Player Matchup

Sol
Sol
LysaulX
Sol
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
52W - 56L
1,530 Elo+
Party 1
Cthulhu
Cthulhu
MRPlay48
Cthulhu
Level 119
God Stats
1W - 1L
1,500 SR
Queue Stats
164W - 148L
1,528 Elo+
Solo
Hachiman
Hachiman
Sytumn
Hachiman
Level 117
God Stats
2W - 5L
1,153 SR
Queue Stats
67W - 60L
1,543 Elo+
Party 1
Team Averages
Level 102
1,384 SR
1,534 Elo+

VS

Team Averages
Level 126
1,424 SR
1,438 Elo+
Yemoja
Yemoja
AtlFalcons42
Yemoja
Level 113
God Stats
1W - 2L
1,272 SR
Queue Stats
38W - 38L
1,551 Elo+
Solo
Baron Samedi
Baron Samedi
Delray_Weaver
Baron Samedi
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,500 Elo+
Solo
Bastet
Bastet
TRUE x RAZE
Bastet
Level 144
God Stats
1W - 1L
1,500 SR
Queue Stats
17W - 20L
1,264 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
15
0 / 0 / 1
10,358
647
6,621
14,121
5,404
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
MRPlay48
Cthulhu
16
1 / 3 / 0
10,735
671
12,340
17,710
19,902
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Hachiman
Sytumn
Hachiman
17
0 / 2 / 1
10,725
670
9,661
10,687
4,555
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
18
0 / 0 / 5
10,237
640
11,523
17,295
14,065
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Baron Samedi
Delray_Weaver
Baron Samedi
18
5 / 1 / 0
11,002
688
13,396
18,252
10,620
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bastet
6
0 / 0 / 1
7,848
491
1,530
1,632
459
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
11
1
Kills
5
5
Deaths
1
2
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Yemoja
0
0
5
2.5
L
Baron Samedi
Delray_Weaver
Baron Samedi
5
1
0
5
W
Sol
0
0
1
0.5
W
Cthulhu
MRPlay48
Cthulhu
1
3
0
0.33
W
Hachiman
Sytumn
Hachiman
0
2
1
0.25
L
Bastet
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,622
Damage
26,449
42,518
Taken
37,179
29,861
Mitigated
25,144
10,955
Healing
15,260
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
11,523
1,712
1,706
3,059
17,295
14,065
66
9,042
7,652
38,570
1,729
L
Baron Samedi
Delray_Weaver
Baron Samedi
13,396
1,254
2,542
7,355
18,252
10,620
34
7,552
10,047
45,702
0
W
Sol
6,621
1,503
0
5,498
14,121
5,404
2,063
7,950
6,093
55,712
3,947
W
Cthulhu
MRPlay48
Cthulhu
12,340
808
824
3,442
17,710
19,902
307
9,937
7,671
38,337
763
W
Hachiman
Sytumn
Hachiman
9,661
5,367
0
1,191
10,687
4,555
1,681
7,388
3,195
0
52,481
L
Bastet
1,530
37
0
598
1,632
459
0
426
1,134
0
4,695

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,818
Gold Earned
29,087
215
Minions Killed
136
0
Camps Cleared
0
815,422
Distance Traveled
540,275
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
10,237
640
60
4
0
231,438
2
L
Baron Samedi
11,002
688
73
5
0
268,735
0
W
Sol
10,358
647
85
5
0
258,501
0
W
Cthulhu
10,735
671
47
3
0
273,640
0
W
Hachiman
10,725
670
83
5
0
283,281
0
L
Bastet
7,848
491
3
0
0
40,102
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role