Player Matchup

Maui
Maui
LeooSaint_
Maui
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,149 Elo+
Party 2
Neith
Neith
TriforceOfSnipe
Neith
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,124 Elo+
Party 2
Chronos
Chronos
klassicking
Chronos
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,162 Elo+
Party 2
Team Averages
Level 149
1,500 SR
1,145 Elo+

VS

Team Averages
Level 100
1,431 SR
1,562 Elo+
Arachne
Arachne
LeanLover69
Arachne
Level 25
God Stats
11W - 6L
1,471 SR
Queue Stats
23W - 21L
1,609 Elo+
Party 1
Sylvanus
Sylvanus
TT_DESTROYER
Sylvanus
Level 129
God Stats
1W - 0L
1,259 SR
Queue Stats
31W - 30L
1,542 Elo+
Party 1
Medusa
Medusa
slaudawg
Medusa
Level 145
God Stats
32W - 47L
1,564 SR
Queue Stats
294W - 289L
1,533 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 4 / 0
8,691
669
6,270
13,012
13,860
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

13
2 / 5 / 1
8,756
674
7,762
10,416
3,880
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Chronos
klassicking
Chronos
13
0 / 4 / 2
8,149
627
6,986
10,235
3,636
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
LeanLover69
Arachne
15
5 / 2 / 5
10,264
790
9,330
12,562
6,258
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Sylvanus
TT_DESTROYER
Sylvanus
15
6 / 1 / 4
10,164
782
12,050
12,833
12,744
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Medusa
slaudawg
Medusa
16
2 / 1 / 8
10,227
787
7,674
8,128
4,831
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
30
4
Kills
13
13
Deaths
4
3
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Arachne
LeanLover69
Arachne
5
2
5
3.75
L
2
4
0
0.5
W
Sylvanus
TT_DESTROYER
Sylvanus
6
1
4
8
L
2
5
1
0.5
L
Chronos
klassicking
Chronos
0
4
2
0.25
W
Medusa
slaudawg
Medusa
2
1
8
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,018
Damage
29,054
33,663
Taken
33,523
21,376
Mitigated
23,833
5,167
Healing
12,643
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
LeanLover69
Arachne
9,330
6,324
0
5,227
12,562
6,258
338
5,341
7,195
0
48,014
L
6,270
1,034
0
1,919
13,012
13,860
0
2,839
10,148
30,025
0
W
Sylvanus
TT_DESTROYER
Sylvanus
12,050
3,324
607
3,899
12,833
12,744
341
4,488
8,332
25,461
5,432
L
7,762
3,843
0
1,652
10,416
3,880
0
4,110
6,303
0
34,888
L
Chronos
klassicking
Chronos
6,986
1,966
0
1,596
10,235
3,636
0
3,995
6,228
32,029
0
W
Medusa
slaudawg
Medusa
7,674
3,191
227
2,683
8,128
4,831
2,105
3,460
4,629
0
46,199

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,596
Gold Earned
30,655
171
Minions Killed
175
0
Camps Cleared
0
621,386
Distance Traveled
648,642
11
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
10,264
790
56
4
0
227,715
0
L
Maui
8,691
669
35
3
0
203,135
3
W
Sylvanus
10,164
782
29
2
0
197,972
1
L
Neith
8,756
674
64
5
0
203,298
4
L
Chronos
8,149
627
72
6
0
214,953
4
W
Medusa
10,227
787
90
7
0
222,955
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role