Player Matchup

Ares
Ares
 
Ares
Level 61
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Surtr
Surtr
 
Surtr
Level 78
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nu Wa
Nu Wa
PrecedexXx
Nu Wa
Level 24
God Stats
0W - 7L
1,205 SR
Queue Stats
0W - 8L
1,230 Elo+
Party 2
Pele
Pele
integerLimit
Pele
Level 96
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 22L
1,498 Elo+
Party 2
Neith
Neith
n8 I Ein0x
Neith
Level 65
God Stats
17W - 13L
1,543 SR
Queue Stats
20W - 22L
1,473 Elo+
Party 2
Team Averages
Level 65
1,450 SR
1,440 Elo+

VS

Team Averages
Level 67
1,469 SR
1,500 Elo+
Anubis
Anubis
 
Anubis
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hachiman
Hachiman
FolkloreFanatic
Hachiman
Level 115
God Stats
3W - 7L
1,393 SR
Queue Stats
384W - 349L
1,535 Elo+
Party 1
Bellona
Bellona
Mnes
Bellona
Level 42
God Stats
18W - 15L
1,622 SR
Queue Stats
204W - 187L
1,409 Elo+
Party 1
Baron Samedi
Baron Samedi
Padeeks
Baron Samedi
Level 28
God Stats
13W - 13L
1,520 SR
Queue Stats
79W - 67L
1,523 Elo+
Party 1
Nemesis
Nemesis
lasernuker
Nemesis
Level 68
God Stats
3W - 1L
1,311 SR
Queue Stats
35W - 30L
1,535 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
8
0 / 3 / 0
4,714
471
1,972
8,478
7,257
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Surtr
 
Surtr
9
0 / 4 / 0
4,590
459
3,143
7,779
4,045
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Nu Wa
8
0 / 2 / 1
4,406
441
1,484
6,001
1,271
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

10
3 / 4 / 0
5,661
566
4,620
11,036
4,135
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Neith
7
0 / 3 / 0
4,410
441
2,172
5,647
2,130
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
11
2 / 1 / 1
6,157
616
7,498
5,777
2,411
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Hachiman
12
6 / 0 / 2
6,965
697
8,527
5,243
2,111
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bellona
Mnes
Bellona
11
3 / 1 / 0
6,420
642
3,115
6,901
7,538
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Baron Samedi
Padeeks
Baron Samedi
9
1 / 0 / 6
5,852
585
2,871
3,454
2,778
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Nemesis
lasernuker
Nemesis
11
4 / 1 / 1
6,489
649
4,221
7,247
2,933
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
26
3
Kills
16
16
Deaths
3
1
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Ares
 
Ares
0
3
0
0
L
Surtr
 
Surtr
0
4
0
0
W
Anubis
 
Anubis
2
1
1
2.5
W
Hachiman
6
0
2
7
W
Bellona
Mnes
Bellona
3
1
0
3
W
Baron Samedi
Padeeks
Baron Samedi
1
0
6
4
L
Nu Wa
0
2
1
0.25
L
3
4
0
0.75
W
Nemesis
lasernuker
Nemesis
4
1
1
4.5
L
Neith
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,391
Damage
26,232
38,941
Taken
28,622
18,838
Mitigated
17,771
5,531
Healing
10,054
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ares
 
Ares
1,972
39
0
1,656
8,478
7,257
0
1,207
7,271
14,018
1,413
L
Surtr
 
Surtr
3,143
1,490
0
1,269
7,779
4,045
0
0
7,319
495
23,324
W
Anubis
 
Anubis
7,498
266
0
3,029
5,777
2,411
360
1,484
4,293
48,903
3,112
W
Hachiman
8,527
5,299
0
3,106
5,243
2,111
800
1,141
4,102
0
57,473
W
Bellona
Mnes
Bellona
3,115
842
0
1,318
6,901
7,538
0
115
6,786
0
40,948
W
Baron Samedi
Padeeks
Baron Samedi
2,871
84
357
1,736
3,454
2,778
0
403
3,051
13,737
0
L
Nu Wa
1,484
1,258
0
0
6,001
1,271
0
4,785
1,216
13,683
0
L
4,620
779
0
1,868
11,036
4,135
0
2,970
8,066
0
44,533
W
Nemesis
lasernuker
Nemesis
4,221
1,483
0
508
7,247
2,933
0
70
7,177
0
45,695
L
Neith
2,172
824
0
738
5,647
2,130
0
965
4,682
0
23,990

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,781
Gold Earned
31,883
209
Minions Killed
336
0
Camps Cleared
0
949,634
Distance Traveled
953,432
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
4,714
471
24
2
0
197,439
1
L
Surtr
4,590
459
39
4
0
183,718
0
W
Anubis
6,157
616
74
7
0
153,111
0
W
Hachiman
6,965
697
92
9
0
178,940
0
W
Bellona
6,420
642
86
9
0
177,233
1
W
Baron Samedi
5,852
585
19
2
0
221,008
4
L
Nu Wa
4,406
441
21
2
0
164,884
0
L
Pele
5,661
566
74
7
0
210,339
0
W
Nemesis
6,489
649
65
7
0
223,140
0
L
Neith
4,410
441
51
5
0
193,254
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role