Player Matchup

Sol
Sol
 
Sol
Level 112
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ravana
Ravana
SnorlaxOfWuTang
Ravana
Level 145
God Stats
6W - 6L
1,467 SR
Queue Stats
214W - 202L
1,518 Elo+
Party 1
Chaac
Chaac
SpyGuard
Chaac
Level 29
God Stats
5W - 6L
1,423 SR
Queue Stats
23W - 26L
1,421 Elo+
Solo
Athena
Athena
Treyofwar5150
Athena
Level 156
God Stats
5W - 3L
1,324 SR
Queue Stats
200W - 186L
1,484 Elo+
Party 1
Cernunnos
Cernunnos
piquin19
Cernunnos
Level 109
God Stats
4W - 3L
1,265 SR
Queue Stats
40W - 29L
1,454 Elo+
Solo
Team Averages
Level 110
1,396 SR
1,475 Elo+

VS

Team Averages
Level 128
1,523 SR
1,511 Elo+
Bellona
Bellona
Diomedan
Bellona
Level 122
God Stats
13W - 11L
1,563 SR
Queue Stats
43W - 42L
1,519 Elo+
Solo
Neith
Neith
ExiledEnemy
Neith
Level 124
God Stats
1W - 3L
1,550 SR
Queue Stats
15W - 11L
1,597 Elo+
Solo
Geb
Geb
Materhead11
Geb
Level 163
God Stats
0W - 1L
1,500 SR
Queue Stats
184W - 184L
1,528 Elo+
Solo
Tiamat
Tiamat
Off a Blizzy
Tiamat
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
173W - 143L
1,511 Elo+
Solo
Pele
Pele
wardadoo
Pele
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 18L
1,399 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
13
4 / 0 / 2
7,013
1,002
5,250
2,959
1,089
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

13
2 / 3 / 5
7,038
1,005
4,281
6,258
3,048
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Chaac
SpyGuard
Chaac
13
2 / 1 / 4
6,596
942
7,107
9,213
8,260
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
0 / 2 / 5
6,525
932
3,356
11,224
7,804
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cernunnos
piquin19
Cernunnos
12
0 / 1 / 6
6,359
908
5,583
6,292
2,517
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Diomedan
Bellona
13
3 / 0 / 3
7,033
1,005
6,069
7,946
8,171
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

12
1 / 0 / 5
6,619
946
8,122
2,812
1,124
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
0 / 3 / 5
6,320
903
4,587
8,971
7,443
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tiamat
10
1 / 2 / 1
5,896
842
2,532
4,372
2,171
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Pele
13
2 / 3 / 3
6,778
968
7,994
9,074
3,864
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
24
8
Kills
7
7
Deaths
8
22
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
4
0
2
5
L
Bellona
Diomedan
Bellona
3
0
3
4.5
L
1
0
5
3.5
L
0
3
5
0.83
L
Tiamat
1
2
1
0.75
W
2
3
5
1.5
W
Chaac
SpyGuard
Chaac
2
1
4
4
W
0
2
5
1.25
W
Cernunnos
piquin19
Cernunnos
0
1
6
3
L
Pele
2
3
3
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,577
Damage
29,304
35,946
Taken
33,175
22,718
Mitigated
22,773
11,010
Healing
4,897
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
5,250
2,374
0
501
2,959
1,089
1,280
98
2,861
22,570
0
L
Bellona
Diomedan
Bellona
6,069
2,077
0
1,691
7,946
8,171
0
1,938
5,753
0
21,880
L
8,122
2,834
0
819
2,812
1,124
0
196
2,475
0
18,054
L
4,587
433
0
1,413
8,971
7,443
0
2,578
6,275
10,397
394
L
Tiamat
2,532
395
0
693
4,372
2,171
0
1,508
2,712
6,827
0
W
4,281
1,455
0
454
6,258
3,048
0
943
5,287
0
15,546
W
Chaac
SpyGuard
Chaac
7,107
768
0
4,931
9,213
8,260
0
1,780
7,236
0
15,690
W
3,356
931
1,030
1,826
11,224
7,804
0
2,474
8,672
10,651
1,582
W
Cernunnos
piquin19
Cernunnos
5,583
3,374
0
2,268
6,292
2,517
225
1,360
4,776
0
22,933
L
Pele
7,994
933
0
281
9,074
3,864
0
2,192
6,802
0
27,595

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,531
Gold Earned
32,646
159
Minions Killed
148
0
Camps Cleared
0
807,674
Distance Traveled
803,796
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
7,013
1,002
34
5
0
152,078
0
L
Bellona
7,033
1,005
45
6
0
190,195
1
L
Neith
6,619
946
35
5
0
162,968
0
L
Geb
6,320
903
10
1
0
170,760
0
L
Tiamat
5,896
842
15
2
0
105,100
0
W
Ravana
7,038
1,005
35
5
0
166,382
0
W
Chaac
6,596
942
28
4
0
176,511
0
W
Athena
6,525
932
20
3
0
167,535
1
W
Cernunnos
6,359
908
42
6
0
145,168
0
L
Pele
6,778
968
43
6
0
174,773
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role