Player Matchup

Da Ji
Da Ji
Platinum I
 
Da Ji
Platinum I
Level 165
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ra
Ra
Diamond IV
 
Ra
Diamond IV
Level 191
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sobek
Sobek
Diamond III
BitCloud
Sobek
Diamond III
Level 158
God Stats
3W - 3L
1,500 SR
Queue Stats
95W - 67L
2,187 MMR
Party 1
Vamana
Vamana
Diamond IV
ChromaXI
Vamana
Diamond IV
Level 155
God Stats
2W - 0L
1,657 SR
Queue Stats
135W - 110L
2,183 MMR
Party 1
Jing Wei
Jing Wei
Diamond V
DJGP
Jing Wei
Diamond V
Level 171
God Stats
48W - 31L
1,843 SR
Queue Stats
238W - 224L
2,121 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 168
1,600 SR
1,898 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 126
1,715 SR
2,022 MMR
Maui
Maui
Gold II
 
Maui
Gold II
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Agni
Agni
Diamond III
BoItLightning
Agni
Diamond III
Level 165
God Stats
2W - 4L
1,857 SR
Queue Stats
220W - 204L
2,319 MMR
Solo
Geb
Geb
Platinum I
JoohShiesty
Geb
Platinum I
Level 159
God Stats
0W - 1L
1,715 SR
Queue Stats
40W - 25L
2,069 MMR
Party 2
Sun Wukong
Sun Wukong
Diamond IV
Omarrrrrrrrrrr
Sun Wukong
Diamond IV
Level 88
God Stats
4W - 7L
1,596 SR
Queue Stats
57W - 39L
2,241 MMR
Solo
Freya
Freya
Gold I
samisyxe
Freya
Gold I
Level 132
God Stats
5W - 3L
1,904 SR
Queue Stats
62W - 28L
1,982 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
12
8 / 0 / 1
6,705
671
7,809
9,067
3,940
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ra
 
Ra
11
2 / 2 / 2
6,438
644
3,023
5,449
2,235
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Sobek
BitCloud
Sobek
9
1 / 1 / 2
5,350
535
4,743
10,136
8,027
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Vamana
ChromaXI
Vamana
10
0 / 2 / 5
5,861
586
5,907
10,625
9,053
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Jing Wei
DJGP
Jing Wei
10
0 / 3 / 1
5,288
529
2,498
6,096
2,173
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bans
ThanatosKuzenboAthenaBake Kujira

VS

Bans
ArachneAh Muzen CabRavanaAwilix
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
 
Maui
10
2 / 2 / 0
5,358
536
4,622
9,425
4,453
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
0 / 4 / 0
5,120
512
1,885
4,629
1,499
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

9
1 / 1 / 1
5,514
551
3,378
8,599
5,754
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Sun Wukong
Omarrrrrrrrrrr
Sun Wukong
11
2 / 2 / 0
6,592
659
7,819
9,478
6,854
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Freya
samisyxe
Freya
10
2 / 2 / 1
5,923
592
6,714
5,607
2,243
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
9
11
Kills
7
8
Deaths
11
11
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Da Ji
 
Da Ji
8
0
1
8.5
W
Ra
 
Ra
2
2
2
1.5
L
Maui
 
Maui
2
2
0
1
W
Sobek
BitCloud
Sobek
1
1
2
2
L
0
4
0
0
W
Vamana
ChromaXI
Vamana
0
2
5
1.25
W
Jing Wei
DJGP
Jing Wei
0
3
1
0.17
L
1
1
1
1.5
L
Sun Wukong
Omarrrrrrrrrrr
Sun Wukong
2
2
0
1
L
Freya
samisyxe
Freya
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,980
Damage
24,418
41,373
Taken
37,738
25,428
Mitigated
20,803
13,671
Healing
10,644
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
 
Da Ji
7,809
1,931
0
3,258
9,067
3,940
0
4,109
4,887
0
40,416
W
Ra
 
Ra
3,023
284
271
2,104
5,449
2,235
0
2,843
2,469
51,766
0
L
Maui
 
Maui
4,622
1,227
0
2,466
9,425
4,453
0
898
8,482
32,809
1,921
W
Sobek
BitCloud
Sobek
4,743
484
0
3,294
10,136
8,027
0
5,475
4,661
15,501
3,242
L
1,885
314
0
280
4,629
1,499
0
1,954
2,624
28,332
1,156
W
Vamana
ChromaXI
Vamana
5,907
2,452
0
3,616
10,625
9,053
0
290
9,404
0
42,741
W
Jing Wei
DJGP
Jing Wei
2,498
2,310
0
1,128
6,096
2,173
0
3,618
2,478
0
38,230
L
3,378
1,039
0
2,322
8,599
5,754
0
1,818
6,739
15,876
0
L
Sun Wukong
Omarrrrrrrrrrr
Sun Wukong
7,819
1,938
0
3,535
9,478
6,854
0
75
8,702
0
56,043
L
Freya
samisyxe
Freya
6,714
2,263
0
2,041
5,607
2,243
0
2,067
3,540
47,666
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,642
Gold Earned
28,507
334
Minions Killed
313
0
Camps Cleared
0
1,011,171
Distance Traveled
1,010,312
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
6,705
671
67
7
0
233,468
0
W
Ra
6,438
644
95
10
0
178,724
0
L
Maui
5,358
536
52
5
0
226,743
0
W
Sobek
5,350
535
20
2
0
213,356
5
L
Agni
5,120
512
81
8
0
162,407
0
W
Vamana
5,861
586
67
7
0
196,214
1
W
Jing Wei
5,288
529
85
9
0
189,409
0
L
Geb
5,514
551
7
1
0
220,499
0
L
Sun Wukong
6,592
659
92
9
0
202,573
2
L
Freya
5,923
592
81
8
0
198,090
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role