Player Matchup

Chernobog
Chernobog
Backlit4309
Chernobog
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 29L
1,515 Elo+
Party 2
Zeus
Zeus
DONT C ME COMIN
Zeus
Level 70
God Stats
0W - 2L
1,500 SR
Queue Stats
223W - 237L
1,480 Elo+
Solo
Cerberus
Cerberus
GrayBupis21
Cerberus
Level 41
God Stats
2W - 2L
1,702 SR
Queue Stats
36W - 29L
1,571 Elo+
Party 2
Camazotz
Camazotz
domIknow
Camazotz
Level 125
God Stats
2W - 1L
1,500 SR
Queue Stats
153W - 151L
1,548 Elo+
Party 2
Skadi
Skadi
riskyglyph
Skadi
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
76W - 64L
1,647 Elo+
Party 2
Team Averages
Level 74
1,540 SR
1,552 Elo+

VS

Team Averages
Level 138
1,481 SR
1,420 Elo+
Vulcan
Vulcan
 
Vulcan
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ares
Ares
BeejNdiP306
Ares
Level 136
God Stats
4W - 0L
1,778 SR
Queue Stats
121W - 129L
1,491 Elo+
Solo
Geb
Geb
Shaykie1
Geb
Level 152
God Stats
4W - 1L
1,480 SR
Queue Stats
121W - 128L
1,519 Elo+
Solo
Jing Wei
Jing Wei
SmokeisintheAIR
Jing Wei
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 5L
1,178 Elo+
Solo
Ne Zha
Ne Zha
dgalves21
Ne Zha
Level 147
God Stats
1W - 1L
1,145 SR
Queue Stats
40W - 48L
1,410 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
Backlit4309
Chernobog
13
0 / 5 / 4
7,066
707
3,258
11,092
4,508
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
4 / 5 / 3
8,901
890
9,741
10,284
4,491
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cerberus
GrayBupis21
Cerberus
11
0 / 8 / 6
6,898
690
3,461
16,963
17,901
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Camazotz
domIknow
Camazotz
12
2 / 6 / 1
7,338
734
4,460
12,584
4,988
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Mystical Earring

Mystical Earring

+15
Mp 5

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Skadi
14
2 / 3 / 3
7,479
748
11,845
7,854
3,285
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
 
Vulcan
17
9 / 1 / 13
10,518
1,052
24,857
5,998
3,260
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

15
5 / 3 / 19
9,674
967
6,141
13,090
16,254
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

13
2 / 2 / 19
9,021
902
5,493
12,217
10,416
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Jing Wei
16
6 / 1 / 17
9,611
961
7,901
7,560
4,101
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ne Zha
dgalves21
Ne Zha
14
5 / 2 / 14
8,753
875
11,505
6,687
3,463
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
109
8
Kills
27
27
Deaths
9
17
Assists
82
Player
Kills
Deaths
Assists
KDA
W
Vulcan
 
Vulcan
9
1
13
15.5
L
Chernobog
Backlit4309
Chernobog
0
5
4
0.4
W
5
3
19
4.83
L
4
5
3
1.1
L
Cerberus
GrayBupis21
Cerberus
0
8
6
0.38
W
2
2
19
5.75
W
Jing Wei
6
1
17
14.5
W
Ne Zha
dgalves21
Ne Zha
5
2
14
6
L
Camazotz
domIknow
Camazotz
2
6
1
0.42
L
Skadi
2
3
3
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,765
Damage
55,897
58,777
Taken
45,552
35,173
Mitigated
37,494
12,187
Healing
14,936
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vulcan
 
Vulcan
24,857
10,628
629
2,213
5,998
3,260
1,300
1,193
4,805
48,390
0
L
Chernobog
Backlit4309
Chernobog
3,258
2,133
873
2,330
11,092
4,508
0
6,846
4,246
0
14,705
W
6,141
81
691
1,707
13,090
16,254
1,302
4,058
9,032
6,884
942
L
9,741
1,304
708
1,002
10,284
4,491
0
5,779
4,505
28,221
0
L
Cerberus
GrayBupis21
Cerberus
3,461
219
298
2,395
16,963
17,901
0
11,073
5,890
6,714
65
W
5,493
262
2,798
3,324
12,217
10,416
601
3,587
8,630
8,758
56
W
Jing Wei
7,901
5,471
1,274
599
7,560
4,101
2,869
3,053
4,507
0
20,397
W
Ne Zha
dgalves21
Ne Zha
11,505
1,073
549
1,152
6,687
3,463
1,745
1,298
5,389
0
20,528
L
Camazotz
domIknow
Camazotz
4,460
159
697
2,415
12,584
4,988
0
7,676
4,908
0
11,531
L
Skadi
11,845
2,635
769
700
7,854
3,285
0
4,146
3,708
0
20,172

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,682
Gold Earned
47,577
97
Minions Killed
113
0
Camps Cleared
0
879,197
Distance Traveled
991,589
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vulcan
10,518
1,052
62
6
0
229,327
0
L
Chernobog
7,066
707
27
3
0
160,792
0
W
Ares
9,674
967
4
0
0
187,176
0
L
Zeus
8,901
890
34
3
0
169,424
0
L
Cerberus
6,898
690
9
1
0
155,077
0
W
Geb
9,021
902
5
1
0
177,242
0
W
Jing Wei
9,611
961
33
3
0
193,925
0
W
Ne Zha
8,753
875
9
1
0
203,919
0
L
Camazotz
7,338
734
15
2
0
192,068
0
L
Skadi
7,479
748
12
1
0
201,836
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role