Player Matchup

Bastet
Bastet
Elitewarrior1019
Bastet
Level 155
God Stats
16W - 0L
1,930 SR
Queue Stats
339W - 7L
2,083 Elo+
Party 1
Guan Yu
Guan Yu
OdiousJimmy
Guan Yu
Level 161
God Stats
7W - 1L
1,903 SR
Queue Stats
1,070W - 44L
2,108 Elo+
Party 1
Achilles
Achilles
PokAniSter
Achilles
Level 156
God Stats
3W - 0L
1,715 SR
Queue Stats
47W - 3L
1,876 Elo+
Party 1
Thoth
Thoth
The-Legend8901
Thoth
Level 178
God Stats
75W - 4L
1,814 SR
Queue Stats
1,058W - 42L
2,097 Elo+
Party 1
Vulcan
Vulcan
TrickedOutHoro
Vulcan
Level 159
God Stats
23W - 1L
1,992 SR
Queue Stats
1,049W - 44L
2,100 Elo+
Party 1
Team Averages
Level 162
1,871 SR
2,053 Elo+

VS

Team Averages
Level 124
1,543 SR
1,598 Elo+
Charybdis
Charybdis
ILOVEMOMS
Charybdis
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
120W - 92L
1,488 Elo+
Party 2
Ares
Ares
Kowamy
Ares
Level 105
God Stats
1W - 1L
1,500 SR
Queue Stats
52W - 49L
1,716 Elo+
Solo
Chang'e
Chang'e
MentallySlower
Chang'e
Level 137
God Stats
2W - 2L
1,500 SR
Queue Stats
148W - 137L
1,669 Elo+
Solo
Kuzenbo
Kuzenbo
OG Randa
Kuzenbo
Level 145
God Stats
5W - 4L
1,715 SR
Queue Stats
145W - 119L
1,560 Elo+
Party 2
Xing Tian
Xing Tian
briaereos1
Xing Tian
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,558 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
5 / 3 / 11
10,436
803
21,755
13,471
10,033
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Guan Yu
OdiousJimmy
Guan Yu
16
3 / 2 / 12
10,334
795
8,757
17,851
18,987
Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Achilles
PokAniSter
Achilles
15
2 / 4 / 9
9,023
694
9,773
18,356
21,315
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

17
4 / 2 / 9
10,238
788
22,234
7,101
3,486
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

18
3 / 1 / 11
10,301
792
27,108
8,492
7,018
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
ILOVEMOMS
Charybdis
14
3 / 6 / 6
8,574
660
15,778
16,088
7,011
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ares
Kowamy
Ares
16
3 / 3 / 5
9,617
740
6,770
19,042
16,875
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bewitched Dagger

Bewitched Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.

15
1 / 2 / 8
8,431
649
8,752
16,697
6,921
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mystical Earring

Mystical Earring

+15
Mp 5

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kuzenbo
OG Randa
Kuzenbo
16
1 / 2 / 9
9,363
720
7,941
21,345
24,314
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Xing Tian
briaereos1
Xing Tian
14
2 / 4 / 6
8,758
674
8,389
22,584
24,564
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
44
17
Kills
10
12
Deaths
17
52
Assists
34
Player
Kills
Deaths
Assists
KDA
W
5
3
11
3.5
L
Charybdis
ILOVEMOMS
Charybdis
3
6
6
1
L
Ares
Kowamy
Ares
3
3
5
1.83
L
1
2
8
2.5
L
Kuzenbo
OG Randa
Kuzenbo
1
2
9
2.75
W
Guan Yu
OdiousJimmy
Guan Yu
3
2
12
4.5
W
Achilles
PokAniSter
Achilles
2
4
9
1.63
W
4
2
9
4.25
W
3
1
11
8.5
L
Xing Tian
briaereos1
Xing Tian
2
4
6
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

89,627
Damage
47,630
65,271
Taken
95,756
60,839
Mitigated
79,685
34,034
Healing
47,923
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
21,755
3,338
0
3,391
13,471
10,033
699
7,049
6,422
0
34,542
L
Charybdis
ILOVEMOMS
Charybdis
15,778
8,600
268
2,044
16,088
7,011
0
9,040
7,048
0
41,254
L
Ares
Kowamy
Ares
6,770
424
787
1,741
19,042
16,875
0
9,101
9,657
13,350
310
L
8,752
671
20,795
10,279
16,697
6,921
0
9,033
7,664
24,149
558
L
Kuzenbo
OG Randa
Kuzenbo
7,941
3,355
3,226
3,469
21,345
24,314
0
11,990
9,207
19,231
0
W
Guan Yu
OdiousJimmy
Guan Yu
8,757
1,079
13,758
11,209
17,851
18,987
654
8,529
9,322
0
16,421
W
Achilles
PokAniSter
Achilles
9,773
1,861
1,135
2,815
18,356
21,315
135
8,199
10,157
1,159
12,974
W
22,234
631
129
846
7,101
3,486
1,142
3,988
3,113
43,725
0
W
27,108
17,440
0
751
8,492
7,018
1,681
3,462
5,030
51,699
0
L
Xing Tian
briaereos1
Xing Tian
8,389
337
2,458
2,856
22,584
24,564
0
10,993
11,591
20,673
1,094

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,332
Gold Earned
44,743
178
Minions Killed
155
0
Camps Cleared
0
1,371,261
Distance Traveled
1,288,915
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
10,436
803
32
2
0
277,818
0
L
Charybdis
8,574
660
70
5
0
200,914
0
L
Ares
9,617
740
13
1
0
273,987
0
L
Chang'e
8,431
649
35
3
0
267,783
0
L
Kuzenbo
9,363
720
14
1
0
288,591
0
W
Guan Yu
10,334
795
23
2
0
277,064
0
W
Achilles
9,023
694
21
2
0
225,763
0
W
Thoth
10,238
788
46
4
0
296,929
0
W
Vulcan
10,301
792
56
4
0
293,687
0
L
Xing Tian
8,758
674
23
2
0
257,640
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role