Player Matchup

Eset
Eset
Flambointgeyboi
Eset
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
53W - 27L
1,676 Elo+
Solo
Bellona
Bellona
LordoftheDoritos
Bellona
Level 109
God Stats
10W - 6L
1,609 SR
Queue Stats
64W - 74L
1,482 Elo+
Solo
Cupid
Cupid
chakrademon
Cupid
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,820 Elo+
Solo
Team Averages
Level 111
1,536 SR
1,659 Elo+

VS

Team Averages
Level 91
1,632 SR
1,850 Elo+
Hera
Hera
LeonardoDiGANKio
Hera
Level 104
God Stats
1W - 1L
1,500 SR
Queue Stats
45W - 15L
1,953 Elo+
Party 1
Eset
Eset
PaulineHanjob
Eset
Level 26
God Stats
4W - 0L
2,110 SR
Queue Stats
25W - 7L
1,872 Elo+
Party 1
Lancelot
Lancelot
elizardbεth
Lancelot
Level 143
God Stats
1W - 1L
1,285 SR
Queue Stats
49W - 26L
1,725 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 6 / 2
7,034
703
2,494
8,599
2,998
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
3 / 3 / 1
6,870
687
8,012
10,495
8,577
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
1 / 2 / 4
6,965
697
4,020
8,791
3,050
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 0 / 7
8,276
828
11,439
5,103
2,324
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

13
0 / 2 / 10
7,266
727
3,985
7,794
6,189
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Lancelot
elizardbεth
Lancelot
13
7 / 3 / 3
8,949
895
8,892
10,393
5,355
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
31
5
Kills
11
11
Deaths
5
7
Assists
20
Player
Kills
Deaths
Assists
KDA
L
1
6
2
0.33
W
4
0
7
7.5
L
3
3
1
1.17
W
0
2
10
2.5
L
1
2
4
1.5
W
Lancelot
elizardbεth
Lancelot
7
3
3
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,526
Damage
24,316
27,885
Taken
23,290
14,625
Mitigated
13,868
5,746
Healing
4,583
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,494
84
0
703
8,599
2,998
0
5,239
3,230
24,641
0
W
11,439
1,724
0
980
5,103
2,324
631
699
4,318
37,556
1,135
L
8,012
1,108
0
1,571
10,495
8,577
0
6,058
4,088
0
18,605
W
3,985
450
296
2,147
7,794
6,189
109
994
6,509
19,981
0
L
4,020
1,869
492
2,980
8,791
3,050
0
3,939
4,523
0
25,670
W
Lancelot
elizardbεth
Lancelot
8,892
1,312
0
1,160
10,393
5,355
0
819
9,334
0
28,929

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,869
Gold Earned
24,491
116
Minions Killed
143
0
Camps Cleared
0
501,771
Distance Traveled
611,417
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Eset
7,034
703
58
6
0
153,887
0
W
Hera
8,276
828
71
7
0
199,538
0
L
Bellona
6,870
687
18
2
0
186,143
2
W
Eset
7,266
727
30
3
0
181,505
0
L
Cupid
6,965
697
40
4
0
161,741
0
W
Lancelot
8,949
895
42
4
0
230,374
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role