Player Matchup

Guan Yu
Guan Yu
Besito_Cuhh
Guan Yu
Level 118
God Stats
3W - 1L
1,500 SR
Queue Stats
132W - 135L
1,595 Elo+
Party 1
Khepri
Khepri
Patches-_12
Khepri
Level 127
God Stats
4W - 3L
1,482 SR
Queue Stats
149W - 136L
1,537 Elo+
Party 1
Kuzenbo
Kuzenbo
TwinGunz_
Kuzenbo
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
104W - 90L
1,577 Elo+
Party 1
Raijin
Raijin
Xxwolfdude11xX
Raijin
Level 91
God Stats
1W - 0L
1,500 SR
Queue Stats
37W - 30L
1,643 Elo+
Party 1
Sun Wukong
Sun Wukong
iDROPBODIES_17
Sun Wukong
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 24L
1,587 Elo+
Party 1
Team Averages
Level 101
1,496 SR
1,587 Elo+

VS

Team Averages
Level 66
1,543 SR
1,453 Elo+
Sobek
Sobek
Deased
Sobek
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,500 Elo+
Party 2
Lancelot
Lancelot
Dig Dose
Lancelot
Level 97
God Stats
0W - 1L
1,500 SR
Queue Stats
62W - 71L
1,518 Elo+
Party 2
Charybdis
Charybdis
OverratedAi
Charybdis
Level 136
God Stats
1W - 3L
1,715 SR
Queue Stats
104W - 101L
1,493 Elo+
Solo
Charon
Charon
PANSBERGLER
Charon
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,500 Elo+
Party 2
Ix Chel
Ix Chel
TheGamerSergio
Ix Chel
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 32L
1,253 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Besito_Cuhh
Guan Yu
16
2 / 1 / 23
10,048
837
4,167
15,320
15,163
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Khepri
18
6 / 1 / 19
10,029
836
5,484
11,556
17,462
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Kuzenbo
TwinGunz_
Kuzenbo
16
5 / 2 / 23
9,982
832
11,757
19,616
26,035
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Talisman

Talisman

+75
Health
+15
Magical Protection

19
13 / 2 / 12
11,600
967
25,508
13,231
8,406
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Sun Wukong
iDROPBODIES_17
Sun Wukong
17
5 / 2 / 20
10,271
856
15,885
18,319
24,203
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Deased
Sobek
14
1 / 7 / 5
9,049
754
6,563
18,343
24,649
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Lancelot
Dig Dose
Lancelot
15
0 / 4 / 5
8,008
667
7,611
14,263
12,955
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Charybdis
OverratedAi
Charybdis
15
1 / 6 / 3
8,372
698
11,261
11,294
4,680
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Charon
16
2 / 5 / 4
9,293
774
10,490
12,490
9,230
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Magi's Revenge

Magi's Revenge

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.

14
3 / 9 / 0
8,831
736
11,984
13,832
5,265
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

128
Kill Participation
24
31
Kills
7
8
Deaths
31
97
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
Besito_Cuhh
Guan Yu
2
1
23
13.5
L
Sobek
Deased
Sobek
1
7
5
0.5
L
Lancelot
Dig Dose
Lancelot
0
4
5
0.63
L
Charybdis
OverratedAi
Charybdis
1
6
3
0.42
L
Charon
2
5
4
0.8
W
Khepri
6
1
19
15.5
L
3
9
0
0.33
W
Kuzenbo
TwinGunz_
Kuzenbo
5
2
23
8.25
W
13
2
12
9.5
W
Sun Wukong
iDROPBODIES_17
Sun Wukong
5
2
20
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,801
Damage
47,909
78,042
Taken
70,222
91,269
Mitigated
56,779
38,613
Healing
9,050
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
Besito_Cuhh
Guan Yu
4,167
541
14,312
8,433
15,320
15,163
877
5,087
10,233
0
5,979
L
Sobek
Deased
Sobek
6,563
1,085
302
2,348
18,343
24,649
0
10,817
6,527
12,485
0
L
Lancelot
Dig Dose
Lancelot
7,611
949
1,060
1,733
14,263
12,955
0
7,898
5,965
0
18,090
L
Charybdis
OverratedAi
Charybdis
11,261
6,239
309
649
11,294
4,680
0
6,720
4,236
0
23,831
L
Charon
10,490
2,052
26
425
12,490
9,230
333
6,942
5,181
29,672
0
W
Khepri
5,484
561
1,886
995
11,556
17,462
980
3,536
8,020
9,219
0
L
11,984
1,653
1,241
957
13,832
5,265
82
7,737
5,438
27,764
0
W
Kuzenbo
TwinGunz_
Kuzenbo
11,757
2,859
1,645
3,231
19,616
26,035
1,012
8,479
11,137
16,942
839
W
25,508
2,630
1,064
2,007
13,231
8,406
1,887
4,408
8,823
53,523
2,400
W
Sun Wukong
iDROPBODIES_17
Sun Wukong
15,885
2,046
1,713
3,327
18,319
24,203
1,794
7,527
10,792
0
30,828

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,930
Gold Earned
43,553
143
Minions Killed
131
0
Camps Cleared
0
1,277,855
Distance Traveled
1,053,005
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
10,048
837
8
1
0
290,060
0
L
Sobek
9,049
754
6
1
0
212,507
0
L
Lancelot
8,008
667
11
1
0
257,538
0
L
Charybdis
8,372
698
41
3
0
186,134
0
L
Charon
9,293
774
43
4
0
205,609
0
W
Khepri
10,029
836
14
1
0
250,225
0
L
Ix Chel
8,831
736
30
3
0
191,217
0
W
Kuzenbo
9,982
832
16
1
0
259,491
0
W
Raijin
11,600
967
70
6
0
218,134
0
W
Sun Wukong
10,271
856
35
3
0
259,945
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role