Player Matchup

Zhong Kui
Zhong Kui
ChilliBaby
Zhong Kui
Level 158
God Stats
3W - 4L
1,489 SR
Queue Stats
279W - 263L
1,593 Elo+
Solo
Charon
Charon
TyBlue14
Charon
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
142W - 123L
1,605 Elo+
Party 1
Anhur
Anhur
Y0urM0me
Anhur
Level 143
God Stats
2W - 2L
1,335 SR
Queue Stats
195W - 158L
1,583 Elo+
Party 1
King Arthur
King Arthur
moist boiy
King Arthur
Level 148
God Stats
5W - 6L
1,490 SR
Queue Stats
213W - 187L
1,609 Elo+
Party 1
Lancelot
Lancelot
tucker997
Lancelot
Level 142
God Stats
36W - 27L
1,526 SR
Queue Stats
331W - 299L
1,539 Elo+
Solo
Team Averages
Level 144
1,468 SR
1,586 Elo+

VS

Team Averages
Level 157
1,580 SR
1,576 Elo+
Arachne
Arachne
 
Arachne
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hachiman
Hachiman
Apashe
Hachiman
Level 157
God Stats
6W - 5L
1,785 SR
Queue Stats
208W - 188L
1,593 Elo+
Solo
Ganesha
Ganesha
Jocheve
Ganesha
Level 148
God Stats
15W - 14L
1,653 SR
Queue Stats
63W - 56L
1,564 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
SwordSlasher
Morgan Le Fay
Level 176
God Stats
7W - 9L
1,464 SR
Queue Stats
127W - 111L
1,607 Elo+
Solo
Achilles
Achilles
TTK king3313
Achilles
Level 149
God Stats
1W - 3L
1,500 SR
Queue Stats
103W - 86L
1,619 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
ChilliBaby
Zhong Kui
16
1 / 6 / 1
9,426
471
11,787
17,819
12,614
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon
TyBlue14
Charon
15
1 / 3 / 0
9,095
455
8,693
17,513
15,123
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Anhur
Y0urM0me
Anhur
17
0 / 1 / 3
9,755
488
6,380
12,624
5,234
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

King Arthur
moist boiy
King Arthur
13
1 / 4 / 2
7,862
393
8,845
19,911
18,932
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Lancelot
tucker997
Lancelot
13
2 / 2 / 0
8,140
407
8,050
13,284
6,527
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
18
6 / 0 / 1
10,809
540
10,839
20,177
10,099
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Hachiman
Apashe
Hachiman
17
3 / 3 / 6
10,900
545
13,924
14,061
5,708
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ganesha
Jocheve
Ganesha
16
0 / 1 / 14
10,805
540
10,821
17,303
19,913
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Morgan Le Fay
SwordSlasher
Morgan Le Fay
18
4 / 1 / 6
11,339
567
13,495
8,878
4,060
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Achilles
TTK king3313
Achilles
19
3 / 0 / 2
12,162
608
12,229
15,877
15,442
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
45
5
Kills
16
16
Deaths
5
6
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
6
0
1
6.5
W
Hachiman
Apashe
Hachiman
3
3
6
2
L
Zhong Kui
ChilliBaby
Zhong Kui
1
6
1
0.25
W
Ganesha
Jocheve
Ganesha
0
1
14
7
W
Morgan Le Fay
SwordSlasher
Morgan Le Fay
4
1
6
7
W
Achilles
TTK king3313
Achilles
3
0
2
4
L
Charon
TyBlue14
Charon
1
3
0
0.33
L
Anhur
Y0urM0me
Anhur
0
1
3
1.5
L
King Arthur
moist boiy
King Arthur
1
4
2
0.5
L
Lancelot
tucker997
Lancelot
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,755
Damage
61,308
81,151
Taken
76,296
58,430
Mitigated
55,222
13,722
Healing
18,302
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
10,839
6,664
0
4,762
20,177
10,099
0
3,947
16,108
0
108,873
W
Hachiman
Apashe
Hachiman
13,924
7,847
0
4,174
14,061
5,708
2,949
2,856
10,987
0
91,719
L
Zhong Kui
ChilliBaby
Zhong Kui
11,787
409
0
3,238
17,819
12,614
0
8,250
9,026
81,763
0
W
Ganesha
Jocheve
Ganesha
10,821
684
0
4,298
17,303
19,913
283
3,938
12,797
52,217
2,962
W
Morgan Le Fay
SwordSlasher
Morgan Le Fay
13,495
1,374
0
1,110
8,878
4,060
1,164
4,762
3,975
87,399
1,859
W
Achilles
TTK king3313
Achilles
12,229
3,042
0
3,958
15,877
15,442
508
5,297
10,489
0
94,051
L
Charon
TyBlue14
Charon
8,693
1,179
0
4,315
17,513
15,123
0
1,457
15,102
67,179
2,954
L
Anhur
Y0urM0me
Anhur
6,380
2,477
0
4,024
12,624
5,234
671
2,103
10,461
0
90,350
L
King Arthur
moist boiy
King Arthur
8,845
1,056
0
1,645
19,911
18,932
0
6,614
13,004
0
39,236
L
Lancelot
tucker997
Lancelot
8,050
2,103
0
500
13,284
6,527
0
4,146
8,953
0
65,963

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,278
Gold Earned
56,015
606
Minions Killed
618
0
Camps Cleared
0
1,833,094
Distance Traveled
2,019,691
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
10,809
540
130
7
0
476,877
0
W
Hachiman
10,900
545
167
8
0
364,472
3
L
Zhong Kui
9,426
471
165
8
0
341,031
2
W
Ganesha
10,805
540
19
1
0
382,464
0
W
Morgan Le Fay
11,339
567
150
8
0
397,180
0
W
Achilles
12,162
608
152
8
0
398,698
0
L
Charon
9,095
455
121
6
0
344,291
0
L
Anhur
9,755
488
156
8
0
353,841
2
L
King Arthur
7,862
393
63
3
0
422,243
2
L
Lancelot
8,140
407
101
5
0
371,688
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role