Player Matchup

Hou Yi
Hou Yi
Gold II
 
Hou Yi
Gold II
Level 150
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hun Batz
Hun Batz
Gold IV
Soszz
Hun Batz
Gold IV
Level 146
God Stats
0W - 1L
1,715 SR
Queue Stats
23W - 24L
1,524 MMR
Solo
Jormungandr
Jormungandr
Gold III
Vx Regicide xV
Jormungandr
Gold III
Level 179
God Stats
14W - 19L
1,270 SR
Queue Stats
147W - 151L
1,508 MMR
Solo
Vulcan
Vulcan
Gold IV
lReguml
Vulcan
Gold IV
Level 159
God Stats
0W - 4L
1,595 SR
Queue Stats
87W - 96L
1,528 MMR
Solo
Cu Chulainn
Cu Chulainn
Gold III
vito503
Cu Chulainn
Gold III
Level 109
God Stats
51W - 30L
1,635 SR
Queue Stats
131W - 116L
1,512 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 149
1,543 SR
1,514 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 162
1,567 SR
1,513 MMR
Vamana
Vamana
Gold IV
 
Vamana
Gold IV
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ne Zha
Ne Zha
Gold V
LGMiraclex8
Ne Zha
Gold V
Level 102
God Stats
2W - 0L
1,777 SR
Queue Stats
24W - 33L
1,500 MMR
Solo
Anhur
Anhur
Silver I
Roadhaug
Anhur
Silver I
Level 199
God Stats
18W - 14L
1,507 SR
Queue Stats
41W - 33L
1,528 MMR
Solo
Loki
Loki
Platinum IV
bRunner1013
Loki
Platinum IV
Level 161
God Stats
15W - 12L
1,751 SR
Queue Stats
98W - 90L
1,528 MMR
Solo
Janus
Janus
Bronze III
he who naps
Janus
Bronze III
Level 207
God Stats
3W - 1L
1,299 SR
Queue Stats
74W - 47L
1,508 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
8
0 / 1 / 0
4,471
497
2,667
4,847
1,321
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Hun Batz
Soszz
Hun Batz
8
2 / 4 / 0
4,609
512
2,209
8,327
2,921
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Jormungandr
Vx Regicide xV
Jormungandr
8
1 / 0 / 2
5,463
607
3,274
5,472
3,155
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Vulcan
lReguml
Vulcan
10
0 / 2 / 1
5,241
582
1,691
3,507
1,290
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cu Chulainn
vito503
Cu Chulainn
8
0 / 3 / 0
4,856
540
4,830
8,233
5,251
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bans
SusanoCharybdisAo KuangThanatos

VS

Bans
AthenaKukulkanThorArachne
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
11
2 / 0 / 2
6,191
688
4,612
7,809
6,166
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ne Zha
8
0 / 1 / 0
4,691
521
2,430
5,912
2,852
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Anhur
Roadhaug
Anhur
9
0 / 1 / 2
4,722
525
4,355
5,155
1,701
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

13
5 / 0 / 3
6,555
728
5,648
5,143
1,796
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
3 / 1 / 3
5,937
660
3,467
4,147
1,412
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
20
3
Kills
10
10
Deaths
3
3
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Hou Yi
 
Hou Yi
0
1
0
0
W
Vamana
 
Vamana
2
0
2
3
W
Ne Zha
0
1
0
0
W
Anhur
Roadhaug
Anhur
0
1
2
1
L
Hun Batz
Soszz
Hun Batz
2
4
0
0.5
L
Jormungandr
Vx Regicide xV
Jormungandr
1
0
2
2
W
5
0
3
6.5
W
3
1
3
4.5
L
Vulcan
lReguml
Vulcan
0
2
1
0.25
L
Cu Chulainn
vito503
Cu Chulainn
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,671
Damage
20,512
30,386
Taken
28,166
13,938
Mitigated
13,927
7,719
Healing
12,715
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hou Yi
 
Hou Yi
2,667
1,370
0
1,258
4,847
1,321
0
155
4,692
0
31,809
W
Vamana
 
Vamana
4,612
2,668
0
3,177
7,809
6,166
0
0
7,173
0
44,965
W
Ne Zha
2,430
529
223
2,339
5,912
2,852
0
1,344
4,568
0
16,520
W
Anhur
Roadhaug
Anhur
4,355
2,836
0
2,618
5,155
1,701
0
1,145
4,010
0
38,801
L
Hun Batz
Soszz
Hun Batz
2,209
278
0
510
8,327
2,921
0
1,132
7,153
0
23,290
L
Jormungandr
Vx Regicide xV
Jormungandr
3,274
1,067
0
2,232
5,472
3,155
0
251
5,221
14,415
1,062
W
5,648
1,679
0
3,868
5,143
1,796
0
250
4,893
0
54,150
W
3,467
442
0
490
4,147
1,412
0
1,972
2,175
50,005
0
L
Vulcan
lReguml
Vulcan
1,691
1,009
0
500
3,507
1,290
0
1,929
1,578
36,033
624
L
Cu Chulainn
vito503
Cu Chulainn
4,830
1,238
0
3,219
8,233
5,251
0
0
7,732
0
34,144

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,640
Gold Earned
28,096
240
Minions Killed
345
0
Camps Cleared
0
859,663
Distance Traveled
927,654
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hou Yi
4,471
497
65
7
0
170,674
1
W
Vamana
6,191
688
85
9
0
162,482
2
W
Ne Zha
4,691
521
31
3
0
212,650
0
W
Anhur
4,722
525
58
6
0
162,502
0
L
Hun Batz
4,609
512
47
5
0
202,650
2
L
Jormungandr
5,463
607
17
2
0
185,064
4
W
Loki
6,555
728
96
11
0
215,242
2
W
Janus
5,937
660
75
8
0
174,778
0
L
Vulcan
5,241
582
56
6
0
166,102
0
L
Cu Chulainn
4,856
540
55
6
0
135,173
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role