Player Matchup

Morgan Le Fay
Morgan Le Fay
Diamond III
 
Morgan Le Fay
Diamond III
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Hachiman
Hachiman
Diamond III
Pśychotic
Hachiman
Diamond III
Level 128
God Stats
4W - 2L
2,076 SR
Queue Stats
62W - 28L
2,087 MMR
Party 1
Charon
Charon
Diamond III
Ulzai
Charon
Diamond III
Level 152
God Stats
4W - 1L
1,351 SR
Queue Stats
121W - 30L
2,104 MMR
Party 1
Team Averages
Diamond III
Diamond III
Average Tier
Level 145
1,642 SR
1,897 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 160
1,579 SR
1,901 MMR
Aphrodite
Aphrodite
Platinum III
Selenā
Aphrodite
Platinum III
Level 207
God Stats
3W - 0L
1,709 SR
Queue Stats
92W - 52L
1,816 MMR
Party 2
Sun Wukong
Sun Wukong
Platinum III
Subakna
Sun Wukong
Platinum III
Level 206
God Stats
8W - 10L
1,323 SR
Queue Stats
129W - 80L
1,859 MMR
Party 2
Anhur
Anhur
Diamond V
Yekeem
Anhur
Diamond V
Level 68
God Stats
36W - 32L
1,705 SR
Queue Stats
154W - 97L
2,028 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
18
0 / 1 / 2
11,312
628
14,076
14,044
6,290
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Hachiman
Pśychotic
Hachiman
17
2 / 4 / 0
11,204
622
12,737
15,285
5,809
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Charon
Ulzai
Charon
16
0 / 2 / 2
10,325
574
12,166
16,183
17,163
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bans
ThothAchillesBake KujiraKuzenboAthena

VS

Bans
Ne ZhaAtlasHorusBaron SamediAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Selenā
Aphrodite
19
1 / 0 / 6
11,950
664
9,474
15,931
8,574
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Sun Wukong
Subakna
Sun Wukong
19
4 / 1 / 3
12,841
713
18,925
24,868
23,654
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Anhur
Yekeem
Anhur
19
2 / 1 / 4
12,360
687
12,988
11,950
5,697
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
20
2
Kills
7
7
Deaths
2
4
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
 
Morgan Le Fay
0
1
2
1
L
Hachiman
Pśychotic
Hachiman
2
4
0
0.5
W
Aphrodite
Selenā
Aphrodite
1
0
6
4
W
Sun Wukong
Subakna
Sun Wukong
4
1
3
5.5
L
Charon
Ulzai
Charon
0
2
2
0.5
W
Anhur
Yekeem
Anhur
2
1
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,979
Damage
41,387
45,512
Taken
52,749
29,262
Mitigated
37,925
9,308
Healing
31,200
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
 
Morgan Le Fay
14,076
451
0
2,413
14,044
6,290
0
3,380
10,195
71,766
583
L
Hachiman
Pśychotic
Hachiman
12,737
7,986
0
2,719
15,285
5,809
0
3,759
10,875
0
43,036
W
Aphrodite
Selenā
Aphrodite
9,474
372
11,165
11,784
15,931
8,574
526
8,277
7,297
56,114
1,798
W
Sun Wukong
Subakna
Sun Wukong
18,925
2,025
0
5,951
24,868
23,654
107
9,740
14,123
380
68,589
L
Charon
Ulzai
Charon
12,166
1,308
0
4,176
16,183
17,163
0
2,418
13,024
36,798
687
W
Anhur
Yekeem
Anhur
12,988
7,357
0
2,300
11,950
5,697
2,381
5,887
5,486
0
65,187

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,841
Gold Earned
37,151
225
Minions Killed
275
0
Camps Cleared
0
999,244
Distance Traveled
1,093,611
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
11,312
628
120
7
0
341,383
0
L
Hachiman
11,204
622
76
4
0
323,673
0
W
Aphrodite
11,950
664
96
5
0
351,837
4
W
Sun Wukong
12,841
713
74
4
0
411,997
0
L
Charon
10,325
574
29
2
0
334,188
2
W
Anhur
12,360
687
105
6
0
329,777
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role