Player Matchup

Cthulhu
Cthulhu
GothWarrior
Cthulhu
Level 106
God Stats
4W - 3L
1,529 SR
Queue Stats
61W - 70L
1,514 Elo+
Party 1
Charybdis
Charybdis
Peltsi
Charybdis
Level 113
God Stats
4W - 5L
1,340 SR
Queue Stats
177W - 201L
1,429 Elo+
Party 1
Atlas
Atlas
WELEHO609
Atlas
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
95W - 124L
1,183 Elo+
Party 1
Anubis
Anubis
Warriors__Anubis
Anubis
Level 108
God Stats
29W - 42L
1,365 SR
Queue Stats
216W - 221L
1,401 Elo+
Solo
Fenrir
Fenrir
elias_killer_55
Fenrir
Level 104
God Stats
5W - 3L
1,705 SR
Queue Stats
189W - 190L
1,485 Elo+
Solo
Team Averages
Level 89
1,488 SR
1,402 Elo+

VS

Team Averages
Level 54
1,549 SR
1,435 Elo+
Fenrir
Fenrir
JSelway
Fenrir
Level 101
God Stats
1W - 3L
1,388 SR
Queue Stats
46W - 43L
1,473 Elo+
Party 3
Chaac
Chaac
JakeLloyd22
Chaac
Level 64
God Stats
11W - 6L
1,636 SR
Queue Stats
44W - 33L
1,531 Elo+
Party 3
Kukulkan
Kukulkan
SJacksonn9
Kukulkan
Level 28
God Stats
1W - 1L
1,721 SR
Queue Stats
24W - 28L
1,417 Elo+
Party 3
Danzaburou
Danzaburou
Williouali
Danzaburou
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 14L
1,377 Elo+
Party 2
Yemoja
Yemoja
pedrinio1
Yemoja
Level 50
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 14L
1,377 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
GothWarrior
Cthulhu
13
3 / 2 / 3
7,560
540
7,794
11,327
12,817
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Charybdis
Peltsi
Charybdis
14
8 / 0 / 1
8,300
593
13,271
10,065
4,417
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Atlas
WELEHO609
Atlas
13
0 / 0 / 6
7,485
535
7,134
7,669
6,511
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

15
6 / 2 / 4
8,978
641
11,603
11,759
6,781
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

13
3 / 1 / 7
7,907
565
4,435
10,334
5,177
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
JSelway
Fenrir
14
3 / 5 / 2
7,963
569
6,300
14,653
5,522
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
1 / 3 / 1
8,246
589
10,429
14,379
13,640
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Kukulkan
SJacksonn9
Kukulkan
13
1 / 5 / 3
8,000
571
5,820
9,155
2,717
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
Williouali
Danzaburou
10
0 / 4 / 1
6,432
459
3,808
10,876
3,778
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Yemoja
pedrinio1
Yemoja
10
0 / 3 / 2
6,765
483
4,389
12,262
9,129
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
14
20
Kills
5
5
Deaths
20
21
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
GothWarrior
Cthulhu
3
2
3
2.25
L
Fenrir
JSelway
Fenrir
3
5
2
0.8
L
1
3
1
0.5
W
Charybdis
Peltsi
Charybdis
8
0
1
8.5
L
Kukulkan
SJacksonn9
Kukulkan
1
5
3
0.5
W
Atlas
WELEHO609
Atlas
0
0
6
3
W
6
2
4
4
L
Danzaburou
Williouali
Danzaburou
0
4
1
0.13
W
3
1
7
6.5
L
Yemoja
pedrinio1
Yemoja
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,237
Damage
30,746
51,154
Taken
61,325
35,703
Mitigated
34,786
18,119
Healing
11,346
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
GothWarrior
Cthulhu
7,794
943
216
3,179
11,327
12,817
156
108
11,219
50,063
0
L
Fenrir
JSelway
Fenrir
6,300
1,657
0
1,425
14,653
5,522
141
6,293
8,360
0
46,857
L
10,429
2,639
0
2,437
14,379
13,640
132
7,199
7,180
0
67,290
W
Charybdis
Peltsi
Charybdis
13,271
6,827
0
6,065
10,065
4,417
439
2,515
7,550
0
81,479
L
Kukulkan
SJacksonn9
Kukulkan
5,820
1,075
0
480
9,155
2,717
0
5,554
3,601
57,015
0
W
Atlas
WELEHO609
Atlas
7,134
2,486
0
1,662
7,669
6,511
0
1,762
5,907
21,282
507
W
11,603
838
0
5,611
11,759
6,781
520
4,064
7,695
84,828
1,938
L
Danzaburou
Williouali
Danzaburou
3,808
1,845
0
1,786
10,876
3,778
672
1,838
9,038
0
38,983
W
4,435
1,460
0
1,386
10,334
5,177
414
1,508
8,826
0
43,705
L
Yemoja
pedrinio1
Yemoja
4,389
1,097
2,430
2,788
12,262
9,129
264
5,275
6,987
17,140
1,663

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,230
Gold Earned
37,406
439
Minions Killed
361
0
Camps Cleared
0
1,453,891
Distance Traveled
1,278,781
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
7,560
540
77
6
0
286,930
2
L
Fenrir
7,963
569
72
5
0
306,590
0
L
Chaac
8,246
589
114
8
0
222,916
0
W
Charybdis
8,300
593
128
9
0
270,600
4
L
Kukulkan
8,000
571
92
7
0
239,650
2
W
Atlas
7,485
535
29
2
0
317,645
0
W
Anubis
8,978
641
126
9
0
263,329
0
L
Danzaburou
6,432
459
63
5
0
249,517
2
W
Fenrir
7,907
565
79
6
0
315,387
0
L
Yemoja
6,765
483
20
1
0
260,108
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role