Player Matchup

Hachiman
Hachiman
Gold III
 
Hachiman
Gold III
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Yu Huang
Yu Huang
Gold I
PolarBearDan
Yu Huang
Gold I
Level 149
God Stats
8W - 9L
1,503 SR
Queue Stats
300W - 285L
1,560 MMR
Solo
Aphrodite
Aphrodite
Gold IV
Reayru
Aphrodite
Gold IV
Level 361
God Stats
8W - 4L
1,522 SR
Queue Stats
236W - 242L
1,543 MMR
Solo
Tsukuyomi
Tsukuyomi
Gold IV
SaltyBarbosa03
Tsukuyomi
Gold IV
Level 85
God Stats
20W - 15L
1,642 SR
Queue Stats
147W - 151L
1,546 MMR
Solo
Sun Wukong
Sun Wukong
Bronze III
cj100s-
Sun Wukong
Bronze III
Level 72
God Stats
1W - 3L
1,500 SR
Queue Stats
2W - 4L
1,546 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 165
1,533 SR
1,539 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 118
1,541 SR
1,548 MMR
Maui
Maui
Silver II
Backcampgoblin8
Maui
Silver II
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 4L
1,537 MMR
Party 1
Odin
Odin
Silver II
Bignative99
Odin
Silver II
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 4L
1,537 MMR
Party 1
Merlin
Merlin
Silver I
FuzzyPear123
Merlin
Silver I
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 7L
1,580 MMR
Party 2
Anhur
Anhur
Bronze III
Nikitazon
Anhur
Bronze III
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 6L
1,534 MMR
Party 2
Nemesis
Nemesis
Platinum V
cosmos_panini
Nemesis
Platinum V
Level 167
God Stats
10W - 12L
1,703 SR
Queue Stats
680W - 671L
1,550 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
12
1 / 3 / 0
6,956
464
8,141
9,919
2,669
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Yu Huang
PolarBearDan
Yu Huang
14
0 / 1 / 3
7,798
520
7,028
7,845
3,626
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Aphrodite
Reayru
Aphrodite
10
0 / 3 / 1
6,770
451
3,838
13,367
7,809
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Breastplate

Breastplate

+20
Physical Protection

Tsukuyomi
SaltyBarbosa03
Tsukuyomi
11
2 / 4 / 1
6,549
437
4,635
11,279
4,466
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Sun Wukong
cj100s-
Sun Wukong
10
1 / 5 / 1
6,309
421
3,994
13,765
8,447
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
ThanatosAwilixSusanoKukulkan

VS

Bans
AthenaBellonaBake KujiraVamana
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 2 / 4
7,732
515
6,026
16,233
14,266
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

16
5 / 1 / 6
9,769
651
14,554
11,384
10,824
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Merlin
14
4 / 1 / 2
8,712
581
6,407
5,991
2,453
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Anhur
Nikitazon
Anhur
16
1 / 0 / 2
9,283
619
6,989
9,720
4,336
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nemesis
16
4 / 0 / 3
9,060
604
7,627
10,855
5,080
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
33
4
Kills
16
16
Deaths
4
6
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Hachiman
 
Hachiman
1
3
0
0.33
W
2
2
4
2
W
5
1
6
8
W
Merlin
4
1
2
5
W
Anhur
Nikitazon
Anhur
1
0
2
2
L
Yu Huang
PolarBearDan
Yu Huang
0
1
3
1.5
L
Aphrodite
Reayru
Aphrodite
0
3
1
0.17
L
Tsukuyomi
SaltyBarbosa03
Tsukuyomi
2
4
1
0.63
L
Sun Wukong
cj100s-
Sun Wukong
1
5
1
0.3
W
Nemesis
4
0
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,636
Damage
41,603
56,175
Taken
54,183
27,017
Mitigated
36,959
16,975
Healing
14,985
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
 
Hachiman
8,141
4,276
0
2,071
9,919
2,669
336
794
9,125
0
58,986
W
6,026
1,393
341
4,205
16,233
14,266
0
4,736
11,032
23,958
1,597
W
14,554
1,991
0
3,244
11,384
10,824
166
2,013
9,323
10,311
67,310
W
Merlin
6,407
442
0
1,126
5,991
2,453
0
2,233
3,545
72,014
0
W
Anhur
Nikitazon
Anhur
6,989
3,979
0
4,044
9,720
4,336
433
643
9,077
0
88,688
L
Yu Huang
PolarBearDan
Yu Huang
7,028
272
0
493
7,845
3,626
0
3,568
4,277
65,985
2,888
L
Aphrodite
Reayru
Aphrodite
3,838
760
2,714
6,170
13,367
7,809
0
5,047
8,219
25,925
0
L
Tsukuyomi
SaltyBarbosa03
Tsukuyomi
4,635
1,208
0
2,841
11,279
4,466
0
2,154
8,979
0
45,167
L
Sun Wukong
cj100s-
Sun Wukong
3,994
811
0
2,686
13,765
8,447
0
2,852
10,082
0
31,721
W
Nemesis
7,627
3,458
0
2,025
10,855
5,080
90
905
9,857
0
94,853

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,382
Gold Earned
44,556
402
Minions Killed
557
0
Camps Cleared
0
1,452,922
Distance Traveled
1,584,063
15
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
6,956
464
95
6
0
275,726
4
W
Maui
7,732
515
21
1
0
310,846
7
W
Odin
9,769
651
114
8
0
293,914
2
W
Merlin
8,712
581
136
9
0
302,477
4
W
Anhur
9,283
619
160
11
0
295,900
2
L
Yu Huang
7,798
520
144
10
0
291,973
6
L
Aphrodite
6,770
451
49
3
0
274,875
5
L
Tsukuyomi
6,549
437
73
5
0
321,891
0
L
Sun Wukong
6,309
421
41
3
0
288,457
0
W
Nemesis
9,060
604
126
8
0
380,926
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role