Player Matchup

Arachne
Arachne
 
Arachne
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
AstroChem
Anhur
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 18L
1,395 Elo+
Solo
Chang'e
Chang'e
DiggaDamsy
Chang'e
Level 109
God Stats
4W - 5L
1,195 SR
Queue Stats
99W - 98L
1,474 Elo+
Party 1
Charon
Charon
ExaltedImmortal
Charon
Level 157
God Stats
4W - 8L
1,734 SR
Queue Stats
397W - 398L
1,459 Elo+
Party 1
Chaac
Chaac
stigmatebzh
Chaac
Level 156
God Stats
2W - 3L
1,811 SR
Queue Stats
8W - 13L
1,604 Elo+
Solo
Team Averages
Level 115
1,548 SR
1,486 Elo+

VS

Team Averages
Level 107
1,470 SR
1,434 Elo+
Neith
Neith
BePlan
Neith
Level 125
God Stats
1W - 1L
1,500 SR
Queue Stats
136W - 124L
1,456 Elo+
Solo
Bacchus
Bacchus
Creedeelshock
Bacchus
Level 133
God Stats
4W - 1L
1,500 SR
Queue Stats
63W - 57L
1,507 Elo+
Solo
Kukulkan
Kukulkan
Locherle4_10erle
Kukulkan
Level 84
God Stats
2W - 3L
1,298 SR
Queue Stats
13W - 19L
1,389 Elo+
Party 2
Cu Chulainn
Cu Chulainn
YUNG_DAGGA_DYCK
Cu Chulainn
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
40W - 41L
1,375 Elo+
Party 2
Ravana
Ravana
samaele123456
Ravana
Level 89
God Stats
26W - 16L
1,550 SR
Queue Stats
627W - 648L
1,446 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
10
2 / 3 / 1
5,307
531
4,080
8,635
3,562
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Anhur
AstroChem
Anhur
7
0 / 4 / 0
4,343
434
2,290
6,092
1,801
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chang'e
DiggaDamsy
Chang'e
9
1 / 3 / 1
5,341
534
2,965
8,191
3,178
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

8
0 / 1 / 3
5,283
528
4,393
7,620
5,904
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

10
1 / 0 / 2
5,512
551
4,259
9,195
6,130
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
BePlan
Neith
11
5 / 1 / 2
6,740
674
7,055
6,325
2,563
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Bacchus
9
2 / 0 / 4
5,941
594
4,448
9,067
10,770
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
1 / 1 / 3
5,582
558
4,960
4,485
1,675
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cu Chulainn
YUNG_DAGGA_DYCK
Cu Chulainn
12
1 / 0 / 0
6,819
682
3,179
6,121
4,644
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

11
2 / 2 / 5
6,263
626
6,498
8,065
3,512
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
25
4
Kills
11
11
Deaths
4
7
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
2
3
1
0.83
L
Anhur
AstroChem
Anhur
0
4
0
0
W
Neith
BePlan
Neith
5
1
2
6
W
Bacchus
2
0
4
4
L
Chang'e
DiggaDamsy
Chang'e
1
3
1
0.5
L
0
1
3
1.5
W
1
1
3
2.5
W
Cu Chulainn
YUNG_DAGGA_DYCK
Cu Chulainn
1
0
0
1
W
2
2
5
2.25
L
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,987
Damage
26,140
39,733
Taken
34,063
20,575
Mitigated
23,164
10,703
Healing
13,553
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
4,080
3,240
0
1,295
8,635
3,562
0
2,199
6,436
0
30,587
L
Anhur
AstroChem
Anhur
2,290
1,149
0
0
6,092
1,801
0
220
5,872
0
17,731
W
Neith
BePlan
Neith
7,055
2,621
0
2,117
6,325
2,563
336
1,608
4,717
0
47,983
W
Bacchus
4,448
402
172
3,753
9,067
10,770
43
3,167
5,900
18,373
0
L
Chang'e
DiggaDamsy
Chang'e
2,965
101
1,360
3,198
8,191
3,178
0
4,096
4,074
29,063
0
L
4,393
1,130
308
1,902
7,620
5,904
0
2,051
5,569
21,747
100
W
4,960
508
0
1,492
4,485
1,675
113
1,186
3,299
39,433
0
W
Cu Chulainn
YUNG_DAGGA_DYCK
Cu Chulainn
3,179
692
0
2,317
6,121
4,644
446
204
5,917
0
50,384
W
6,498
1,558
0
3,702
8,065
3,512
0
1,117
6,948
0
49,848
L
4,259
817
0
2,640
9,195
6,130
0
842
7,949
0
32,305

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,786
Gold Earned
31,345
198
Minions Killed
330
0
Camps Cleared
0
954,717
Distance Traveled
998,402
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
5,307
531
50
5
0
209,217
0
L
Anhur
4,343
434
26
3
0
154,331
0
W
Neith
6,740
674
70
7
0
186,925
0
W
Bacchus
5,941
594
17
2
0
220,131
4
L
Chang'e
5,341
534
49
5
0
184,387
0
L
Charon
5,283
528
22
2
0
160,476
0
W
Kukulkan
5,582
558
61
6
0
197,435
2
W
Cu Chulainn
6,819
682
90
9
0
181,297
0
W
Ravana
6,263
626
92
9
0
212,614
0
L
Chaac
5,512
551
51
5
0
246,306
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role