Player Matchup

Apollo
Apollo
Eveloser
Apollo
Level 115
God Stats
14W - 13L
1,665 SR
Queue Stats
73W - 77L
1,512 Elo+
Solo
Ymir
Ymir
Jvitor36
Ymir
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Lancelot
Lancelot
ZSemiDeusZ
Lancelot
Level 147
God Stats
3W - 3L
1,500 SR
Queue Stats
122W - 112L
1,491 Elo+
Solo
Janus
Janus
ermeguilhan
Janus
Level 159
God Stats
5W - 7L
1,411 SR
Queue Stats
203W - 182L
1,519 Elo+
Solo
Cerberus
Cerberus
weslleyvitor
Cerberus
Level 66
God Stats
2W - 2L
1,500 SR
Queue Stats
9W - 13L
1,169 Elo+
Solo
Team Averages
Level 119
1,515 SR
1,438 Elo+

VS

Team Averages
Level 88
1,445 SR
1,455 Elo+
Atlas
Atlas
EuSouFROYD
Atlas
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Merlin
Merlin
LRGAMES
Merlin
Level 128
God Stats
1W - 2L
1,500 SR
Queue Stats
29W - 38L
1,365 Elo+
Solo
Arachne
Arachne
Lucasasao
Arachne
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 17L
1,660 Elo+
Solo
Anhur
Anhur
RafinhaEgito
Anhur
Level 106
God Stats
0W - 2L
1,225 SR
Queue Stats
17W - 19L
1,434 Elo+
Party 1
Bacchus
Bacchus
cavalovsg
Bacchus
Level 93
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 16L
1,317 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
Eveloser
Apollo
9
0 / 2 / 5
5,270
527
3,131
5,407
1,429
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

Ymir
8
0 / 1 / 3
4,875
488
1,519
7,421
3,026
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Lancelot
ZSemiDeusZ
Lancelot
11
11 / 0 / 0
6,735
674
6,538
7,996
3,627
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
1 / 0 / 5
6,600
660
6,189
3,805
1,417
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cerberus
weslleyvitor
Cerberus
11
0 / 1 / 1
6,271
627
3,842
5,739
2,693
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
9
1 / 1 / 0
4,947
495
2,557
6,324
2,346
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Merlin
LRGAMES
Merlin
10
0 / 1 / 0
5,230
523
818
5,124
1,666
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Arachne
Lucasasao
Arachne
6
0 / 5 / 0
4,221
422
1,984
10,438
3,685
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
3 / 3 / 0
5,917
592
7,415
5,813
1,856
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bacchus
cavalovsg
Bacchus
6
0 / 2 / 3
4,800
480
2,995
8,536
6,233
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
7
12
Kills
4
4
Deaths
12
14
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Atlas
1
1
0
1
W
Apollo
Eveloser
Apollo
0
2
5
1.25
W
Ymir
0
1
3
1.5
L
Merlin
LRGAMES
Merlin
0
1
0
0
L
Arachne
Lucasasao
Arachne
0
5
0
0
L
3
3
0
1
W
Lancelot
ZSemiDeusZ
Lancelot
11
0
0
11
L
Bacchus
cavalovsg
Bacchus
0
2
3
0.75
W
1
0
5
3.5
W
Cerberus
weslleyvitor
Cerberus
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,219
Damage
15,769
30,368
Taken
36,235
12,192
Mitigated
15,786
9,516
Healing
5,993
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Atlas
2,557
727
0
734
6,324
2,346
0
3,550
2,488
21,279
0
W
Apollo
Eveloser
Apollo
3,131
2,077
0
1,859
5,407
1,429
719
919
4,488
0
33,484
W
Ymir
1,519
278
232
2,537
7,421
3,026
276
1,366
6,055
9,475
0
L
Merlin
LRGAMES
Merlin
818
108
0
978
5,124
1,666
0
2,594
2,336
40,299
0
L
Arachne
Lucasasao
Arachne
1,984
1,025
0
2,007
10,438
3,685
0
2,698
7,564
0
18,346
L
7,415
5,659
0
892
5,813
1,856
0
510
5,303
0
40,291
W
Lancelot
ZSemiDeusZ
Lancelot
6,538
1,870
0
1,584
7,996
3,627
390
561
7,435
0
43,827
L
Bacchus
cavalovsg
Bacchus
2,995
501
0
1,382
8,536
6,233
0
1,320
7,182
14,332
0
W
6,189
557
0
990
3,805
1,417
155
1,078
2,727
48,685
1,914
W
Cerberus
weslleyvitor
Cerberus
3,842
37
0
2,314
5,739
2,693
0
2,446
3,293
36,966
2,054

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,751
Gold Earned
25,115
341
Minions Killed
218
0
Camps Cleared
0
1,064,705
Distance Traveled
964,987
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
4,947
495
30
3
0
189,066
0
W
Apollo
5,270
527
69
7
0
205,021
0
W
Ymir
4,875
488
13
1
0
164,829
1
L
Merlin
5,230
523
74
7
0
184,952
0
L
Arachne
4,221
422
30
3
0
200,662
0
L
Anhur
5,917
592
65
7
0
171,623
0
W
Lancelot
6,735
674
61
6
0
268,958
0
L
Bacchus
4,800
480
19
2
0
218,684
1
W
Janus
6,600
660
99
10
0
233,597
0
W
Cerberus
6,271
627
99
10
0
192,300
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role