Player Matchup

Anhur
Anhur
AkMinikush
Anhur
Level 81
God Stats
5W - 3L
1,655 SR
Queue Stats
267W - 244L
1,471 Elo+
Solo
Zeus
Zeus
DailyBreadz
Zeus
Level 108
God Stats
2W - 0L
1,500 SR
Queue Stats
18W - 26L
1,096 Elo+
Party 1
Agni
Agni
JakeDeGodz
Agni
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 12L
1,232 Elo+
Party 1
Geb
Geb
Rhae Black
Geb
Level 155
God Stats
2W - 1L
1,500 SR
Queue Stats
175W - 166L
1,540 Elo+
Solo
Jing Wei
Jing Wei
crimsonfire007
Jing Wei
Level 116
God Stats
2W - 0L
1,500 SR
Queue Stats
103W - 112L
1,517 Elo+
Solo
Team Averages
Level 102
1,531 SR
1,371 Elo+

VS

Team Averages
Level 136
1,505 SR
1,387 Elo+
Neith
Neith
DumbestSpy
Neith
Level 122
God Stats
1W - 1L
1,500 SR
Queue Stats
17W - 15L
1,418 Elo+
Solo
Anhur
Anhur
HankScorpi007
Anhur
Level 157
God Stats
2W - 3L
1,500 SR
Queue Stats
732W - 757L
1,418 Elo+
Solo
Ravana
Ravana
Leonhart--VIII--
Ravana
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
119W - 105L
1,516 Elo+
Solo
Awilix
Awilix
Telor28
Awilix
Level 158
God Stats
0W - 2L
1,524 SR
Queue Stats
151W - 174L
1,404 Elo+
Solo
Heimdallr
Heimdallr
Tr0lLbAdGeR
Heimdallr
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 13L
1,181 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
13
2 / 3 / 9
8,447
704
3,947
7,856
2,996
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

18
9 / 1 / 10
10,289
857
19,106
6,090
2,351
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
4 / 2 / 12
9,252
771
11,834
6,589
2,965
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

15
2 / 1 / 11
8,832
736
8,911
13,815
10,101
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Jing Wei
18
3 / 0 / 12
9,921
827
6,566
5,869
2,883
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
16
1 / 3 / 4
8,175
681
6,751
9,022
4,065
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
2 / 6 / 1
8,194
683
6,654
11,859
5,389
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

19
3 / 1 / 3
9,105
759
6,630
17,053
13,073
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Awilix
Telor28
Awilix
9
0 / 3 / 1
6,697
558
2,343
4,779
1,949
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Heimdallr
Tr0lLbAdGeR
Heimdallr
13
1 / 7 / 3
8,086
674
8,580
12,530
5,896
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
19
20
Kills
7
7
Deaths
20
54
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Anhur
2
3
9
2.17
W
9
1
10
14
L
Neith
1
3
4
1
L
2
6
1
0.42
W
4
2
12
5
L
3
1
3
4.5
W
2
1
11
7.5
L
Awilix
Telor28
Awilix
0
3
1
0.17
L
Heimdallr
Tr0lLbAdGeR
Heimdallr
1
7
3
0.36
W
Jing Wei
3
0
12
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,364
Damage
30,958
40,219
Taken
55,243
21,296
Mitigated
30,372
17,036
Healing
17,156
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
3,947
3,118
448
678
7,856
2,996
756
0
7,856
0
8,456
W
19,106
798
2,814
1,641
6,090
2,351
52
0
6,090
42,443
0
L
Neith
6,751
1,440
395
1,838
9,022
4,065
0
8,023
999
0
21,407
L
6,654
1,787
1,490
1,890
11,859
5,389
0
9,151
2,708
0
14,220
W
11,834
967
1,631
770
6,589
2,965
0
0
6,589
21,855
0
L
6,630
1,009
1,367
9,150
17,053
13,073
0
10,366
6,687
0
17,324
W
8,911
331
0
6,064
13,815
10,101
29
0
13,815
19,031
0
L
Awilix
Telor28
Awilix
2,343
797
122
76
4,779
1,949
0
3,265
1,514
0
7,028
L
Heimdallr
Tr0lLbAdGeR
Heimdallr
8,580
2,285
542
286
12,530
5,896
0
9,046
3,484
0
21,560
W
Jing Wei
6,566
4,448
559
2,431
5,869
2,883
500
0
5,869
0
15,797

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,741
Gold Earned
40,257
123
Minions Killed
112
0
Camps Cleared
0
1,278,592
Distance Traveled
1,009,889
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
8,447
704
15
1
0
215,732
0
W
Zeus
10,289
857
45
4
0
249,107
0
L
Neith
8,175
681
26
2
0
227,009
0
L
Anhur
8,194
683
15
1
0
204,058
0
W
Agni
9,252
771
22
2
0
300,860
0
L
Ravana
9,105
759
28
2
0
282,028
0
W
Geb
8,832
736
11
1
0
245,906
0
L
Awilix
6,697
558
7
1
0
91,705
0
L
Heimdallr
8,086
674
36
3
0
205,089
0
W
Jing Wei
9,921
827
30
3
0
266,987
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role