Player Matchup

Arachne
Arachne
BulletToothLeon
Arachne
Level 159
God Stats
5W - 5L
1,422 SR
Queue Stats
53W - 52L
1,381 Elo+
Party 3
Izanami
Izanami
CRAlIGZ
Izanami
Level 68
God Stats
5W - 4L
1,939 SR
Queue Stats
88W - 88L
1,553 Elo+
Solo
Ra
Ra
DESAPESA
Ra
Level 116
God Stats
3W - 3L
1,660 SR
Queue Stats
38W - 37L
1,457 Elo+
Party 3
Charon
Charon
megamate95
Charon
Level 50
God Stats
1W - 1L
1,693 SR
Queue Stats
21W - 26L
1,513 Elo+
Solo
Erlang Shen
Erlang Shen
mrnayr
Erlang Shen
Level 151
God Stats
6W - 6L
1,479 SR
Queue Stats
214W - 208L
1,580 Elo+
Solo
Team Averages
Level 109
1,638 SR
1,497 Elo+

VS

Team Averages
Level 126
1,449 SR
1,493 Elo+
Hercules
Hercules
Cherone
Hercules
Level 143
God Stats
2W - 0L
1,721 SR
Queue Stats
15W - 15L
1,442 Elo+
Party 2
Merlin
Merlin
EXMistyczny
Merlin
Level 83
God Stats
1W - 1L
1,308 SR
Queue Stats
23W - 24L
1,472 Elo+
Party 2
Vamana
Vamana
Flop is big
Vamana
Level 127
God Stats
4W - 3L
1,199 SR
Queue Stats
195W - 178L
1,509 Elo+
Party 1
Danzaburou
Danzaburou
Jbkusky
Danzaburou
Level 147
God Stats
1W - 0L
1,715 SR
Queue Stats
4W - 4L
1,527 Elo+
Solo
Odin
Odin
SmgAcey007
Odin
Level 128
God Stats
25W - 11L
1,303 SR
Queue Stats
197W - 179L
1,516 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 2 / 3
5,565
557
4,946
9,334
3,519
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Izanami
CRAlIGZ
Izanami
5
0 / 2 / 1
4,038
404
1,059
2,510
651
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

11
0 / 1 / 1
5,969
597
2,360
4,720
1,874
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Charon
megamate95
Charon
9
1 / 1 / 2
5,826
583
2,403
6,341
4,127
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Erlang Shen
mrnayr
Erlang Shen
10
2 / 2 / 0
5,897
590
9,028
12,475
14,511
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Cherone
Hercules
10
1 / 1 / 1
6,202
620
4,651
9,348
8,464
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Merlin
11
2 / 0 / 1
6,254
625
3,903
4,595
1,751
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Vamana
12
2 / 0 / 3
5,991
599
5,144
8,712
5,143
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Danzaburou
Jbkusky
Danzaburou
11
2 / 2 / 3
6,119
612
4,173
6,351
2,693
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

9
1 / 2 / 4
5,555
556
2,632
6,602
4,485
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
20
5
Kills
8
8
Deaths
5
7
Assists
12
Player
Kills
Deaths
Assists
KDA
L
2
2
3
1.75
L
Izanami
CRAlIGZ
Izanami
0
2
1
0.25
W
Hercules
Cherone
Hercules
1
1
1
1.5
L
0
1
1
0.5
W
Merlin
2
0
1
2.5
W
Vamana
2
0
3
3.5
W
Danzaburou
Jbkusky
Danzaburou
2
2
3
1.75
W
1
2
4
1.5
L
Charon
megamate95
Charon
1
1
2
2
L
Erlang Shen
mrnayr
Erlang Shen
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,796
Damage
20,503
35,380
Taken
35,608
24,682
Mitigated
22,536
11,581
Healing
11,273
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,946
2,456
0
4,151
9,334
3,519
0
865
8,427
0
36,894
L
Izanami
CRAlIGZ
Izanami
1,059
843
0
335
2,510
651
0
148
2,328
0
14,618
W
Hercules
Cherone
Hercules
4,651
2,247
0
4,436
9,348
8,464
0
136
8,431
0
34,344
L
2,360
172
132
1,474
4,720
1,874
0
1,962
2,538
44,875
0
W
Merlin
3,903
409
0
845
4,595
1,751
0
1,814
2,707
38,793
1,663
W
Vamana
5,144
3,368
0
2,127
8,712
5,143
0
607
8,019
0
63,305
W
Danzaburou
Jbkusky
Danzaburou
4,173
2,389
0
1,683
6,351
2,693
0
1,154
5,097
0
42,259
W
2,632
472
0
2,182
6,602
4,485
0
923
5,545
0
15,376
L
Charon
megamate95
Charon
2,403
367
0
2,162
6,341
4,127
0
449
5,856
21,088
0
L
Erlang Shen
mrnayr
Erlang Shen
9,028
5,156
0
3,327
12,475
14,511
0
0
11,984
0
39,024

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,295
Gold Earned
30,121
266
Minions Killed
366
0
Camps Cleared
0
960,945
Distance Traveled
1,143,144
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
5,565
557
57
6
0
252,597
0
L
Izanami
4,038
404
26
3
0
79,255
0
W
Hercules
6,202
620
74
7
0
210,443
0
L
Ra
5,969
597
87
9
0
231,637
2
W
Merlin
6,254
625
83
8
0
223,048
0
W
Vamana
5,991
599
109
11
0
264,644
0
W
Danzaburou
6,119
612
79
8
0
199,358
0
W
Odin
5,555
556
21
2
0
245,651
2
L
Charon
5,826
583
33
3
0
194,557
0
L
Erlang Shen
5,897
590
63
6
0
202,899
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role