Player Matchup

Maui
Maui
Silver II
A01 RAYCAR
Maui
Silver II
Level 149
God Stats
2W - 5L
1,180 SR
Queue Stats
40W - 37L
1,295 MMR
Party 1
Da Ji
Da Ji
Silver III
Davidbdc
Da Ji
Silver III
Level 140
God Stats
21W - 13L
1,659 SR
Queue Stats
32W - 31L
1,166 MMR
Party 1
Sol
Sol
Gold IV
andujar 7
Sol
Gold IV
Level 122
God Stats
10W - 8L
1,500 SR
Queue Stats
26W - 27L
1,452 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 137
1,446 SR
1,305 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 133
1,506 SR
1,433 MMR
Zeus
Zeus
Bronze I
 
Zeus
Bronze I
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Medusa
Medusa
Silver III
 
Medusa
Silver III
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
King Arthur
King Arthur
Silver I
SultryAbbath
King Arthur
Silver I
Level 139
God Stats
19W - 38L
1,518 SR
Queue Stats
477W - 558L
1,298 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 3 / 10
8,399
764
5,816
11,189
9,548
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Da Ji
Davidbdc
Da Ji
16
11 / 4 / 2
10,224
929
14,131
9,827
6,847
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

14
1 / 1 / 9
8,627
784
10,533
6,843
2,625
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Bans
BacchusDiscordiaBake KujiraAgniKukulkan

VS

Bans
KuzenboHeraNe ZhaThothThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
14
2 / 5 / 2
8,786
799
5,338
8,708
3,019
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Medusa
 
Medusa
11
1 / 6 / 3
7,721
702
4,557
11,460
4,095
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

King Arthur
SultryAbbath
King Arthur
13
5 / 2 / 2
8,746
795
9,425
16,213
13,435
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
15
13
Kills
8
8
Deaths
13
21
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Zeus
 
Zeus
2
5
2
0.6
L
Medusa
 
Medusa
1
6
3
0.42
W
1
3
10
2
W
Da Ji
Davidbdc
Da Ji
11
4
2
3
L
King Arthur
SultryAbbath
King Arthur
5
2
2
3
W
1
1
9
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,480
Damage
19,320
27,859
Taken
36,381
19,020
Mitigated
20,549
6,940
Healing
7,458
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
 
Zeus
5,338
148
0
386
8,708
3,019
0
4,418
3,669
28,484
468
L
Medusa
 
Medusa
4,557
1,645
0
1,657
11,460
4,095
0
4,493
6,332
0
26,620
W
5,816
528
0
1,695
11,189
9,548
184
1,905
9,284
13,049
915
W
Da Ji
Davidbdc
Da Ji
14,131
2,955
0
1,942
9,827
6,847
417
2,105
7,722
0
32,811
L
King Arthur
SultryAbbath
King Arthur
9,425
1,724
0
5,415
16,213
13,435
0
6,236
9,000
0
16,955
W
10,533
3,766
0
3,303
6,843
2,625
2,012
1,219
5,624
42,202
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,250
Gold Earned
25,253
137
Minions Killed
105
0
Camps Cleared
0
581,514
Distance Traveled
543,038
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
8,786
799
42
4
0
173,604
0
L
Medusa
7,721
702
44
4
0
159,243
0
W
Maui
8,399
764
24
2
0
195,910
0
W
Da Ji
10,224
929
40
4
0
199,926
0
L
King Arthur
8,746
795
19
2
0
210,191
1
W
Sol
8,627
784
73
7
0
185,678
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role