Player Matchup

Sylvanus
Sylvanus
Cymek05
Sylvanus
Level 107
God Stats
2W - 1L
1,285 SR
Queue Stats
63W - 79L
1,354 Elo+
Party 2
Zeus
Zeus
Ternopolets
Zeus
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 8L
1,055 Elo+
Solo
Serqet
Serqet
TigerJelly
Serqet
Level 88
God Stats
0W - 3L
1,500 SR
Queue Stats
367W - 385L
1,491 Elo+
Solo
Set
Set
Ultimate fox800
Set
Level 92
God Stats
2W - 1L
1,691 SR
Queue Stats
51W - 30L
1,625 Elo+
Solo
Chernobog
Chernobog
ΣmperorOfζight
Chernobog
Level 53
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 45L
1,374 Elo+
Party 2
Team Averages
Level 72
1,495 SR
1,380 Elo+

VS

Team Averages
Level 113
1,511 SR
1,509 Elo+
Hera
Hera
 
Hera
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Discordia
Discordia
 
Discordia
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Sylvanus
Sylvanus
RoHwen
Sylvanus
Level 102
God Stats
5W - 3L
1,264 SR
Queue Stats
624W - 639L
1,541 Elo+
Solo
Scylla
Scylla
ToxicLEC
Scylla
Level 123
God Stats
10W - 10L
1,500 SR
Queue Stats
367W - 346L
1,554 Elo+
Party 1
Nemesis
Nemesis
Twin_Wolf22
Nemesis
Level 151
God Stats
1W - 1L
1,792 SR
Queue Stats
320W - 302L
1,449 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Cymek05
Sylvanus
14
2 / 4 / 2
7,388
739
4,411
15,598
10,913
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

12
0 / 6 / 4
6,654
665
7,309
10,967
4,786
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Serqet
TigerJelly
Serqet
13
1 / 1 / 3
7,660
766
5,428
11,062
9,947
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

13
2 / 5 / 1
7,273
727
10,135
12,807
6,907
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chernobog
13
0 / 5 / 5
7,070
707
9,350
11,389
5,390
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mystical Earring

Mystical Earring

+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
16
5 / 1 / 7
9,744
974
10,090
6,425
3,232
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Discordia
 
Discordia
17
5 / 0 / 13
9,570
957
16,110
6,635
3,023
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sylvanus
RoHwen
Sylvanus
14
3 / 2 / 12
8,282
828
5,865
13,041
12,110
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Scylla
ToxicLEC
Scylla
16
4 / 1 / 11
9,175
918
13,942
10,120
4,978
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Nemesis
Twin_Wolf22
Nemesis
14
4 / 1 / 11
8,608
861
10,580
13,408
10,378
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
75
5
Kills
21
21
Deaths
5
15
Assists
54
Player
Kills
Deaths
Assists
KDA
W
Hera
 
Hera
5
1
7
8.5
W
Discordia
 
Discordia
5
0
13
11.5
L
Sylvanus
Cymek05
Sylvanus
2
4
2
0.75
W
Sylvanus
RoHwen
Sylvanus
3
2
12
4.5
L
0
6
4
0.33
L
Serqet
TigerJelly
Serqet
1
1
3
2.5
W
Scylla
ToxicLEC
Scylla
4
1
11
9.5
W
Nemesis
Twin_Wolf22
Nemesis
4
1
11
9.5
L
2
5
1
0.5
L
Chernobog
0
5
5
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,633
Damage
56,587
61,823
Taken
49,629
37,943
Mitigated
33,721
20,552
Healing
27,629
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hera
 
Hera
10,090
2,141
2,569
834
6,425
3,232
1,334
2,014
4,363
33,651
794
W
Discordia
 
Discordia
16,110
633
1,084
1,298
6,635
3,023
624
1,454
5,181
30,928
545
L
Sylvanus
Cymek05
Sylvanus
4,411
1,375
6,460
4,805
15,598
10,913
0
10,803
4,536
9,572
0
W
Sylvanus
RoHwen
Sylvanus
5,865
1,148
9,138
4,768
13,041
12,110
896
4,689
8,304
6,556
0
L
7,309
640
330
1,521
10,967
4,786
0
9,536
1,393
16,310
0
L
Serqet
TigerJelly
Serqet
5,428
408
816
1,870
11,062
9,947
0
8,131
2,645
3,307
9,500
W
Scylla
ToxicLEC
Scylla
13,942
1,021
1,885
2,190
10,120
4,978
1,137
2,749
7,251
20,045
1,707
W
Nemesis
Twin_Wolf22
Nemesis
10,580
3,302
1,366
2,497
13,408
10,378
709
2,822
10,178
0
12,166
L
10,135
2,685
385
2,427
12,807
6,907
0
8,535
4,052
0
16,788
L
Chernobog
9,350
3,982
500
1,438
11,389
5,390
0
8,446
2,804
0
24,467

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,045
Gold Earned
45,379
111
Minions Killed
136
0
Camps Cleared
0
851,368
Distance Traveled
1,005,289
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
9,744
974
61
6
0
206,815
0
W
Discordia
9,570
957
41
4
0
200,960
0
L
Sylvanus
7,388
739
19
2
0
152,150
0
W
Sylvanus
8,282
828
0
0
0
170,840
0
L
Zeus
6,654
665
30
3
0
171,986
0
L
Serqet
7,660
766
8
1
0
205,563
0
W
Scylla
9,175
918
24
2
0
218,157
0
W
Nemesis
8,608
861
10
1
0
208,517
0
L
Set
7,273
727
20
2
0
168,345
0
L
Chernobog
7,070
707
34
3
0
153,324
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role