Player Matchup

Odin
Odin
 
Odin
Level 216
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
BE774297
Ymir
Level 87
God Stats
5W - 5L
1,500 SR
Queue Stats
843W - 880L
1,500 Elo+
Solo
Hades
Hades
PaxPek
Hades
Level 148
God Stats
2W - 1L
1,277 SR
Queue Stats
218W - 242L
1,445 Elo+
Solo
Chiron
Chiron
SaertHD
Chiron
Level 91
God Stats
3W - 4L
1,500 SR
Queue Stats
353W - 331L
1,553 Elo+
Solo
Cthulhu
Cthulhu
Wheresmymace
Cthulhu
Level 128
God Stats
7W - 3L
1,492 SR
Queue Stats
262W - 239L
1,516 Elo+
Solo
Team Averages
Level 134
1,454 SR
1,503 Elo+

VS

Team Averages
Level 92
1,500 SR
1,434 Elo+
Kuzenbo
Kuzenbo
 
Kuzenbo
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cernunnos
Cernunnos
Drolletjes
Cernunnos
Level 69
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 8L
1,220 Elo+
Solo
Amaterasu
Amaterasu
Milog666
Amaterasu
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 13L
1,473 Elo+
Party 1
Serqet
Serqet
cbdo
Serqet
Level 157
God Stats
0W - 2L
1,500 SR
Queue Stats
27W - 20L
1,569 Elo+
Solo
Anhur
Anhur
magicianmeat
Anhur
Level 34
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 9L
1,406 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
9
1 / 3 / 3
5,394
1,079
2,363
5,312
6,185
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ymir
9
0 / 1 / 4
5,303
1,061
3,589
7,348
8,824
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Hades
PaxPek
Hades
11
2 / 0 / 2
5,947
1,189
2,244
5,450
5,896
Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Chiron
SaertHD
Chiron
11
3 / 0 / 4
6,118
1,224
6,228
3,046
1,676
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cthulhu
Wheresmymace
Cthulhu
11
2 / 0 / 4
6,108
1,222
5,964
3,764
3,992
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
5
0 / 0 / 0
4,272
854
0
0
0
Cernunnos
Drolletjes
Cernunnos
11
0 / 1 / 4
5,169
1,034
6,591
5,329
2,148
Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Amaterasu
Milog666
Amaterasu
10
1 / 2 / 1
4,791
958
2,857
6,600
5,811
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Serqet
cbdo
Serqet
10
3 / 2 / 1
5,406
1,081
3,300
5,035
4,873
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

10
0 / 3 / 2
4,753
951
2,268
5,531
2,005
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
12
8
Kills
4
4
Deaths
8
17
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Odin
 
Odin
1
3
3
0.83
L
Kuzenbo
 
Kuzenbo
0
0
0
0
W
Ymir
0
1
4
2
L
Cernunnos
Drolletjes
Cernunnos
0
1
4
2
L
Amaterasu
Milog666
Amaterasu
1
2
1
0.75
W
Hades
PaxPek
Hades
2
0
2
3
W
Chiron
SaertHD
Chiron
3
0
4
5
W
Cthulhu
Wheresmymace
Cthulhu
2
0
4
4
L
Serqet
cbdo
Serqet
3
2
1
1.75
L
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,388
Damage
15,016
24,920
Taken
22,495
26,573
Mitigated
14,837
8,107
Healing
6,482
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Odin
 
Odin
2,363
63
0
157
5,312
6,185
0
0
4,881
1,788
2,348
L
Kuzenbo
 
Kuzenbo
0
0
0
0
0
0
0
0
0
0
0
W
Ymir
3,589
169
533
1,275
7,348
8,824
175
0
6,914
6,817
455
L
Cernunnos
Drolletjes
Cernunnos
6,591
3,439
499
2,000
5,329
2,148
0
3,682
1,482
0
13,693
L
Amaterasu
Milog666
Amaterasu
2,857
947
112
1,450
6,600
5,811
0
3,335
3,100
0
5,589
W
Hades
PaxPek
Hades
2,244
395
870
1,646
5,450
5,896
298
0
4,980
6,551
0
W
Chiron
SaertHD
Chiron
6,228
1,908
1,446
621
3,046
1,676
668
0
3,002
0
11,260
W
Cthulhu
Wheresmymace
Cthulhu
5,964
92
688
871
3,764
3,992
382
0
3,566
13,647
0
L
Serqet
cbdo
Serqet
3,300
518
850
729
5,035
4,873
0
2,722
2,189
0
3,125
L
2,268
745
179
663
5,531
2,005
0
2,531
2,962
0
6,536

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,870
Gold Earned
24,391
61
Minions Killed
31
0
Camps Cleared
0
518,759
Distance Traveled
390,513
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
5,394
1,079
3
1
0
90,484
0
L
Kuzenbo
4,272
854
0
0
0
0
0
W
Ymir
5,303
1,061
11
2
0
91,845
0
L
Cernunnos
5,169
1,034
19
4
0
99,628
0
L
Amaterasu
4,791
958
3
1
0
112,518
0
W
Hades
5,947
1,189
9
2
0
106,740
0
W
Chiron
6,118
1,224
20
4
0
115,214
0
W
Cthulhu
6,108
1,222
18
4
0
114,476
0
L
Serqet
5,406
1,081
1
0
0
94,575
0
L
Anhur
4,753
951
8
2
0
83,792
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role