Player Matchup

Ymir
Ymir
JoelDaAzzhole
Ymir
Level 275
God Stats
6W - 4L
1,812 SR
Queue Stats
1,121W - 651L
1,841 Elo+
Party 2
Bastet
Bastet
Railer
Bastet
Level 143
God Stats
4W - 0L
1,703 SR
Queue Stats
28W - 20L
1,769 Elo+
Party 2
Baron Samedi
Baron Samedi
YRNBAS
Baron Samedi
Level 67
God Stats
1W - 2L
1,280 SR
Queue Stats
14W - 25L
1,704 Elo+
Solo
Team Averages
Level 162
1,598 SR
1,771 Elo+

VS

Team Averages
Level 124
1,377 SR
1,470 Elo+
Mulan
Mulan
 
Mulan
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Skadi
Skadi
Cogiatus
Skadi
Level 150
God Stats
4W - 7L
1,297 SR
Queue Stats
233W - 273L
1,506 Elo+
Party 1
Nu Wa
Nu Wa
Ettawilague
Nu Wa
Level 66
God Stats
1W - 4L
1,334 SR
Queue Stats
19W - 27L
1,405 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
7 / 1 / 12
9,118
912
8,976
12,444
11,047
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bastet
Railer
Bastet
14
7 / 0 / 13
8,998
900
14,750
7,137
3,764
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Baron Samedi
YRNBAS
Baron Samedi
14
7 / 0 / 11
8,908
891
8,958
6,447
4,549
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
12
1 / 7 / 0
7,152
715
4,781
15,362
13,755
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Skadi
Cogiatus
Skadi
10
0 / 6 / 0
6,076
608
4,960
11,848
3,736
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
0 / 8 / 1
6,094
609
3,438
9,590
2,511
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
2
21
Kills
1
1
Deaths
21
36
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Mulan
 
Mulan
1
7
0
0.14
L
Skadi
Cogiatus
Skadi
0
6
0
0
L
0
8
1
0.06
W
7
1
12
13
W
Bastet
Railer
Bastet
7
0
13
13.5
W
Baron Samedi
YRNBAS
Baron Samedi
7
0
11
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,684
Damage
13,179
26,028
Taken
36,800
19,360
Mitigated
20,002
8,843
Healing
3,531
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mulan
 
Mulan
4,781
861
0
2,717
15,362
13,755
0
8,350
6,518
1,048
22,601
L
Skadi
Cogiatus
Skadi
4,960
1,922
0
814
11,848
3,736
30
5,313
6,213
0
18,658
L
3,438
1,229
0
0
9,590
2,511
0
2,797
6,438
10,281
0
W
8,976
2,646
0
2,069
12,444
11,047
188
2,029
10,415
24,383
5,165
W
Bastet
Railer
Bastet
14,750
4,176
0
2,819
7,137
3,764
1,517
855
5,794
0
32,432
W
Baron Samedi
YRNBAS
Baron Samedi
8,958
923
1,040
2,915
6,447
4,549
503
1,344
5,103
39,041
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,024
Gold Earned
19,322
144
Minions Killed
88
0
Camps Cleared
0
574,481
Distance Traveled
377,923
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
7,152
715
43
4
0
118,369
0
L
Skadi
6,076
608
30
3
0
130,577
0
L
Nu Wa
6,094
609
15
2
0
128,977
0
W
Ymir
9,118
912
42
4
0
174,062
0
W
Bastet
8,998
900
53
5
0
218,791
0
W
Baron Samedi
8,908
891
49
5
0
181,628
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role