Player Matchup

Cabrakan
Cabrakan
FEAR_THExBLADE
Cabrakan
Level 160
God Stats
1W - 1L
1,500 SR
Queue Stats
41W - 31L
1,478 Elo+
Solo
Medusa
Medusa
ForestFen
Medusa
Level 131
God Stats
2W - 1L
1,299 SR
Queue Stats
95W - 76L
1,518 Elo+
Solo
Cernunnos
Cernunnos
Hipoplay
Cernunnos
Level 177
God Stats
2W - 3L
1,149 SR
Queue Stats
103W - 95L
1,445 Elo+
Solo
Aphrodite
Aphrodite
PATODEACERO
Aphrodite
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
144W - 135L
1,510 Elo+
Solo
Chiron
Chiron
Polo_Falorin
Chiron
Level 157
God Stats
5W - 1L
1,738 SR
Queue Stats
175W - 189L
1,519 Elo+
Solo
Team Averages
Level 150
1,437 SR
1,494 Elo+

VS

Team Averages
Level 139
1,515 SR
1,491 Elo+
Vamana
Vamana
AlexAlexYes
Vamana
Level 159
God Stats
1W - 1L
1,500 SR
Queue Stats
70W - 83L
1,494 Elo+
Solo
Fenrir
Fenrir
Marval7
Fenrir
Level 155
God Stats
1W - 3L
1,730 SR
Queue Stats
70W - 57L
1,497 Elo+
Solo
Set
Set
ShadeSniper
Set
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 22L
1,420 Elo+
Solo
Geb
Geb
Teeree98
Geb
Level 128
God Stats
12W - 9L
1,343 SR
Queue Stats
429W - 443L
1,477 Elo+
Solo
Hel
Hel
Toke
Hel
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
56W - 45L
1,566 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
10
2 / 3 / 5
6,025
1,205
3,844
7,561
9,699
Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Medusa
ForestFen
Medusa
12
4 / 1 / 7
6,751
1,350
8,092
4,946
2,191
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Cernunnos
Hipoplay
Cernunnos
11
1 / 1 / 8
5,895
1,179
4,308
4,522
1,751
Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+15%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Aphrodite
PATODEACERO
Aphrodite
10
3 / 2 / 4
5,883
1,177
3,420
3,871
2,098
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chiron
11
1 / 1 / 5
5,899
1,180
2,889
3,397
1,413
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
9
1 / 2 / 3
5,140
1,028
5,497
4,875
4,175
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Talisman

Talisman

+75
Health
+15
Magical Protection

Fenrir
Marval7
Fenrir
12
6 / 3 / 2
6,054
1,211
5,903
7,719
7,481
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 40 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 12s.

5
0 / 0 / 0
4,208
842
0
0
0
10
0 / 2 / 2
5,050
1,010
2,582
6,902
6,093
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

Hel
Toke
Hel
8
1 / 4 / 2
5,005
1,001
2,509
5,860
2,987
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
17
11
Kills
8
8
Deaths
11
29
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Vamana
1
2
3
1.25
W
Cabrakan
2
3
5
1.5
W
Medusa
ForestFen
Medusa
4
1
7
7.5
W
Cernunnos
Hipoplay
Cernunnos
1
1
8
5
L
Fenrir
Marval7
Fenrir
6
3
2
2.33
W
Aphrodite
PATODEACERO
Aphrodite
3
2
4
2.5
W
Chiron
1
1
5
3.5
L
0
0
0
0
L
0
2
2
0.5
L
Hel
Toke
Hel
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,553
Damage
16,491
24,297
Taken
25,356
17,152
Mitigated
20,736
10,468
Healing
5,166
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vamana
5,497
1,799
314
453
4,875
4,175
0
1,121
3,754
0
10,265
W
Cabrakan
3,844
428
283
764
7,561
9,699
146
1,823
5,738
5,149
137
W
Medusa
ForestFen
Medusa
8,092
3,314
45
1,501
4,946
2,191
1,423
2,016
2,930
0
16,970
W
Cernunnos
Hipoplay
Cernunnos
4,308
2,664
769
1,777
4,522
1,751
1,009
969
3,553
0
10,541
L
Fenrir
Marval7
Fenrir
5,903
574
325
738
7,719
7,481
0
2,295
5,424
2,464
8,949
W
Aphrodite
PATODEACERO
Aphrodite
3,420
492
2,178
1,307
3,871
2,098
781
1,201
2,670
6,848
0
W
Chiron
2,889
1,121
594
1,250
3,397
1,413
966
560
2,830
0
8,009
L
0
0
0
0
0
0
0
0
0
0
0
L
2,582
129
619
1,346
6,902
6,093
0
2,434
4,468
6,477
0
L
Hel
Toke
Hel
2,509
52
638
733
5,860
2,987
0
1,335
4,525
4,101
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,453
Gold Earned
25,457
63
Minions Killed
31
0
Camps Cleared
0
440,658
Distance Traveled
336,259
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
5,140
1,028
9
2
0
63,917
0
W
Cabrakan
6,025
1,205
4
1
0
98,067
0
W
Medusa
6,751
1,350
21
4
0
97,742
0
W
Cernunnos
5,895
1,179
18
4
0
78,739
1
L
Fenrir
6,054
1,211
8
2
0
106,145
0
W
Aphrodite
5,883
1,177
12
2
0
82,104
0
W
Chiron
5,899
1,180
8
2
0
84,006
0
L
Set
4,208
842
0
0
0
0
0
L
Geb
5,050
1,010
6
1
0
83,090
0
L
Hel
5,005
1,001
8
2
0
83,107
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role