Player Matchup

Kukulkan
Kukulkan
 
Kukulkan
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
ISnifit
Morgan Le Fay
Level 115
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 37L
1,494 Elo+
Solo
Yemoja
Yemoja
Lutsueray
Yemoja
Level 16
God Stats
3W - 0L
1,474 SR
Queue Stats
4W - 2L
1,500 Elo+
Party 1
Medusa
Medusa
Matstart0202
Medusa
Level 103
God Stats
1W - 1L
1,218 SR
Queue Stats
8W - 7L
1,500 Elo+
Party 1
Ravana
Ravana
Thunder_moon__
Ravana
Level 118
God Stats
3W - 0L
1,744 SR
Queue Stats
213W - 205L
1,508 Elo+
Solo
Team Averages
Level 84
1,487 SR
1,500 Elo+

VS

Team Averages
Level 100
1,483 SR
1,488 Elo+
Horus
Horus
Dante14 G
Horus
Level 73
God Stats
9W - 6L
1,496 SR
Queue Stats
53W - 60L
1,446 Elo+
Solo
Susano
Susano
X_TwinDream_X
Susano
Level 153
God Stats
27W - 26L
1,625 SR
Queue Stats
238W - 231L
1,551 Elo+
Solo
King Arthur
King Arthur
codhisattva93
King Arthur
Level 79
God Stats
0W - 1L
1,500 SR
Queue Stats
60W - 64L
1,467 Elo+
Solo
Tiamat
Tiamat
gutipatyanya
Tiamat
Level 140
God Stats
8W - 16L
1,294 SR
Queue Stats
82W - 91L
1,476 Elo+
Solo
Izanami
Izanami
headake90
Izanami
Level 53
God Stats
1W - 7L
1,500 SR
Queue Stats
11W - 23L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
11
0 / 1 / 0
6,066
506
1,569
6,229
2,370
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Morgan Le Fay
ISnifit
Morgan Le Fay
12
6 / 2 / 0
7,912
659
8,234
6,443
2,718
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Yemoja
Lutsueray
Yemoja
10
1 / 0 / 1
6,140
512
1,799
2,636
1,494
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Medusa
11
1 / 0 / 1
5,886
491
5,395
7,570
2,681
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
2 / 2 / 2
6,439
537
6,875
7,804
3,639
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Dante14 G
Horus
8
0 / 2 / 0
5,576
465
3,153
10,281
8,338
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
5 / 0 / 0
7,607
634
4,364
9,085
3,878
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

King Arthur
codhisattva93
King Arthur
8
0 / 6 / 1
4,913
409
2,198
11,327
7,513
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tiamat
12
0 / 0 / 1
6,659
555
4,205
4,359
2,392
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Izanami
headake90
Izanami
8
0 / 2 / 0
5,165
430
3,144
7,532
2,201
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
7
10
Kills
5
5
Deaths
10
4
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
 
Kukulkan
0
1
0
0
L
Horus
Dante14 G
Horus
0
2
0
0
W
Morgan Le Fay
ISnifit
Morgan Le Fay
6
2
0
3
W
Yemoja
Lutsueray
Yemoja
1
0
1
1.5
W
Medusa
1
0
1
1.5
W
2
2
2
1.5
L
5
0
0
5
L
King Arthur
codhisattva93
King Arthur
0
6
1
0.08
L
Tiamat
0
0
1
0.5
L
Izanami
headake90
Izanami
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,872
Damage
17,064
30,682
Taken
42,584
12,902
Mitigated
24,322
12,039
Healing
12,726
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
 
Kukulkan
1,569
195
0
1,950
6,229
2,370
0
2,978
3,251
36,334
2,366
L
Horus
Dante14 G
Horus
3,153
1,566
1,576
2,686
10,281
8,338
0
3,390
6,891
0
22,432
W
Morgan Le Fay
ISnifit
Morgan Le Fay
8,234
1,532
0
1,156
6,443
2,718
99
0
6,443
54,118
848
W
Yemoja
Lutsueray
Yemoja
1,799
544
2,564
960
2,636
1,494
0
0
2,636
15,059
0
W
Medusa
5,395
3,105
0
1,945
7,570
2,681
0
33
7,537
0
51,334
W
6,875
2,250
0
3,464
7,804
3,639
0
1,185
6,619
0
59,213
L
4,364
1,426
0
5,001
9,085
3,878
0
824
8,261
0
64,005
L
King Arthur
codhisattva93
King Arthur
2,198
326
0
530
11,327
7,513
0
5,783
5,544
0
20,996
L
Tiamat
4,205
209
0
1,465
4,359
2,392
0
1,110
3,249
44,193
1,427
L
Izanami
headake90
Izanami
3,144
2,355
0
1,468
7,532
2,201
0
394
7,138
0
31,372

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,443
Gold Earned
29,920
381
Minions Killed
303
0
Camps Cleared
0
1,125,082
Distance Traveled
1,132,443
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
6,066
506
95
8
0
207,541
0
L
Horus
5,576
465
23
2
0
233,225
0
W
Morgan Le Fay
7,912
659
87
7
0
199,081
0
W
Yemoja
6,140
512
23
2
0
211,998
0
W
Medusa
5,886
491
82
7
0
219,348
0
W
Ravana
6,439
537
94
8
0
287,114
3
L
Susano
7,607
634
109
9
0
281,145
0
L
King Arthur
4,913
409
28
2
0
190,630
0
L
Tiamat
6,659
555
89
7
0
242,627
3
L
Izanami
5,165
430
54
5
0
184,816
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role