Player Matchup

Rama
Rama
Dobr1n
Rama
Level 127
God Stats
2W - 3L
1,172 SR
Queue Stats
241W - 238L
1,489 Elo+
Solo
Poseidon
Poseidon
Jack_Weiser
Poseidon
Level 96
God Stats
6W - 5L
1,736 SR
Queue Stats
239W - 244L
1,548 Elo+
Solo
Tsukuyomi
Tsukuyomi
Louis-D
Tsukuyomi
Level 149
God Stats
6W - 1L
1,500 SR
Queue Stats
193W - 192L
1,524 Elo+
Solo
Chang'e
Chang'e
MedvedoPut
Chang'e
Level 115
God Stats
1W - 0L
1,500 SR
Queue Stats
128W - 130L
1,495 Elo+
Party 2
Charon
Charon
kutluh
Charon
Level 109
God Stats
4W - 0L
1,700 SR
Queue Stats
293W - 292L
1,490 Elo+
Party 2
Team Averages
Level 119
1,522 SR
1,509 Elo+

VS

Team Averages
Level 102
1,457 SR
1,444 Elo+
Tiamat
Tiamat
RASTAADADY
Tiamat
Level 104
God Stats
1W - 1L
1,500 SR
Queue Stats
57W - 65L
1,548 Elo+
Party 1
Odin
Odin
Synthia_Zockt
Odin
Level 99
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 13L
1,320 Elo+
Party 3
Maman Brigitte
Maman Brigitte
Zveezl
Maman Brigitte
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 17L
1,481 Elo+
Solo
Charon
Charon
anesija12
Charon
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 9L
1,356 Elo+
Party 3
Sylvanus
Sylvanus
saibo87
Sylvanus
Level 158
God Stats
2W - 3L
1,285 SR
Queue Stats
86W - 92L
1,517 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
Dobr1n
Rama
15
7 / 2 / 9
9,115
829
14,317
13,378
6,972
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Poseidon
Jack_Weiser
Poseidon
15
6 / 2 / 10
9,042
822
12,696
10,993
6,480
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Tsukuyomi
Louis-D
Tsukuyomi
15
1 / 1 / 15
8,283
753
16,107
11,349
5,932
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Chang'e
MedvedoPut
Chang'e
15
2 / 1 / 13
8,364
760
8,589
14,747
7,405
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Magic Focus

Magic Focus

+20
Magical Power

Charon
kutluh
Charon
15
2 / 1 / 15
9,283
844
8,757
13,081
14,571
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
RASTAADADY
Tiamat
15
4 / 3 / 1
7,858
714
16,289
11,123
10,231
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
0 / 3 / 4
6,636
603
7,916
11,721
13,277
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Maman Brigitte
Zveezl
Maman Brigitte
12
1 / 7 / 3
7,009
637
5,164
13,780
7,117
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Charon
anesija12
Charon
13
1 / 3 / 4
7,777
707
9,119
14,243
17,073
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sylvanus
saibo87
Sylvanus
15
0 / 2 / 4
6,909
628
6,061
15,030
11,673
Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
22
18
Kills
6
7
Deaths
18
62
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Rama
Dobr1n
Rama
7
2
9
5.75
W
Poseidon
Jack_Weiser
Poseidon
6
2
10
5.5
W
Tsukuyomi
Louis-D
Tsukuyomi
1
1
15
8.5
W
Chang'e
MedvedoPut
Chang'e
2
1
13
8.5
L
Tiamat
RASTAADADY
Tiamat
4
3
1
1.5
L
0
3
4
0.67
L
Maman Brigitte
Zveezl
Maman Brigitte
1
7
3
0.36
L
Charon
anesija12
Charon
1
3
4
1
W
Charon
kutluh
Charon
2
1
15
9.5
L
Sylvanus
saibo87
Sylvanus
0
2
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,466
Damage
44,549
63,548
Taken
65,897
41,360
Mitigated
59,371
38,997
Healing
28,031
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
Dobr1n
Rama
14,317
11,354
1,716
3,407
13,378
6,972
898
7,201
6,177
0
22,920
W
Poseidon
Jack_Weiser
Poseidon
12,696
1,218
668
1,363
10,993
6,480
1,120
7,191
3,802
27,577
544
W
Tsukuyomi
Louis-D
Tsukuyomi
16,107
2,219
2,095
1,387
11,349
5,932
654
7,230
4,119
0
30,820
W
Chang'e
MedvedoPut
Chang'e
8,589
454
16,548
9,073
14,747
7,405
353
9,446
5,301
17,816
1,194
L
Tiamat
RASTAADADY
Tiamat
16,289
1,357
106
1,367
11,123
10,231
0
5,300
5,823
26,855
0
L
7,916
1,144
1,466
2,165
11,721
13,277
195
3,890
7,831
3,688
13,060
L
Maman Brigitte
Zveezl
Maman Brigitte
5,164
97
877
1,643
13,780
7,117
0
7,189
6,591
10,338
0
L
Charon
anesija12
Charon
9,119
1,017
1,110
1,821
14,243
17,073
125
5,292
8,951
16,940
681
W
Charon
kutluh
Charon
8,757
990
1,099
1,641
13,081
14,571
310
7,393
5,688
13,887
0
L
Sylvanus
saibo87
Sylvanus
6,061
738
9,838
7,638
15,030
11,673
0
7,382
7,648
11,822
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,087
Gold Earned
36,189
148
Minions Killed
66
0
Camps Cleared
0
1,030,025
Distance Traveled
996,742
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
9,115
829
29
3
0
184,131
0
W
Poseidon
9,042
822
36
3
0
208,104
0
W
Tsukuyomi
8,283
753
41
4
0
227,033
0
W
Chang'e
8,364
760
29
3
0
218,552
0
L
Tiamat
7,858
714
21
2
0
200,276
0
L
Odin
6,636
603
16
1
0
221,723
0
L
Maman Brigitte
7,009
637
16
1
0
191,094
0
L
Charon
7,777
707
5
0
0
195,522
0
W
Charon
9,283
844
13
1
0
192,205
0
L
Sylvanus
6,909
628
8
1
0
188,127
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role