Player Matchup

Odin
Odin
Gold III
Aqua_Sprites
Odin
Gold III
Level 146
God Stats
24W - 14L
1,569 SR
Queue Stats
386W - 395L
1,513 MMR
Solo
Yemoja
Yemoja
Gold IV
Wepternestop
Yemoja
Gold IV
Level 144
God Stats
0W - 3L
1,209 SR
Queue Stats
89W - 99L
1,510 MMR
Party 2
Susano
Susano
Silver II
XxMorinbitsxX
Susano
Silver II
Level 128
God Stats
1W - 1L
1,500 SR
Queue Stats
40W - 37L
1,543 MMR
Party 1
Kukulkan
Kukulkan
Silver III
pandatime95
Kukulkan
Silver III
Level 163
God Stats
5W - 3L
1,297 SR
Queue Stats
18W - 12L
1,499 MMR
Party 1
Hou Yi
Hou Yi
Gold IV
solderementalist
Hou Yi
Gold IV
Level 181
God Stats
4W - 4L
1,855 SR
Queue Stats
90W - 101L
1,510 MMR
Party 2
Team Averages
Gold V
Gold V
Average Tier
Level 152
1,486 SR
1,515 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 102
1,550 SR
1,516 MMR
Ishtar
Ishtar
Silver II
Brokizoide
Ishtar
Silver II
Level 151
God Stats
8W - 4L
1,500 SR
Queue Stats
73W - 61L
1,485 MMR
Party 3
Awilix
Awilix
Silver I
CharlysDad
Awilix
Silver I
Level 45
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 5L
1,546 MMR
Party 3
Hercules
Hercules
Platinum V
GodBleach
Hercules
Platinum V
Level 158
God Stats
61W - 51L
1,538 SR
Queue Stats
145W - 141L
1,520 MMR
Solo
Gilgamesh
Gilgamesh
Bronze III
MisterMaquina
Gilgamesh
Bronze III
Level 31
God Stats
2W - 1L
1,500 SR
Queue Stats
48W - 45L
1,508 MMR
Solo
Scylla
Scylla
Gold III
scaclet
Scylla
Gold III
Level 125
God Stats
5W - 3L
1,712 SR
Queue Stats
206W - 216L
1,520 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 1 / 0
7,488
535
9,855
15,790
16,913
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Yemoja
9
0 / 4 / 1
6,139
439
2,762
15,205
9,646
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

12
1 / 4 / 1
6,575
470
6,998
16,753
7,235
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Kukulkan
pandatime95
Kukulkan
13
0 / 2 / 0
7,262
519
2,920
6,054
2,624
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

10
0 / 5 / 1
6,017
430
2,229
11,207
3,488
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bans
Baba YagaBake KujiraThanatos

VS

Bans
Maman BrigitteFafnirChernobog
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
Brokizoide
Ishtar
15
2 / 0 / 3
8,892
635
9,005
6,428
2,734
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Awilix
CharlysDad
Awilix
14
2 / 0 / 6
7,894
564
9,356
9,826
4,279
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Hercules
GodBleach
Hercules
14
11 / 1 / 2
8,499
607
15,900
11,961
8,985
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gilgamesh
MisterMaquina
Gilgamesh
15
1 / 2 / 3
8,822
630
9,146
16,530
16,499
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Scylla
scaclet
Scylla
15
0 / 0 / 3
8,735
624
4,283
5,984
2,310
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
33
3
Kills
16
16
Deaths
3
3
Assists
17
Player
Kills
Deaths
Assists
KDA
L
2
1
0
2
W
Ishtar
Brokizoide
Ishtar
2
0
3
3.5
W
Awilix
CharlysDad
Awilix
2
0
6
5
W
Hercules
GodBleach
Hercules
11
1
2
12
W
Gilgamesh
MisterMaquina
Gilgamesh
1
2
3
1.25
L
Yemoja
0
4
1
0.13
L
1
4
1
0.38
L
Kukulkan
pandatime95
Kukulkan
0
2
0
0
W
Scylla
scaclet
Scylla
0
0
3
1.5
L
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,764
Damage
47,690
65,009
Taken
50,729
39,906
Mitigated
34,807
16,516
Healing
13,153
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,855
1,789
0
3,722
15,790
16,913
0
1,225
14,518
1,262
51,647
W
Ishtar
Brokizoide
Ishtar
9,005
5,783
0
3,672
6,428
2,734
533
1,199
5,229
0
83,223
W
Awilix
CharlysDad
Awilix
9,356
4,074
0
780
9,826
4,279
0
1,470
8,309
0
64,691
W
Hercules
GodBleach
Hercules
15,900
7,239
0
3,346
11,961
8,985
0
1,771
10,142
4,722
40,129
W
Gilgamesh
MisterMaquina
Gilgamesh
9,146
2,069
0
2,977
16,530
16,499
252
653
14,904
0
73,386
L
Yemoja
2,762
855
599
4,899
15,205
9,646
0
568
14,270
15,565
0
L
6,998
1,887
0
5,442
16,753
7,235
0
517
15,843
0
58,258
L
Kukulkan
pandatime95
Kukulkan
2,920
177
0
265
6,054
2,624
0
2,805
3,200
62,089
0
W
Scylla
scaclet
Scylla
4,283
482
0
2,378
5,984
2,310
0
2,267
3,528
77,548
1,957
L
2,229
1,073
0
1,589
11,207
3,488
0
28
10,944
0
37,258

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,481
Gold Earned
42,842
393
Minions Killed
539
0
Camps Cleared
0
1,439,923
Distance Traveled
1,525,310
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
7,488
535
95
7
0
286,507
0
W
Ishtar
8,892
635
135
10
0
292,018
2
W
Awilix
7,894
564
104
7
0
375,870
1
W
Hercules
8,499
607
47
3
0
308,761
2
W
Gilgamesh
8,822
630
112
8
0
256,509
1
L
Yemoja
6,139
439
19
1
0
283,583
1
L
Susano
6,575
470
88
6
0
310,229
1
L
Kukulkan
7,262
519
122
9
0
304,686
7
W
Scylla
8,735
624
141
10
0
292,152
4
L
Hou Yi
6,017
430
69
5
0
254,918
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role