Player Matchup

Sun Wukong
Sun Wukong
Captaincool347
Sun Wukong
Level 26
God Stats
7W - 19L
1,291 SR
Queue Stats
7W - 21L
1,271 Elo+
Party 1
Agni
Agni
PRV99399
Agni
Level 88
God Stats
28W - 17L
1,407 SR
Queue Stats
295W - 272L
1,488 Elo+
Solo
Da Ji
Da Ji
SHADOW1ZONE
Da Ji
Level 37
God Stats
1W - 2L
1,500 SR
Queue Stats
15W - 32L
1,305 Elo+
Party 1
Ra
Ra
TheBobbyRex
Ra
Level 42
God Stats
1W - 1L
1,500 SR
Queue Stats
18W - 39L
1,313 Elo+
Party 1
Chernobog
Chernobog
UphillSolution8
Chernobog
Level 24
God Stats
4W - 6L
1,400 SR
Queue Stats
4W - 11L
1,317 Elo+
Party 1
Team Averages
Level 43
1,420 SR
1,339 Elo+

VS

Team Averages
Level 39
1,423 SR
1,491 Elo+
Achilles
Achilles
 
Achilles
Level 32
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
OATicct
Charybdis
Level 29
God Stats
0W - 2L
1,262 SR
Queue Stats
18W - 20L
1,533 Elo+
Party 2
Tiamat
Tiamat
bubboo
Tiamat
Level 59
God Stats
10W - 8L
1,497 SR
Queue Stats
105W - 112L
1,477 Elo+
Party 2
Loki
Loki
giioova7
Loki
Level 30
God Stats
2W - 5L
1,499 SR
Queue Stats
108W - 115L
1,430 Elo+
Solo
Sun Wukong
Sun Wukong
stenardius
Sun Wukong
Level 44
God Stats
2W - 2L
1,356 SR
Queue Stats
27W - 22L
1,514 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Captaincool347
Sun Wukong
10
0 / 2 / 0
5,332
533
4,096
5,918
2,910
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Agni
12
2 / 0 / 2
6,322
632
5,777
4,631
1,555
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

12
2 / 0 / 3
5,782
578
3,067
7,145
3,363
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

9
0 / 0 / 1
4,807
481
4,180
5,419
1,672
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Chernobog
UphillSolution8
Chernobog
10
3 / 0 / 0
5,571
557
5,649
5,426
1,647
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
11
2 / 0 / 0
6,232
623
3,293
6,633
3,270
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Charybdis
OATicct
Charybdis
9
0 / 2 / 0
4,767
477
2,895
7,230
2,500
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Tiamat
bubboo
Tiamat
10
0 / 3 / 0
5,163
516
1,630
6,719
3,361
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Loki
10
0 / 1 / 0
5,159
516
2,158
8,194
2,868
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Sun Wukong
stenardius
Sun Wukong
8
0 / 1 / 0
4,715
472
3,170
6,739
4,031
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
2
7
Kills
2
2
Deaths
7
6
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
2
0
0
2
W
Sun Wukong
Captaincool347
Sun Wukong
0
2
0
0
L
Charybdis
OATicct
Charybdis
0
2
0
0
W
Agni
2
0
2
3
W
2
0
3
3.5
W
0
0
1
0.5
W
Chernobog
UphillSolution8
Chernobog
3
0
0
3
L
Tiamat
bubboo
Tiamat
0
3
0
0
L
Loki
0
1
0
0
L
Sun Wukong
stenardius
Sun Wukong
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,769
Damage
13,146
28,539
Taken
35,515
11,147
Mitigated
16,030
9,942
Healing
12,570
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
3,293
405
0
1,954
6,633
3,270
0
0
6,170
0
34,014
W
Sun Wukong
Captaincool347
Sun Wukong
4,096
586
0
1,806
5,918
2,910
0
0
5,542
0
33,740
L
Charybdis
OATicct
Charybdis
2,895
745
0
1,978
7,230
2,500
0
2,136
4,972
0
27,470
W
Agni
5,777
563
0
930
4,631
1,555
0
1,247
3,192
61,259
2,186
W
3,067
343
0
1,000
7,145
3,363
0
103
6,970
0
38,934
W
4,180
495
691
3,395
5,419
1,672
182
0
5,262
35,431
0
W
Chernobog
UphillSolution8
Chernobog
5,649
2,231
0
2,120
5,426
1,647
165
0
5,257
0
31,405
L
Tiamat
bubboo
Tiamat
1,630
254
0
2,302
6,719
3,361
96
4,135
2,584
27,171
625
L
Loki
2,158
309
0
3,912
8,194
2,868
0
1,627
6,446
0
41,891
L
Sun Wukong
stenardius
Sun Wukong
3,170
231
146
2,278
6,739
4,031
0
1,849
4,817
0
28,245

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,814
Gold Earned
26,036
338
Minions Killed
280
0
Camps Cleared
0
1,051,294
Distance Traveled
1,010,102
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
6,232
623
51
5
0
222,151
0
W
Sun Wukong
5,332
533
50
5
0
213,685
0
L
Charybdis
4,767
477
56
6
0
188,677
0
W
Agni
6,322
632
102
10
0
226,644
0
W
Da Ji
5,782
578
69
7
0
230,908
0
W
Ra
4,807
481
56
6
0
193,832
0
W
Chernobog
5,571
557
61
6
0
186,225
0
L
Tiamat
5,163
516
61
6
0
179,459
0
L
Loki
5,159
516
67
7
0
222,197
3
L
Sun Wukong
4,715
472
45
5
0
197,618
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role