Player Matchup

Bakasura
Bakasura
MethodJoan_
Bakasura
Level 123
God Stats
4W - 1L
1,715 SR
Queue Stats
103W - 114L
1,448 Elo+
Party 2
Gilgamesh
Gilgamesh
posh-sum9
Gilgamesh
Level 127
God Stats
10W - 13L
1,544 SR
Queue Stats
1,467W - 1,542L
1,526 Elo+
Solo
Baron Samedi
Baron Samedi
sentencia-87
Baron Samedi
Level 126
God Stats
39W - 30L
1,510 SR
Queue Stats
201W - 215L
1,438 Elo+
Party 2
Team Averages
Level 125
1,590 SR
1,471 Elo+

VS

Team Averages
Level 49
1,510 SR
1,394 Elo+
Sol
Sol
MiniThunderGod
Sol
Level 34
God Stats
1W - 1L
1,294 SR
Queue Stats
11W - 15L
1,412 Elo+
Party 1
Achilles
Achilles
TheTurian
Achilles
Level 89
God Stats
24W - 20L
1,520 SR
Queue Stats
150W - 147L
1,369 Elo+
Solo
Ymir
Ymir
ThunderGod96
Ymir
Level 25
God Stats
4W - 1L
1,715 SR
Queue Stats
6W - 8L
1,399 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
MethodJoan_
Bakasura
11
0 / 3 / 1
7,273
606
2,222
8,564
3,754
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Gilgamesh
posh-sum9
Gilgamesh
12
0 / 5 / 3
7,812
651
6,864
13,985
8,251
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Baron Samedi
sentencia-87
Baron Samedi
15
3 / 0 / 0
9,027
752
14,389
5,868
3,315
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 1 / 3
8,763
730
10,027
6,839
2,819
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Achilles
TheTurian
Achilles
13
1 / 1 / 7
8,004
667
9,208
11,925
13,100
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

14
2 / 1 / 5
8,128
677
3,825
9,900
9,634
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
23
3
Kills
8
8
Deaths
3
4
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Bakasura
MethodJoan_
Bakasura
0
3
1
0.17
W
5
1
3
6.5
W
Achilles
TheTurian
Achilles
1
1
7
4.5
W
2
1
5
4.5
L
Gilgamesh
posh-sum9
Gilgamesh
0
5
3
0.3
L
Baron Samedi
sentencia-87
Baron Samedi
3
0
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,475
Damage
23,060
28,417
Taken
28,664
15,320
Mitigated
25,553
5,673
Healing
4,454
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
MethodJoan_
Bakasura
2,222
1,220
0
985
8,564
3,754
0
3,027
5,236
0
9,272
W
10,027
3,458
0
1,388
6,839
2,819
0
3,459
3,075
36,752
0
W
Achilles
TheTurian
Achilles
9,208
1,397
100
2,716
11,925
13,100
0
4,862
6,583
0
28,174
W
3,825
399
0
250
9,900
9,634
0
4,762
4,615
22,158
0
L
Gilgamesh
posh-sum9
Gilgamesh
6,864
1,440
0
368
13,985
8,251
0
9,289
4,172
0
28,317
L
Baron Samedi
sentencia-87
Baron Samedi
14,389
981
1,565
2,755
5,868
3,315
0
1,591
4,016
43,171
595

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,112
Gold Earned
24,895
143
Minions Killed
140
0
Camps Cleared
0
661,130
Distance Traveled
643,429
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
7,273
606
32
3
0
231,256
0
W
Sol
8,763
730
68
6
0
210,423
2
W
Achilles
8,004
667
33
3
0
206,015
0
W
Ymir
8,128
677
39
3
0
226,991
0
L
Gilgamesh
7,812
651
42
4
0
211,464
0
L
Baron Samedi
9,027
752
69
6
0
218,410
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role