Player Matchup

Hachiman
Hachiman
FoxyyHome
Hachiman
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 13L
1,506 Elo+
Party 2
Kuzenbo
Kuzenbo
Raxoluz
Kuzenbo
Level 17
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 7L
1,217 Elo+
Party 2
Hera
Hera
tronixde
Hera
Level 139
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,500 Elo+
Party 2
Team Averages
Level 61
1,500 SR
1,408 Elo+

VS

Team Averages
Level 82
1,664 SR
1,534 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
InkyBinky
Ymir
Level 15
God Stats
15W - 11L
1,596 SR
Queue Stats
43W - 42L
1,536 Elo+
Party 1
Achilles
Achilles
lefthechat
Achilles
Level 86
God Stats
4W - 0L
1,898 SR
Queue Stats
136W - 129L
1,566 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
FoxyyHome
Hachiman
11
3 / 3 / 0
7,054
641
7,650
8,658
2,662
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kuzenbo
Raxoluz
Kuzenbo
10
0 / 4 / 3
6,512
592
3,169
13,155
13,176
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Hera
11
0 / 7 / 1
6,715
610
4,898
8,973
2,768
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
15
8 / 0 / 6
9,618
874
11,259
5,345
2,271
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ymir
13
2 / 0 / 12
8,558
778
6,786
14,514
14,640
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Achilles
lefthechat
Achilles
13
4 / 3 / 10
8,816
801
8,085
12,785
10,350
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
42
3
Kills
14
14
Deaths
3
4
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
8
0
6
11
L
Hachiman
FoxyyHome
Hachiman
3
3
0
1
W
Ymir
2
0
12
8
L
Kuzenbo
Raxoluz
Kuzenbo
0
4
3
0.38
W
Achilles
lefthechat
Achilles
4
3
10
3
L
Hera
0
7
1
0.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,717
Damage
26,130
30,786
Taken
32,644
18,606
Mitigated
27,261
2,029
Healing
5,968
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
11,259
3,635
0
714
5,345
2,271
752
1,457
3,858
46,522
478
L
Hachiman
FoxyyHome
Hachiman
7,650
5,803
0
860
8,658
2,662
0
4,737
3,743
0
22,733
W
Ymir
6,786
1,329
0
3,040
14,514
14,640
106
3,956
10,313
22,784
0
L
Kuzenbo
Raxoluz
Kuzenbo
3,169
1,076
256
913
13,155
13,176
0
7,856
5,029
8,156
56
W
Achilles
lefthechat
Achilles
8,085
1,467
0
2,214
12,785
10,350
593
2,436
10,215
0
28,315
L
Hera
4,898
1,343
0
0
8,973
2,768
0
5,371
3,292
23,305
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,281
Gold Earned
26,992
76
Minions Killed
128
0
Camps Cleared
0
435,957
Distance Traveled
653,969
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
9,618
874
71
6
0
206,088
0
L
Hachiman
7,054
641
29
3
0
150,903
0
W
Ymir
8,558
778
29
3
0
212,581
0
L
Kuzenbo
6,512
592
11
1
0
135,115
0
W
Achilles
8,816
801
28
3
0
235,300
0
L
Hera
6,715
610
36
3
0
149,939
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role