Player Matchup

Danzaburou
Danzaburou
Bronze III
Flyby_Flerken
Danzaburou
Bronze III
Level 178
God Stats
1W - 3L
1,753 SR
Queue Stats
15W - 34L
1,455 MMR
Solo
Fafnir
Fafnir
Gold IV
GodAkaboshi
Fafnir
Gold IV
Level 159
God Stats
97W - 96L
1,613 SR
Queue Stats
117W - 122L
1,457 MMR
Solo
Thor
Thor
Silver II
LegoBuilderMan
Thor
Silver II
Level 77
God Stats
2W - 1L
1,940 SR
Queue Stats
14W - 20L
1,513 MMR
Party 3
Odin
Odin
Silver III
MMRGatekeeper
Odin
Silver III
Level 48
God Stats
1W - 1L
1,500 SR
Queue Stats
77W - 82L
1,400 MMR
Party 3
Anubis
Anubis
Bronze IV
olasoilalo
Anubis
Bronze IV
Level 145
God Stats
0W - 1L
1,571 SR
Queue Stats
0W - 3L
1,462 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 121
1,676 SR
1,457 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 161
1,541 SR
1,457 MMR
Awilix
Awilix
Bronze III
Gudom
Awilix
Bronze III
Level 144
God Stats
1W - 2L
1,535 SR
Queue Stats
3W - 5L
1,455 MMR
Party 2
Shiva
Shiva
Bronze III
Màyhém
Shiva
Bronze III
Level 149
God Stats
6W - 2L
1,794 SR
Queue Stats
9W - 9L
1,461 MMR
Party 1
Medusa
Medusa
Gold IV
OdorlesxSocks
Medusa
Gold IV
Level 146
God Stats
8W - 15L
1,442 SR
Queue Stats
31W - 35L
1,456 MMR
Solo
Vulcan
Vulcan
Bronze III
RageofTheEarth
Vulcan
Bronze III
Level 209
God Stats
3W - 2L
1,637 SR
Queue Stats
13W - 9L
1,462 MMR
Party 1
Geb
Geb
Bronze III
revhatred
Geb
Bronze III
Level 157
God Stats
1W - 0L
1,295 SR
Queue Stats
3W - 5L
1,455 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Flyby_Flerken
Danzaburou
10
1 / 4 / 1
6,140
558
2,455
7,668
3,190
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Fafnir
9
2 / 2 / 1
6,072
552
4,978
7,690
6,653
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

11
1 / 2 / 1
5,634
512
3,027
12,017
4,646
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

9
0 / 4 / 1
5,565
506
1,879
9,673
7,183
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Anubis
olasoilalo
Anubis
8
0 / 4 / 0
4,904
446
1,966
6,590
2,904
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Bans
PeleChronosIshtar

VS

Bans
HachimanAresBake Kujira
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
Gudom
Awilix
11
7 / 2 / 7
6,809
619
7,722
8,746
3,493
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Shiva
Màyhém
Shiva
12
4 / 0 / 3
7,462
678
9,216
6,931
4,108
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

11
1 / 1 / 4
6,082
553
6,805
5,171
1,798
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
1 / 0 / 6
6,113
556
4,082
3,961
1,067
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

9
3 / 1 / 6
6,089
554
2,663
8,029
4,341
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
42
4
Kills
16
16
Deaths
4
4
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
Flyby_Flerken
Danzaburou
1
4
1
0.38
L
Fafnir
2
2
1
1.25
W
Awilix
Gudom
Awilix
7
2
7
5.25
L
1
2
1
0.75
L
0
4
1
0.13
W
Shiva
Màyhém
Shiva
4
0
3
5.5
W
1
1
4
3
W
1
0
6
4
L
Anubis
olasoilalo
Anubis
0
4
0
0
W
3
1
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,305
Damage
30,488
43,638
Taken
32,838
24,576
Mitigated
14,807
12,246
Healing
8,274
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
Flyby_Flerken
Danzaburou
2,455
1,201
0
2,190
7,668
3,190
171
649
7,019
0
40,467
L
Fafnir
4,978
1,187
0
2,445
7,690
6,653
0
1,611
6,032
15,351
1,437
W
Awilix
Gudom
Awilix
7,722
2,762
0
1,402
8,746
3,493
0
2,382
6,364
25
36,946
L
3,027
1,028
0
4,348
12,017
4,646
0
1,901
9,987
0
35,882
L
1,879
418
0
1,630
9,673
7,183
0
321
8,861
0
28,392
W
Shiva
Màyhém
Shiva
9,216
2,296
248
2,898
6,931
4,108
0
273
6,658
271
52,812
W
6,805
2,654
0
1,049
5,171
1,798
66
1,291
3,880
0
45,151
W
4,082
1,069
0
544
3,961
1,067
26
1,372
2,589
48,523
2,307
L
Anubis
olasoilalo
Anubis
1,966
0
11
1,622
6,590
2,904
0
2,537
4,053
29,011
0
W
2,663
465
0
2,133
8,029
4,341
0
2,107
5,922
12,001
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,315
Gold Earned
32,555
252
Minions Killed
308
0
Camps Cleared
0
1,029,814
Distance Traveled
1,264,025
3
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
6,140
558
63
6
0
202,755
1
L
Fafnir
6,072
552
20
2
0
222,210
0
W
Awilix
6,809
619
44
4
0
294,284
0
L
Thor
5,634
512
68
6
0
229,344
0
L
Odin
5,565
506
55
5
0
209,735
0
W
Shiva
7,462
678
87
8
0
240,744
2
W
Medusa
6,082
553
80
7
0
233,172
4
W
Vulcan
6,113
556
82
7
0
244,637
6
L
Anubis
4,904
446
46
4
0
165,770
2
W
Geb
6,089
554
15
1
0
251,188
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role