Player Matchup

Sobek
Sobek
Morthanian
Sobek
Level 140
God Stats
2W - 1L
1,319 SR
Queue Stats
6W - 6L
1,534 Elo+
Party 2
Agni
Agni
Thirtiethh
Agni
Level 176
God Stats
3W - 0L
1,635 SR
Queue Stats
26W - 24L
1,576 Elo+
Party 2
Achilles
Achilles
ZexyZealot
Achilles
Level 153
God Stats
1W - 0L
1,500 SR
Queue Stats
51W - 28L
1,613 Elo+
Party 2
Anhur
Anhur
beatlesboy67
Anhur
Level 164
God Stats
1W - 0L
1,856 SR
Queue Stats
16W - 10L
1,688 Elo+
Party 2
Thor
Thor
xtreaaam
Thor
Level 147
God Stats
1W - 0L
1,351 SR
Queue Stats
1W - 3L
1,311 Elo+
Solo
Team Averages
Level 156
1,532 SR
1,544 Elo+

VS

Team Averages
Level 173
1,529 SR
1,559 Elo+
Amaterasu
Amaterasu
EchoHR
Amaterasu
Level 164
God Stats
0W - 1L
1,500 SR
Queue Stats
80W - 72L
1,587 Elo+
Party 1
Fenrir
Fenrir
Its Frylock
Fenrir
Level 214
God Stats
29W - 13L
1,324 SR
Queue Stats
288W - 255L
1,535 Elo+
Solo
Hou Yi
Hou Yi
PieFlavor28
Hou Yi
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 65L
1,475 Elo+
Party 1
Thoth
Thoth
ProcrasteNate
Thoth
Level 171
God Stats
1W - 3L
1,819 SR
Queue Stats
117W - 131L
1,648 Elo+
Party 1
Yemoja
Yemoja
Saphreon
Yemoja
Level 195
God Stats
1W - 5L
1,500 SR
Queue Stats
185W - 179L
1,551 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
14
0 / 2 / 9
8,623
479
5,920
14,002
13,176
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

15
2 / 3 / 3
9,326
518
4,918
6,703
2,610
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 20% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Achilles
ZexyZealot
Achilles
16
2 / 3 / 3
9,594
533
15,020
17,804
14,793
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

16
2 / 3 / 6
10,046
558
11,214
13,796
5,783
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+15%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Thor
19
7 / 1 / 4
10,576
588
10,750
12,042
5,329
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+750
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
EchoHR
Amaterasu
16
2 / 4 / 1
10,479
582
13,999
22,799
19,176
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
6
1 / 0 / 0
6,101
339
799
2,529
905
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Hou Yi
16
4 / 3 / 3
9,375
521
7,871
13,282
5,073
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

17
1 / 3 / 5
9,839
547
6,177
9,312
3,204
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 20% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Magic Focus

Magic Focus

+20
Magical Power

Yemoja
Saphreon
Yemoja
13
3 / 3 / 5
8,698
483
5,210
17,287
14,233
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
25
13
Kills
11
12
Deaths
13
25
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Amaterasu
EchoHR
Amaterasu
2
4
1
0.63
L
Fenrir
1
0
0
1
W
Sobek
0
2
9
2.25
L
Hou Yi
4
3
3
1.83
L
1
3
5
1.17
L
Yemoja
Saphreon
Yemoja
3
3
5
1.83
W
2
3
3
1.17
W
Achilles
ZexyZealot
Achilles
2
3
3
1.17
W
2
3
6
1.67
W
Thor
7
1
4
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,822
Damage
34,056
64,347
Taken
65,209
41,691
Mitigated
42,591
19,377
Healing
19,362
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Amaterasu
EchoHR
Amaterasu
13,999
5,629
0
9,729
22,799
19,176
467
2,538
19,052
0
97,597
L
Fenrir
799
330
0
830
2,529
905
0
297
2,196
0
15,546
W
Sobek
5,920
679
0
4,100
14,002
13,176
0
3,721
10,174
17,870
2,825
L
Hou Yi
7,871
3,351
0
3,708
13,282
5,073
306
1,464
11,764
0
74,690
L
6,177
309
0
625
9,312
3,204
380
1,156
8,156
94,564
452
L
Yemoja
Saphreon
Yemoja
5,210
866
1,928
2,542
17,287
14,233
102
5,134
12,101
29,328
0
W
4,918
158
0
363
6,703
2,610
0
1,493
5,117
78,522
351
W
Achilles
ZexyZealot
Achilles
15,020
4,868
0
4,587
17,804
14,793
0
712
16,116
455
70,776
W
11,214
7,893
0
4,016
13,796
5,783
689
4,153
9,643
0
93,094
W
Thor
10,750
1,865
0
6,311
12,042
5,329
0
1,871
10,013
0
102,929

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,165
Gold Earned
44,492
535
Minions Killed
482
0
Camps Cleared
0
1,870,261
Distance Traveled
1,511,773
13
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Amaterasu
10,479
582
157
9
0
344,617
8
L
Fenrir
6,101
339
31
2
0
101,181
0
W
Sobek
8,623
479
16
1
0
396,901
6
L
Hou Yi
9,375
521
107
6
0
342,011
3
L
Thoth
9,839
547
164
9
0
342,960
9
L
Yemoja
8,698
483
23
1
0
381,004
8
W
Agni
9,326
518
144
8
0
366,780
3
W
Achilles
9,594
533
105
6
0
353,287
2
W
Anhur
10,046
558
132
7
0
329,415
2
W
Thor
10,576
588
138
8
0
423,878
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role