Player Matchup

Morgan Le Fay
Morgan Le Fay
DoomHallow
Morgan Le Fay
Level 121
God Stats
14W - 7L
1,828 SR
Queue Stats
230W - 207L
1,455 Elo+
Solo
Ix Chel
Ix Chel
Dormant Wraith2
Ix Chel
Level 109
God Stats
1W - 2L
1,596 SR
Queue Stats
73W - 61L
1,530 Elo+
Party 2
Cupid
Cupid
MorrigansThighs
Cupid
Level 142
God Stats
1W - 3L
1,500 SR
Queue Stats
232W - 189L
1,785 Elo+
Party 2
Loki
Loki
SageWasHere
Loki
Level 21
God Stats
17W - 5L
1,811 SR
Queue Stats
23W - 16L
1,589 Elo+
Party 2
Izanami
Izanami
Throne877
Izanami
Level 64
God Stats
87W - 75L
1,544 SR
Queue Stats
117W - 107L
1,497 Elo+
Party 2
Team Averages
Level 91
1,656 SR
1,571 Elo+

VS

Team Averages
Level 99
1,590 SR
1,487 Elo+
Sobek
Sobek
BrokenYokai
Sobek
Level 116
God Stats
2W - 11L
1,500 SR
Queue Stats
346W - 328L
1,485 Elo+
Solo
Bakasura
Bakasura
Donits
Bakasura
Level 144
God Stats
1W - 1L
1,500 SR
Queue Stats
204W - 198L
1,455 Elo+
Party 1
Ra
Ra
MalaFlub 55
Ra
Level 63
God Stats
27W - 31L
1,658 SR
Queue Stats
162W - 190L
1,492 Elo+
Solo
Olorun
Olorun
NeonShadow763
Olorun
Level 128
God Stats
7W - 6L
1,825 SR
Queue Stats
218W - 187L
1,522 Elo+
Solo
Chaac
Chaac
yourmuumzp9e
Chaac
Level 43
God Stats
5W - 7L
1,466 SR
Queue Stats
138W - 131L
1,481 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
DoomHallow
Morgan Le Fay
12
1 / 0 / 0
6,524
593
7,594
6,544
2,564
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

7
0 / 6 / 0
4,965
451
3,840
9,286
6,283
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

11
2 / 0 / 0
6,802
618
7,358
7,862
2,839
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

9
0 / 4 / 1
5,145
468
2,605
8,570
2,593
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Izanami
Throne877
Izanami
9
1 / 5 / 0
5,293
481
7,480
8,639
2,959
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
4 / 0 / 9
6,817
620
4,992
11,520
10,230
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Bakasura
Donits
Bakasura
9
3 / 1 / 0
5,561
506
2,256
9,179
4,408
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

12
3 / 1 / 1
6,689
608
6,564
7,171
2,778
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

12
5 / 0 / 7
7,187
653
7,725
8,528
3,370
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

12
0 / 2 / 0
6,620
602
6,202
11,722
8,943
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
32
4
Kills
15
15
Deaths
4
1
Assists
17
Player
Kills
Deaths
Assists
KDA
W
4
0
9
8.5
W
Bakasura
Donits
Bakasura
3
1
0
3
L
Morgan Le Fay
DoomHallow
Morgan Le Fay
1
0
0
1
L
0
6
0
0
W
3
1
1
3.5
L
2
0
0
2
W
5
0
7
8.5
L
0
4
1
0.13
L
Izanami
Throne877
Izanami
1
5
0
0.2
W
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,877
Damage
27,739
40,901
Taken
48,120
17,238
Mitigated
29,729
11,000
Healing
17,316
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,992
984
148
3,109
11,520
10,230
0
3,402
8,026
14,700
0
W
Bakasura
Donits
Bakasura
2,256
1,764
0
4,192
9,179
4,408
0
127
9,052
0
32,319
L
Morgan Le Fay
DoomHallow
Morgan Le Fay
7,594
1,790
0
1,768
6,544
2,564
0
3,005
3,172
47,927
1,646
L
3,840
810
153
1,381
9,286
6,283
0
7,643
1,545
12,033
1,050
W
6,564
783
508
2,321
7,171
2,778
0
4,922
1,885
50,801
0
L
7,358
3,833
0
3,298
7,862
2,839
0
0
7,862
0
48,086
W
7,725
4,650
420
3,556
8,528
3,370
0
2,172
6,346
57,431
6,920
L
2,605
461
0
2,278
8,570
2,593
0
2,730
5,633
0
30,459
L
Izanami
Throne877
Izanami
7,480
4,832
0
2,122
8,639
2,959
0
5,337
3,176
0
41,657
W
6,202
1,048
0
3,062
11,722
8,943
0
0
11,722
0
50,003

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,729
Gold Earned
32,874
309
Minions Killed
368
0
Camps Cleared
0
1,125,791
Distance Traveled
1,156,650
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
6,817
620
19
2
0
240,558
5
W
Bakasura
5,561
506
70
6
0
260,288
0
L
Morgan Le Fay
6,524
593
93
8
0
211,356
4
L
Ix Chel
4,965
451
9
1
0
220,941
0
W
Ra
6,689
608
88
8
0
248,827
0
L
Cupid
6,802
618
91
8
0
231,969
1
W
Olorun
7,187
653
99
9
0
200,553
0
L
Loki
5,145
468
50
5
0
256,814
0
L
Izanami
5,293
481
66
6
0
204,711
0
W
Chaac
6,620
602
92
8
0
206,424
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role