Player Matchup

Chaac
Chaac
 
Chaac
Level 62
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
Mescudixx
Scylla
Level 145
God Stats
7W - 7L
1,500 SR
Queue Stats
303W - 281L
1,562 Elo+
Solo
Arachne
Arachne
Tho_Mz03
Arachne
Level 62
God Stats
15W - 6L
1,799 SR
Queue Stats
153W - 121L
1,530 Elo+
Party 1
Achilles
Achilles
dups-family
Achilles
Level 87
God Stats
26W - 15L
1,679 SR
Queue Stats
253W - 240L
1,506 Elo+
Party 1
Sol
Sol
ukoG_3JSS
Sol
Level 74
God Stats
5W - 1L
1,732 SR
Queue Stats
94W - 88L
1,558 Elo+
Party 1
Team Averages
Level 86
1,642 SR
1,531 Elo+

VS

Team Averages
Level 76
1,460 SR
1,373 Elo+
Ares
Ares
Betamamadou
Ares
Level 24
God Stats
1W - 2L
1,500 SR
Queue Stats
58W - 50L
1,260 Elo+
Party 2
Danzaburou
Danzaburou
Bou3ooo
Danzaburou
Level 121
God Stats
3W - 3L
1,500 SR
Queue Stats
363W - 346L
1,496 Elo+
Solo
Anubis
Anubis
Knightsy1904
Anubis
Level 16
God Stats
1W - 2L
1,500 SR
Queue Stats
3W - 6L
1,468 Elo+
Party 3
Thanatos
Thanatos
UnKn0wN ThReAt
Thanatos
Level 120
God Stats
11W - 14L
1,301 SR
Queue Stats
27W - 25L
1,380 Elo+
Party 3
Pele
Pele
wazza04300
Pele
Level 99
God Stats
2W - 5L
1,500 SR
Queue Stats
115W - 99L
1,260 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
14
2 / 0 / 2
8,336
595
7,176
11,514
8,937
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Scylla
Mescudixx
Scylla
15
5 / 1 / 3
8,664
619
6,503
5,713
1,447
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Arachne
Tho_Mz03
Arachne
13
2 / 0 / 3
6,978
498
7,571
13,585
5,098
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Achilles
dups-family
Achilles
13
4 / 0 / 0
8,540
610
5,619
9,957
9,719
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

14
1 / 0 / 2
7,501
536
8,066
6,195
2,417
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 3 / 0
6,222
444
3,320
10,830
7,392
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Danzaburou
Bou3ooo
Danzaburou
11
0 / 1 / 0
6,559
469
6,543
6,889
2,506
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Anubis
11
0 / 5 / 1
6,351
454
3,209
8,236
3,171
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Thanatos
12
1 / 3 / 0
6,876
491
4,719
14,389
6,510
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
0 / 2 / 0
7,015
501
8,063
11,661
5,916
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
2
14
Kills
1
1
Deaths
14
10
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
2
0
2
3
L
0
3
0
0
L
Danzaburou
Bou3ooo
Danzaburou
0
1
0
0
L
Anubis
0
5
1
0.1
W
Scylla
Mescudixx
Scylla
5
1
3
6.5
W
Arachne
Tho_Mz03
Arachne
2
0
3
3.5
L
Thanatos
1
3
0
0.33
W
Achilles
dups-family
Achilles
4
0
0
4
W
1
0
2
2
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,935
Damage
25,854
46,964
Taken
52,005
27,618
Mitigated
25,495
23,009
Healing
19,563
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
7,176
845
0
4,109
11,514
8,937
0
0
11,514
0
59,946
L
3,320
416
0
2,261
10,830
7,392
0
4,854
5,976
12,389
0
L
Danzaburou
Bou3ooo
Danzaburou
6,543
3,535
0
2,220
6,889
2,506
0
3,612
3,277
0
51,015
L
Anubis
3,209
126
0
384
8,236
3,171
0
4,641
3,595
41,223
0
W
Scylla
Mescudixx
Scylla
6,503
475
0
1,188
5,713
1,447
429
2,934
2,779
65,651
1,081
W
Arachne
Tho_Mz03
Arachne
7,571
5,137
0
9,239
13,585
5,098
0
122
13,463
0
55,833
L
Thanatos
4,719
1,325
0
9,513
14,389
6,510
0
1,353
13,036
0
53,035
W
Achilles
dups-family
Achilles
5,619
1,780
217
4,012
9,957
9,719
119
1,884
8,073
0
39,309
W
8,066
2,353
0
4,244
6,195
2,417
1,029
1,589
4,606
68,903
1,759
L
8,063
2,631
0
5,185
11,661
5,916
0
0
11,661
0
55,811

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,019
Gold Earned
33,023
478
Minions Killed
383
0
Camps Cleared
0
1,463,831
Distance Traveled
1,267,795
17
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
8,336
595
107
8
0
291,927
1
L
Ares
6,222
444
21
2
0
239,952
3
L
Danzaburou
6,559
469
96
7
0
234,087
0
L
Anubis
6,351
454
70
5
0
231,661
0
W
Scylla
8,664
619
116
8
0
261,253
5
W
Arachne
6,978
498
74
5
0
346,766
8
L
Thanatos
6,876
491
98
7
0
310,208
0
W
Achilles
8,540
610
44
3
0
300,707
0
W
Sol
7,501
536
137
10
0
263,178
3
L
Pele
7,015
501
98
7
0
251,887
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role