Player Matchup

Serqet
Serqet
Gold V
Dizil8310
Serqet
Gold V
Level 129
God Stats
1W - 1L
1,500 SR
Queue Stats
127W - 127L
1,395 MMR
Solo
Ix Chel
Ix Chel
Gold V
GajaSouvient
Ix Chel
Gold V
Level 159
God Stats
21W - 21L
1,514 SR
Queue Stats
76W - 76L
1,404 MMR
Solo
Bacchus
Bacchus
Silver III
ImJubei
Bacchus
Silver III
Level 167
God Stats
29W - 40L
1,719 SR
Queue Stats
180W - 198L
1,376 MMR
Party 2
Xbalanque
Xbalanque
Silver I
KamiSokudo
Xbalanque
Silver I
Level 216
God Stats
5W - 3L
1,500 SR
Queue Stats
106W - 96L
1,426 MMR
Party 2
Shiva
Shiva
Gold IV
chr0met0nal
Shiva
Gold IV
Level 49
God Stats
1W - 1L
1,285 SR
Queue Stats
29W - 32L
1,393 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 144
1,504 SR
1,399 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 136
1,581 SR
1,399 MMR
Zhong Kui
Zhong Kui
Silver III
Deefunk
Zhong Kui
Silver III
Level 198
God Stats
2W - 3L
1,500 SR
Queue Stats
117W - 128L
1,400 MMR
Solo
Ares
Ares
Silver IV
Jungle__Diff
Ares
Silver IV
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 33L
1,392 MMR
Solo
Achilles
Achilles
Silver II
Solo-Effect
Achilles
Silver II
Level 129
God Stats
35W - 19L
1,716 SR
Queue Stats
279W - 297L
1,262 MMR
Party 1
Lancelot
Lancelot
Gold IV
kihsuke
Lancelot
Gold IV
Level 89
God Stats
7W - 6L
1,559 SR
Queue Stats
51W - 56L
1,542 MMR
Party 1
Neith
Neith
Gold V
temp-477897
Neith
Gold V
Level 158
God Stats
7W - 8L
1,630 SR
Queue Stats
214W - 215L
1,398 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
Dizil8310
Serqet
6
1 / 2 / 0
3,512
702
1,722
4,389
1,571
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ix Chel
GajaSouvient
Ix Chel
7
1 / 1 / 0
3,615
723
2,240
1,994
620
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bacchus
ImJubei
Bacchus
6
0 / 0 / 1
3,837
767
659
2,068
1,520
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Xbalanque
KamiSokudo
Xbalanque
7
1 / 1 / 0
3,976
795
753
2,218
589
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

7
1 / 0 / 0
4,016
803
1,118
2,619
1,001
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bans
Maman BrigitteAthenaKukulkanThanatos

VS

Bans
Bake KujiraAo KuangThorHachiman
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Deefunk
Zhong Kui
7
3 / 0 / 0
3,798
760
891
2,232
1,411
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

5
0 / 1 / 1
3,296
659
396
2,459
1,521
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Achilles
Solo-Effect
Achilles
4
0 / 2 / 0
3,197
639
1,344
3,590
1,430
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Lancelot
kihsuke
Lancelot
7
1 / 0 / 2
3,785
757
1,714
3,323
1,074
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

2
0 / 1 / 0
2,623
525
706
1,067
297
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
7
4
Kills
4
4
Deaths
4
1
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
Deefunk
Zhong Kui
3
0
0
3
W
Serqet
Dizil8310
Serqet
1
2
0
0.5
W
Ix Chel
GajaSouvient
Ix Chel
1
1
0
1
W
Bacchus
ImJubei
Bacchus
0
0
1
0.5
L
0
1
1
0.5
W
Xbalanque
KamiSokudo
Xbalanque
1
1
0
1
L
Achilles
Solo-Effect
Achilles
0
2
0
0
W
1
0
0
1
L
Lancelot
kihsuke
Lancelot
1
0
2
2
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,492
Damage
5,051
13,288
Taken
12,671
5,301
Mitigated
5,733
5,479
Healing
4,679
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
Deefunk
Zhong Kui
891
221
0
1,037
2,232
1,411
0
1,234
854
15,888
0
W
Serqet
Dizil8310
Serqet
1,722
534
0
1,696
4,389
1,571
0
481
3,872
0
14,682
W
Ix Chel
GajaSouvient
Ix Chel
2,240
458
223
652
1,994
620
0
664
1,330
15,813
949
W
Bacchus
ImJubei
Bacchus
659
280
0
1,135
2,068
1,520
0
142
1,926
6,837
646
L
396
27
0
415
2,459
1,521
0
683
1,776
9,140
2,544
W
Xbalanque
KamiSokudo
Xbalanque
753
381
0
602
2,218
589
615
0
2,218
0
22,810
L
Achilles
Solo-Effect
Achilles
1,344
227
0
1,300
3,590
1,430
0
0
3,418
0
10,943
W
1,118
443
0
1,171
2,619
1,001
0
0
2,448
0
17,480
L
Lancelot
kihsuke
Lancelot
1,714
587
0
1,758
3,323
1,074
0
426
2,897
0
18,067
L
706
491
0
169
1,067
297
0
545
522
0
3,444

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,956
Gold Earned
16,699
154
Minions Killed
122
0
Camps Cleared
0
502,668
Distance Traveled
418,585
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
3,798
760
28
6
0
98,870
0
W
Serqet
3,512
702
34
7
0
113,351
0
W
Ix Chel
3,615
723
30
6
0
105,317
0
W
Bacchus
3,837
767
10
2
0
118,164
0
L
Ares
3,296
659
21
4
0
90,084
0
W
Xbalanque
3,976
795
36
7
0
77,196
0
L
Achilles
3,197
639
28
6
0
69,182
0
W
Shiva
4,016
803
44
9
0
88,640
0
L
Lancelot
3,785
757
38
8
0
134,995
0
L
Neith
2,623
525
7
1
0
25,454
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role