Player Matchup

Charon
Charon
Devilninja333
Charon
Level 47
God Stats
5W - 4L
1,555 SR
Queue Stats
6W - 8L
1,342 Elo+
Party 2
Discordia
Discordia
Fattyboomboom88
Discordia
Level 52
God Stats
1W - 3L
1,500 SR
Queue Stats
5W - 8L
1,342 Elo+
Party 2
Bastet
Bastet
RAPID-STEALTH
Bastet
Level 103
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 5L
1,178 Elo+
Party 2
Team Averages
Level 67
1,518 SR
1,287 Elo+

VS

Team Averages
Level 73
1,490 SR
1,299 Elo+
Ix Chel
Ix Chel
AGingerGoddess
Ix Chel
Level 93
God Stats
0W - 1L
1,672 SR
Queue Stats
3W - 7L
1,251 Elo+
Party 1
Mercury
Mercury
ISlpartan117
Mercury
Level 100
God Stats
3W - 9L
1,258 SR
Queue Stats
17W - 27L
1,371 Elo+
Solo
Cthulhu
Cthulhu
SwankyKDog420
Cthulhu
Level 27
God Stats
1W - 3L
1,539 SR
Queue Stats
3W - 6L
1,274 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 0 / 12
11,389
670
11,861
16,321
21,455
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Discordia
Fattyboomboom88
Discordia
17
4 / 0 / 5
11,711
689
14,337
6,208
3,157
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

18
9 / 2 / 6
13,136
773
20,152
16,538
8,726
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 6 / 0
10,458
615
10,690
15,811
7,197
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rejuvenating Heart

Rejuvenating Heart

+65
Magical Power
+200
Health
+300
Mana
+15%
Magical Lifesteal

PASSIVE - Lifestealing off of enemy gods heals yourself and nearby allies within 55 units of you by 75% of that healing.

Mercury
ISlpartan117
Mercury
15
0 / 6 / 0
10,582
622
5,605
19,783
8,573
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cthulhu
17
0 / 3 / 2
10,883
640
10,320
24,223
30,383
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
4
15
Kills
2
2
Deaths
15
23
Assists
2
Player
Kills
Deaths
Assists
KDA
L
2
6
0
0.33
W
2
0
12
8
W
Discordia
Fattyboomboom88
Discordia
4
0
5
6.5
L
Mercury
ISlpartan117
Mercury
0
6
0
0
W
9
2
6
6
L
Cthulhu
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,350
Damage
26,615
39,067
Taken
59,817
33,338
Mitigated
46,153
10,348
Healing
10,117
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,690
2,058
1,598
1,730
15,811
7,197
529
8,506
7,279
27,057
881
W
11,861
2,002
482
3,076
16,321
21,455
606
9,617
6,688
30,752
0
W
Discordia
Fattyboomboom88
Discordia
14,337
301
0
1,276
6,208
3,157
312
3,728
2,476
45,006
0
L
Mercury
ISlpartan117
Mercury
5,605
1,721
0
3,142
19,783
8,573
743
7,527
12,230
0
67,077
W
20,152
8,104
0
5,514
16,538
8,726
1,182
7,282
9,239
0
61,847
L
Cthulhu
10,320
1,921
0
3,647
24,223
30,383
1,060
10,241
13,982
37,411
2,213

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,236
Gold Earned
31,923
166
Minions Killed
183
0
Camps Cleared
0
870,883
Distance Traveled
862,994
14
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ix Chel
10,458
615
27
2
0
239,839
0
W
Charon
11,389
670
31
2
0
290,866
8
W
Discordia
11,711
689
59
3
0
290,839
1
L
Mercury
10,582
622
97
6
0
349,389
3
W
Bastet
13,136
773
76
4
0
289,178
5
L
Cthulhu
10,883
640
59
3
0
273,766
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role