Player Matchup

Kuzenbo
Kuzenbo
NOURY_
Kuzenbo
Level 34
God Stats
3W - 3L
1,281 SR
Queue Stats
30W - 30L
1,224 Elo+
Party 2
Thor
Thor
RastaPMG
Thor
Level 33
God Stats
1W - 4L
1,267 SR
Queue Stats
37W - 43L
1,266 Elo+
Party 2
Da Ji
Da Ji
X_Mommy_Iana_X
Da Ji
Level 47
God Stats
13W - 21L
1,350 SR
Queue Stats
114W - 132L
1,393 Elo+
Solo
Izanami
Izanami
ZXdeathNXZ
Izanami
Level 78
God Stats
5W - 6L
1,260 SR
Queue Stats
214W - 219L
1,510 Elo+
Solo
Hades
Hades
ken_kaneki_2603
Hades
Level 65
God Stats
33W - 39L
1,479 SR
Queue Stats
34W - 44L
1,442 Elo+
Solo
Team Averages
Level 51
1,328 SR
1,367 Elo+

VS

Team Averages
Level 63
1,541 SR
1,457 Elo+
Chaac
Chaac
 
Chaac
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baba Yaga
Baba Yaga
 
Baba Yaga
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Izanami
Izanami
 
Izanami
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
GoodGuyDuck
Cthulhu
Level 24
God Stats
2W - 0L
1,707 SR
Queue Stats
22W - 27L
1,433 Elo+
Party 1
Thanatos
Thanatos
Quincyiscracked
Thanatos
Level 37
God Stats
3W - 2L
1,500 SR
Queue Stats
29W - 42L
1,350 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
NOURY_
Kuzenbo
10
1 / 2 / 1
5,846
450
5,210
13,952
13,496
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Thor
9
0 / 2 / 2
5,626
433
6,479
11,150
4,229
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
1 / 5 / 0
5,675
437
4,375
14,149
5,628
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Izanami
ZXdeathNXZ
Izanami
2
0 / 1 / 0
4,277
329
850
931
225
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
2 / 3 / 0
5,988
461
4,743
10,781
6,052
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
13
4 / 0 / 0
8,012
616
5,038
6,017
4,974
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heavy Mace

Heavy Mace

+30
Physical Power

Baba Yaga
 
Baba Yaga
12
2 / 0 / 7
7,742
596
9,263
5,820
2,530
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
 
Izanami
11
3 / 0 / 3
7,049
542
6,925
7,766
2,648
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cthulhu
GoodGuyDuck
Cthulhu
9
0 / 2 / 3
6,739
518
5,414
10,633
7,350
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Thanatos
11
4 / 2 / 3
6,677
514
6,325
11,828
4,905
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
29
4
Kills
13
13
Deaths
4
3
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
4
0
0
4
W
Baba Yaga
 
Baba Yaga
2
0
7
5.5
W
Izanami
 
Izanami
3
0
3
4.5
W
Cthulhu
GoodGuyDuck
Cthulhu
0
2
3
0.75
L
Kuzenbo
NOURY_
Kuzenbo
1
2
1
0.75
W
Thanatos
4
2
3
2.75
L
Thor
0
2
2
0.5
L
1
5
0
0.2
L
Izanami
ZXdeathNXZ
Izanami
0
1
0
0
L
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,657
Damage
32,965
50,963
Taken
42,064
29,630
Mitigated
22,407
13,216
Healing
15,975
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
5,038
485
0
1,974
6,017
4,974
0
366
5,651
0
54,158
W
Baba Yaga
 
Baba Yaga
9,263
630
0
1,228
5,820
2,530
429
1,927
3,893
50,091
1,296
W
Izanami
 
Izanami
6,925
4,694
0
2,489
7,766
2,648
1,900
2,063
5,703
0
52,176
W
Cthulhu
GoodGuyDuck
Cthulhu
5,414
881
1,582
2,848
10,633
7,350
243
3,318
7,315
24,805
0
L
Kuzenbo
NOURY_
Kuzenbo
5,210
2,264
0
1,803
13,952
13,496
0
4,579
9,373
22,286
0
W
Thanatos
6,325
1,899
0
5,854
11,828
4,905
0
2,260
9,568
0
39,530
L
Thor
6,479
1,255
0
3,500
11,150
4,229
0
2,894
8,256
0
34,378
L
4,375
1,088
0
4,388
14,149
5,628
0
3,696
10,453
0
42,596
L
Izanami
ZXdeathNXZ
Izanami
850
747
0
0
931
225
0
334
597
0
6,386
L
4,743
79
323
3,202
10,781
6,052
0
3,096
7,685
38,449
1,306

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,412
Gold Earned
36,219
209
Minions Killed
346
0
Camps Cleared
0
1,004,707
Distance Traveled
1,222,024
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
8,012
616
88
7
0
257,355
0
W
Baba Yaga
7,742
596
92
7
0
247,490
0
W
Izanami
7,049
542
84
6
0
201,353
0
W
Cthulhu
6,739
518
30
2
0
240,744
0
L
Kuzenbo
5,846
450
25
2
0
260,124
1
W
Thanatos
6,677
514
52
4
0
275,082
0
L
Thor
5,626
433
43
3
0
239,816
0
L
Da Ji
5,675
437
68
5
0
253,959
0
L
Izanami
4,277
329
9
1
0
31,046
0
L
Hades
5,988
461
64
5
0
219,762
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role