Player Matchup

Aphrodite
Aphrodite
 
Aphrodite
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Surtr
Surtr
Noise_Mortadella
Surtr
Level 64
God Stats
13W - 11L
1,310 SR
Queue Stats
58W - 55L
1,404 Elo+
Solo
Danzaburou
Danzaburou
OATicct
Danzaburou
Level 29
God Stats
4W - 0L
1,884 SR
Queue Stats
18W - 20L
1,438 Elo+
Party 1
Merlin
Merlin
bubboo
Merlin
Level 58
God Stats
6W - 4L
1,379 SR
Queue Stats
105W - 112L
1,430 Elo+
Party 1
Nemesis
Nemesis
shanerive
Nemesis
Level 66
God Stats
11W - 9L
1,453 SR
Queue Stats
131W - 135L
1,445 Elo+
Solo
Team Averages
Level 49
1,505 SR
1,443 Elo+

VS

Team Averages
Level 58
1,444 SR
1,435 Elo+
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
 
Bacchus
Level 36
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Danzaburou
Danzaburou
Tim_Sashimi
Danzaburou
Level 29
God Stats
6W - 10L
1,008 SR
Queue Stats
70W - 103L
1,251 Elo+
Party 2
Cu Chulainn
Cu Chulainn
brian150817
Cu Chulainn
Level 52
God Stats
1W - 3L
1,710 SR
Queue Stats
101W - 104L
1,377 Elo+
Solo
Serqet
Serqet
sai1930
Serqet
Level 108
God Stats
3W - 1L
1,500 SR
Queue Stats
94W - 90L
1,545 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
 
Aphrodite
7
0 / 2 / 0
4,714
589
1,472
4,844
3,017
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

9
2 / 0 / 0
5,732
717
2,420
2,457
1,515
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Danzaburou
OATicct
Danzaburou
7
0 / 1 / 0
4,389
549
4,166
4,453
1,619
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Merlin
bubboo
Merlin
9
2 / 0 / 0
5,412
677
1,963
3,714
1,204
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Nemesis
shanerive
Nemesis
10
0 / 2 / 1
4,824
603
1,383
8,106
3,073
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
9
1 / 1 / 0
5,111
639
2,186
3,346
1,516
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Bacchus
 
Bacchus
6
1 / 1 / 0
4,300
538
2,191
6,338
5,469
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Danzaburou
Tim_Sashimi
Danzaburou
7
1 / 1 / 2
4,311
539
2,853
4,213
1,418
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cu Chulainn
brian150817
Cu Chulainn
2
0 / 1 / 0
3,300
413
284
1,758
638
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Serqet
sai1930
Serqet
10
2 / 0 / 2
5,181
648
2,481
5,620
2,051
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
9
4
Kills
5
5
Deaths
4
1
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Aphrodite
 
Aphrodite
0
2
0
0
L
Baron Samedi
 
Baron Samedi
1
1
0
1
L
Bacchus
 
Bacchus
1
1
0
1
W
2
0
0
2
W
Danzaburou
OATicct
Danzaburou
0
1
0
0
L
Danzaburou
Tim_Sashimi
Danzaburou
1
1
2
2
L
Cu Chulainn
brian150817
Cu Chulainn
0
1
0
0
W
Merlin
bubboo
Merlin
2
0
0
2
L
Serqet
sai1930
Serqet
2
0
2
3
W
Nemesis
shanerive
Nemesis
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,404
Damage
9,995
23,574
Taken
21,275
10,428
Mitigated
11,092
7,647
Healing
6,988
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Aphrodite
 
Aphrodite
1,472
197
1,143
2,192
4,844
3,017
330
675
4,169
11,481
0
L
Baron Samedi
 
Baron Samedi
2,186
193
0
880
3,346
1,516
0
1,320
2,026
29,487
1,750
L
Bacchus
 
Bacchus
2,191
281
0
1,119
6,338
5,469
0
1,024
5,314
9,986
0
W
2,420
804
0
678
2,457
1,515
42
275
2,182
762
27,231
W
Danzaburou
OATicct
Danzaburou
4,166
1,850
0
1,444
4,453
1,619
604
1,213
3,110
0
24,250
L
Danzaburou
Tim_Sashimi
Danzaburou
2,853
1,276
0
1,460
4,213
1,418
0
621
3,508
0
23,453
L
Cu Chulainn
brian150817
Cu Chulainn
284
0
0
391
1,758
638
0
26
1,631
0
3,867
W
Merlin
bubboo
Merlin
1,963
78
0
1,200
3,714
1,204
0
1,831
1,883
30,905
639
L
Serqet
sai1930
Serqet
2,481
808
0
3,138
5,620
2,051
0
450
5,131
0
34,241
W
Nemesis
shanerive
Nemesis
1,383
860
0
990
8,106
3,073
0
383
7,723
0
35,118

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,071
Gold Earned
22,203
231
Minions Killed
180
0
Camps Cleared
0
826,263
Distance Traveled
699,265
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Aphrodite
4,714
589
23
3
0
161,370
0
L
Baron Samedi
5,111
639
48
6
0
150,354
0
L
Bacchus
4,300
538
13
2
0
167,524
0
W
Surtr
5,732
717
41
5
0
165,211
0
W
Danzaburou
4,389
549
35
4
0
154,372
1
L
Danzaburou
4,311
539
40
5
0
148,876
1
L
Cu Chulainn
3,300
413
10
1
0
37,289
0
W
Merlin
5,412
677
70
9
0
166,601
1
L
Serqet
5,181
648
69
9
0
195,222
0
W
Nemesis
4,824
603
62
8
0
178,709
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role