Player Matchup

Fenrir
Fenrir
Silver V
DI Tyoung
Fenrir
Silver V
Level 45
God Stats
1W - 2L
1,327 SR
Queue Stats
92W - 194L
889 MMR
Party 2
Atlas
Atlas
Bronze I
JustSayPapi
Atlas
Bronze I
Level 44
God Stats
6W - 5L
1,434 SR
Queue Stats
186W - 285L
923 MMR
Party 2
Janus
Janus
Silver II
lucas_vs_noobs
Janus
Silver II
Level 134
God Stats
28W - 38L
1,203 SR
Queue Stats
146W - 188L
1,198 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 74
1,321 SR
1,003 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 122
1,813 SR
1,758 MMR
Rama
Rama
Gold V
Duuf14
Rama
Gold V
Level 120
God Stats
8W - 3L
1,754 SR
Queue Stats
9W - 3L
1,758 MMR
Party 1
Agni
Agni
Gold V
mosteiro04
Agni
Gold V
Level 126
God Stats
8W - 2L
1,988 SR
Queue Stats
9W - 3L
1,758 MMR
Party 1
Ymir
Ymir
Gold IV
roquekoke09
Ymir
Gold IV
Level 119
God Stats
8W - 3L
1,696 SR
Queue Stats
9W - 3L
1,758 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
DI Tyoung
Fenrir
10
1 / 7 / 0
6,467
647
2,691
12,512
7,724
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
0 / 4 / 1
6,420
642
7,819
12,863
11,093
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

10
0 / 7 / 0
6,287
629
2,434
10,648
4,090
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Bans
BastetAresMulanAnubisBacchus

VS

Bans
AphroditeBake KujiraMedusaAchillesIzanami
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
Duuf14
Rama
13
5 / 0 / 12
8,497
850
7,537
6,647
2,696
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

14
9 / 1 / 9
9,167
917
11,549
5,457
2,271
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

14
4 / 0 / 13
8,752
875
11,429
10,268
10,487
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
52
1
Kills
18
18
Deaths
1
1
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Fenrir
DI Tyoung
Fenrir
1
7
0
0.14
W
Rama
Duuf14
Rama
5
0
12
11
L
0
4
1
0.13
L
0
7
0
0
W
9
1
9
13.5
W
4
0
13
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,944
Damage
30,515
36,023
Taken
22,372
22,907
Mitigated
15,454
1,766
Healing
7,611
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
DI Tyoung
Fenrir
2,691
277
0
466
12,512
7,724
0
6,765
5,390
0
12,169
W
Rama
Duuf14
Rama
7,537
5,791
0
3,401
6,647
2,696
1,825
2,971
3,487
0
39,699
L
7,819
2,514
0
1,174
12,863
11,093
0
7,166
5,372
25,153
432
L
2,434
28
0
126
10,648
4,090
0
7,759
2,555
19,989
0
W
11,549
1,888
0
1,621
5,457
2,271
825
3,116
2,189
35,833
0
W
11,429
2,945
0
2,589
10,268
10,487
289
4,487
5,378
22,594
1,352

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,174
Gold Earned
26,416
88
Minions Killed
131
0
Camps Cleared
0
462,490
Distance Traveled
565,834
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
6,467
647
21
2
0
167,806
0
W
Rama
8,497
850
57
6
0
190,279
2
L
Atlas
6,420
642
25
3
0
152,456
0
L
Janus
6,287
629
42
4
0
142,228
2
W
Agni
9,167
917
53
5
0
193,857
0
W
Ymir
8,752
875
21
2
0
181,698
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role