Player Matchup

Hun Batz
Hun Batz
Pejoratywny
Hun Batz
Level 129
God Stats
1W - 2L
1,312 SR
Queue Stats
165W - 170L
1,561 Elo+
Party 1
Artio
Artio
SMITE国服百年老玩家
Artio
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 8L
1,498 Elo+
Solo
Janus
Janus
bygines123
Janus
Level 109
God Stats
0W - 4L
1,500 SR
Queue Stats
138W - 123L
1,529 Elo+
Solo
Heimdallr
Heimdallr
juanrr73
Heimdallr
Level 102
God Stats
5W - 2L
1,285 SR
Queue Stats
151W - 157L
1,412 Elo+
Solo
Persephone
Persephone
myszaa
Persephone
Level 123
God Stats
1W - 1L
1,500 SR
Queue Stats
193W - 195L
1,554 Elo+
Party 1
Team Averages
Level 97
1,419 SR
1,511 Elo+

VS

Team Averages
Level 113
1,500 SR
1,607 Elo+
Arachne
Arachne
ByselMarabu
Arachne
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
39W - 29L
1,537 Elo+
Solo
Nu Wa
Nu Wa
Bällläääm
Nu Wa
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
79W - 60L
1,569 Elo+
Solo
Vamana
Vamana
Ins4ne_WizZard
Vamana
Level 146
God Stats
1W - 0L
1,500 SR
Queue Stats
119W - 103L
1,551 Elo+
Solo
Artio
Artio
TRANKS25
Artio
Level 135
God Stats
7W - 6L
1,500 SR
Queue Stats
493W - 345L
1,595 Elo+
Solo
Izanami
Izanami
Trapiot
Izanami
Level 35
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 3L
1,784 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Pejoratywny
Hun Batz
14
2 / 3 / 6
7,564
756
10,781
12,411
10,743
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

13
0 / 3 / 9
7,105
711
3,894
12,182
12,696
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Janus
17
5 / 1 / 6
9,187
919
10,811
5,130
2,374
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Heimdallr
juanrr73
Heimdallr
9
1 / 2 / 4
6,559
656
4,313
4,948
1,959
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Persephone
myszaa
Persephone
15
4 / 3 / 6
8,684
868
9,772
6,734
2,685
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
ByselMarabu
Arachne
14
3 / 3 / 6
8,659
866
6,163
9,954
5,893
Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

15
1 / 1 / 8
8,442
844
9,082
5,733
2,571
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

14
2 / 3 / 4
7,984
798
7,736
12,590
11,953
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Artio
TRANKS25
Artio
14
3 / 3 / 5
8,759
876
5,687
14,442
15,563
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Izanami
Trapiot
Izanami
14
3 / 2 / 5
8,387
839
9,700
8,282
3,689
Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
40
12
Kills
12
12
Deaths
12
31
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Arachne
ByselMarabu
Arachne
3
3
6
2
W
1
1
8
5
W
2
3
4
1.33
L
Hun Batz
Pejoratywny
Hun Batz
2
3
6
1.67
L
0
3
9
1.5
W
Artio
TRANKS25
Artio
3
3
5
1.83
W
Izanami
Trapiot
Izanami
3
2
5
2.75
L
Janus
5
1
6
8
L
Heimdallr
juanrr73
Heimdallr
1
2
4
1.5
L
Persephone
myszaa
Persephone
4
3
6
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,571
Damage
38,368
41,405
Taken
51,001
30,457
Mitigated
39,669
10,718
Healing
23,004
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
ByselMarabu
Arachne
6,163
4,396
2,308
3,000
9,954
5,893
707
5,416
4,184
0
10,544
W
9,082
2,411
718
941
5,733
2,571
914
1,728
3,955
23,474
0
W
7,736
2,632
1,918
2,896
12,590
11,953
756
5,676
6,365
0
16,409
L
Hun Batz
Pejoratywny
Hun Batz
10,781
971
1,650
1,435
12,411
10,743
0
4,262
7,855
0
26,112
L
3,894
762
1,165
2,096
12,182
12,696
0
4,288
7,555
6,565
467
W
Artio
TRANKS25
Artio
5,687
0
4,342
4,801
14,442
15,563
140
5,733
8,264
9,421
0
W
Izanami
Trapiot
Izanami
9,700
5,607
652
1,428
8,282
3,689
1,161
3,898
4,223
0
21,971
L
Janus
10,811
540
956
851
5,130
2,374
0
1,335
3,654
32,065
0
L
Heimdallr
juanrr73
Heimdallr
4,313
612
345
372
4,948
1,959
0
2,355
2,398
0
12,007
L
Persephone
myszaa
Persephone
9,772
1,382
458
1,390
6,734
2,685
0
2,527
4,016
23,565
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,099
Gold Earned
42,231
158
Minions Killed
117
0
Camps Cleared
0
806,387
Distance Traveled
1,075,461
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
8,659
866
15
2
0
200,034
0
W
Nu Wa
8,442
844
34
3
0
198,427
0
W
Vamana
7,984
798
31
3
0
223,879
0
L
Hun Batz
7,564
756
30
3
0
189,974
0
L
Artio
7,105
711
13
1
0
164,188
0
W
Artio
8,759
876
3
0
0
251,147
0
W
Izanami
8,387
839
34
3
0
201,974
0
L
Janus
9,187
919
57
6
0
185,728
0
L
Heimdallr
6,559
656
26
3
0
107,345
0
L
Persephone
8,684
868
32
3
0
159,152
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role