Player Matchup

Sylvanus
Sylvanus
BPilmer
Sylvanus
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 37L
1,407 Elo+
Solo
Scylla
Scylla
LinkFR
Scylla
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 7L
1,521 Elo+
Solo
Sobek
Sobek
SrWamblyAtom
Sobek
Level 27
God Stats
1W - 3L
1,296 SR
Queue Stats
277W - 309L
1,426 Elo+
Solo
Izanami
Izanami
wade666
Izanami
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
19W - 29L
1,439 Elo+
Solo
Hercules
Hercules
玛丽莲曼森
Hercules
Level 239
God Stats
2W - 5L
1,500 SR
Queue Stats
99W - 113L
1,508 Elo+
Solo
Team Averages
Level 87
1,459 SR
1,460 Elo+

VS

Team Averages
Level 110
1,470 SR
1,521 Elo+
Anubis
Anubis
Ajoulis
Anubis
Level 107
God Stats
6W - 7L
1,351 SR
Queue Stats
210W - 212L
1,491 Elo+
Solo
Yu Huang
Yu Huang
AuroraSnow
Yu Huang
Level 143
God Stats
5W - 2L
1,500 SR
Queue Stats
285W - 272L
1,490 Elo+
Party 1
Horus
Horus
Garner6
Horus
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 19L
1,727 Elo+
Solo
Vulcan
Vulcan
MakeTheDecisions
Vulcan
Level 125
God Stats
9W - 3L
1,500 SR
Queue Stats
281W - 269L
1,490 Elo+
Party 1
Cthulhu
Cthulhu
geminii_02
Cthulhu
Level 28
God Stats
1W - 3L
1,500 SR
Queue Stats
138W - 147L
1,410 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
BPilmer
Sylvanus
14
0 / 4 / 4
8,176
629
4,579
16,854
15,777
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Scylla
LinkFR
Scylla
17
3 / 3 / 3
9,151
704
15,314
9,778
4,661
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

8
1 / 1 / 0
6,674
513
1,861
5,609
5,442
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Izanami
wade666
Izanami
17
3 / 5 / 4
9,266
713
9,440
13,671
5,885
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hercules
17
1 / 3 / 7
8,891
684
6,871
32,106
24,999
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Ajoulis
Anubis
16
4 / 4 / 7
9,998
769
11,315
7,626
3,687
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Yu Huang
AuroraSnow
Yu Huang
17
3 / 2 / 7
9,706
747
13,376
8,558
4,049
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Horus
Garner6
Horus
16
1 / 2 / 8
10,002
769
4,160
15,226
12,555
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

18
5 / 1 / 8
10,534
810
30,834
7,487
3,742
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Cthulhu
geminii_02
Cthulhu
17
3 / 1 / 6
10,893
838
12,659
18,754
16,370
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
52
8
Kills
16
16
Deaths
10
18
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Anubis
Ajoulis
Anubis
4
4
7
1.88
W
Yu Huang
AuroraSnow
Yu Huang
3
2
7
3.25
L
Sylvanus
BPilmer
Sylvanus
0
4
4
0.5
W
Horus
Garner6
Horus
1
2
8
2.5
L
Scylla
LinkFR
Scylla
3
3
3
1.5
W
5
1
8
9
L
1
1
0
1
W
Cthulhu
geminii_02
Cthulhu
3
1
6
6
L
Izanami
wade666
Izanami
3
5
4
1
L
Hercules
1
3
7
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,065
Damage
72,344
78,018
Taken
57,651
56,764
Mitigated
40,403
36,960
Healing
28,743
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
Ajoulis
Anubis
11,315
980
1,013
330
7,626
3,687
803
2,073
5,553
25,000
788
W
Yu Huang
AuroraSnow
Yu Huang
13,376
745
905
300
8,558
4,049
114
3,910
4,648
21,263
1,271
L
Sylvanus
BPilmer
Sylvanus
4,579
880
4,627
4,512
16,854
15,777
0
15,106
1,748
7,613
0
W
Horus
Garner6
Horus
4,160
2,723
8,416
6,712
15,226
12,555
1,333
5,708
9,518
0
8,885
L
Scylla
LinkFR
Scylla
15,314
579
928
768
9,778
4,661
0
8,849
929
33,051
0
W
30,834
16,814
2,291
1,705
7,487
3,742
740
2,986
4,501
47,917
0
L
1,861
30
1,497
2,600
5,609
5,442
0
3,966
1,643
5,254
0
W
Cthulhu
geminii_02
Cthulhu
12,659
507
2,980
4,091
18,754
16,370
579
7,077
11,677
24,757
2,547
L
Izanami
wade666
Izanami
9,440
3,915
349
2,873
13,671
5,885
0
10,891
2,780
0
34,467
L
Hercules
6,871
572
681
18,125
32,106
24,999
0
27,160
4,946
0
19,059

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,158
Gold Earned
51,133
125
Minions Killed
160
0
Camps Cleared
0
1,065,131
Distance Traveled
1,287,571
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
9,998
769
37
3
0
207,908
0
W
Yu Huang
9,706
747
33
3
0
263,476
0
L
Sylvanus
8,176
629
5
0
0
233,843
0
W
Horus
10,002
769
19
1
0
238,169
0
L
Scylla
9,151
704
50
4
0
250,530
0
W
Vulcan
10,534
810
47
4
0
294,093
0
L
Sobek
6,674
513
0
0
0
114,699
0
W
Cthulhu
10,893
838
24
2
0
283,925
0
L
Izanami
9,266
713
53
4
0
203,250
0
L
Hercules
8,891
684
17
1
0
262,809
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role