Player Matchup

Surtr
Surtr
Dinodude52
Surtr
Level 69
God Stats
4W - 2L
1,820 SR
Queue Stats
56W - 46L
1,436 Elo+
Party 1
Ares
Ares
GuachupichuCOL
Ares
Level 71
God Stats
20W - 14L
1,623 SR
Queue Stats
80W - 64L
1,619 Elo+
Solo
Freya
Freya
KitsuneCinder
Freya
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
8W - 5L
1,249 Elo+
Party 1
Chernobog
Chernobog
RainBlackSloth
Chernobog
Level 62
God Stats
1W - 1L
1,500 SR
Queue Stats
61W - 49L
1,536 Elo+
Solo
Thor
Thor
darkbleyder
Thor
Level 85
God Stats
1W - 1L
1,518 SR
Queue Stats
95W - 103L
1,567 Elo+
Solo
Team Averages
Level 63
1,592 SR
1,481 Elo+

VS

Team Averages
Level 64
1,605 SR
1,455 Elo+
Neith
Neith
Drakthuss
Neith
Level 57
God Stats
4W - 1L
1,927 SR
Queue Stats
130W - 118L
1,446 Elo+
Solo
Janus
Janus
Mr Shota kun
Janus
Level 85
God Stats
7W - 14L
1,500 SR
Queue Stats
159W - 156L
1,480 Elo+
Solo
Athena
Athena
RagingDeman
Athena
Level 60
God Stats
1W - 2L
1,269 SR
Queue Stats
3W - 8L
1,314 Elo+
Solo
Surtr
Surtr
Shockwave8758
Surtr
Level 69
God Stats
23W - 11L
1,658 SR
Queue Stats
453W - 455L
1,558 Elo+
Solo
Hun Batz
Hun Batz
Toasty_614
Hun Batz
Level 47
God Stats
3W - 3L
1,671 SR
Queue Stats
296W - 305L
1,479 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
10
1 / 1 / 1
6,154
615
2,101
5,671
2,964
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 5s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 12s

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

8
1 / 3 / 5
5,512
551
3,375
9,795
8,066
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

10
9 / 1 / 2
7,034
703
7,533
6,437
2,235
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Chernobog
RainBlackSloth
Chernobog
11
2 / 3 / 1
6,056
606
3,927
7,899
2,597
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

10
3 / 1 / 6
5,896
590
3,589
5,922
2,412
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Drakthuss
Neith
10
3 / 1 / 1
6,018
602
6,215
5,861
2,038
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
1 / 3 / 1
5,789
579
3,650
5,912
2,047
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Athena
7
1 / 3 / 2
5,247
525
1,959
8,060
4,115
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

4
0 / 10 / 0
3,995
400
580
9,498
3,009
Hun Batz
Toasty_614
Hun Batz
10
0 / 2 / 2
5,010
501
2,512
8,953
3,586
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
11
16
Kills
5
9
Deaths
19
15
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Surtr
1
1
1
1.5
L
Neith
Drakthuss
Neith
3
1
1
3.5
W
1
3
5
1.17
W
9
1
2
10
L
1
3
1
0.5
L
Athena
1
3
2
0.67
W
Chernobog
RainBlackSloth
Chernobog
2
3
1
0.83
L
0
10
0
0
L
Hun Batz
Toasty_614
Hun Batz
0
2
2
0.5
W
3
1
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,525
Damage
14,916
35,724
Taken
38,284
18,274
Mitigated
14,795
8,372
Healing
7,262
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Surtr
2,101
405
0
1,913
5,671
2,964
295
2,390
3,281
213
35,170
L
Neith
Drakthuss
Neith
6,215
2,792
0
2,741
5,861
2,038
378
175
5,686
0
40,788
W
3,375
631
0
1,216
9,795
8,066
0
1,156
8,639
22,353
0
W
7,533
2,671
0
1,512
6,437
2,235
567
1,455
4,982
28,153
2,266
L
3,650
415
0
945
5,912
2,047
0
1,040
4,637
42,114
284
L
Athena
1,959
771
0
1,669
8,060
4,115
0
2,675
5,234
11,739
0
W
Chernobog
RainBlackSloth
Chernobog
3,927
2,663
0
2,405
7,899
2,597
192
136
7,763
0
41,038
L
580
362
0
97
9,498
3,009
60
3,849
5,403
84
6,242
L
Hun Batz
Toasty_614
Hun Batz
2,512
808
0
1,810
8,953
3,586
0
2,555
6,084
0
32,245
W
3,589
277
0
1,326
5,922
2,412
0
483
5,439
0
24,150

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,652
Gold Earned
26,059
239
Minions Killed
202
0
Camps Cleared
0
956,828
Distance Traveled
968,182
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Surtr
6,154
615
59
6
0
164,099
0
L
Neith
6,018
602
49
5
0
160,616
0
W
Ares
5,512
551
24
2
0
177,704
0
W
Freya
7,034
703
49
5
0
206,804
0
L
Janus
5,789
579
76
8
0
183,575
0
L
Athena
5,247
525
16
2
0
191,936
0
W
Chernobog
6,056
606
60
6
0
172,527
0
L
Surtr
3,995
400
6
1
0
210,859
0
L
Hun Batz
5,010
501
55
6
0
221,196
0
W
Thor
5,896
590
47
5
0
235,694
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role