Player Matchup

Loki
Loki
 
Loki
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hera
Hera
AugustusMars
Hera
Level 119
God Stats
82W - 53L
1,734 SR
Queue Stats
208W - 179L
1,818 Elo+
Party 1
Chiron
Chiron
ELCyberBlaze
Chiron
Level 111
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 21L
1,630 Elo+
Solo
Mulan
Mulan
Gamer_Tsuma
Mulan
Level 81
God Stats
66W - 62L
1,823 SR
Queue Stats
129W - 115L
1,697 Elo+
Party 1
Guan Yu
Guan Yu
Promachos390
Guan Yu
Level 125
God Stats
1W - 2L
1,500 SR
Queue Stats
331W - 287L
1,818 Elo+
Party 1
Team Averages
Level 109
1,611 SR
1,693 Elo+

VS

Team Averages
Level 138
1,624 SR
1,565 Elo+
Rama
Rama
ALASKANriddle
Rama
Level 154
God Stats
1W - 4L
1,727 SR
Queue Stats
58W - 47L
1,528 Elo+
Solo
Shiva
Shiva
BLISTERYGUNSLAY
Shiva
Level 128
God Stats
2W - 1L
1,792 SR
Queue Stats
111W - 100L
1,600 Elo+
Party 2
Ymir
Ymir
EPICKILLER258
Ymir
Level 119
God Stats
4W - 3L
1,644 SR
Queue Stats
240W - 219L
1,517 Elo+
Party 2
Janus
Janus
H4LO ASSASSIN1
Janus
Level 131
God Stats
0W - 2L
1,500 SR
Queue Stats
142W - 124L
1,585 Elo+
Party 2
Tyr
Tyr
JackTheWez
Tyr
Level 158
God Stats
16W - 18L
1,459 SR
Queue Stats
131W - 112L
1,597 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
11
3 / 0 / 6
5,991
545
5,068
7,391
2,638
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

12
2 / 1 / 5
6,489
590
6,362
5,804
2,241
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chiron
12
3 / 2 / 3
6,787
617
6,422
8,274
3,094
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

11
1 / 1 / 3
6,664
606
5,937
9,146
5,817
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Guan Yu
Promachos390
Guan Yu
11
3 / 0 / 6
6,748
613
7,043
8,573
4,784
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 4 / 1
6,893
627
6,311
9,186
3,221
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

11
1 / 0 / 0
6,678
607
4,804
9,432
7,863
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
0 / 3 / 3
5,784
526
4,466
10,485
7,581
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
0 / 2 / 0
5,754
523
2,367
6,209
2,058
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

11
2 / 3 / 1
5,795
527
4,303
10,141
5,432
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
9
12
Kills
4
4
Deaths
12
23
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Loki
 
Loki
3
0
6
6
L
1
4
1
0.38
W
2
1
5
4.5
L
1
0
0
1
W
Chiron
3
2
3
2.25
L
0
3
3
0.5
W
1
1
3
2.5
L
0
2
0
0
L
2
3
1
0.83
W
Guan Yu
Promachos390
Guan Yu
3
0
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,832
Damage
22,251
39,188
Taken
45,453
18,574
Mitigated
26,155
17,612
Healing
10,873
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Loki
 
Loki
5,068
1,161
0
4,583
7,391
2,638
0
1,281
6,035
0
42,372
L
6,311
5,635
0
1,234
9,186
3,221
0
608
8,578
0
52,890
W
6,362
2,123
0
1,947
5,804
2,241
0
1,823
3,972
50,535
0
L
4,804
1,088
165
2,838
9,432
7,863
0
0
8,850
0
49,785
W
Chiron
6,422
2,891
208
2,077
8,274
3,094
0
1,147
7,127
0
49,252
L
4,466
906
0
1,518
10,485
7,581
0
1,820
8,580
20,039
2,725
W
5,937
1,065
0
4,788
9,146
5,817
0
287
8,125
0
53,046
L
2,367
138
0
400
6,209
2,058
0
1,219
4,990
47,527
690
L
4,303
310
0
4,718
10,141
5,432
0
2,715
7,385
0
43,986
W
Guan Yu
Promachos390
Guan Yu
7,043
1,985
851
3,158
8,573
4,784
0
1,625
6,948
0
29,429

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,679
Gold Earned
30,904
349
Minions Killed
392
0
Camps Cleared
0
1,240,274
Distance Traveled
1,182,904
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
5,991
545
68
6
0
299,371
0
L
Rama
6,893
627
107
10
0
205,699
0
W
Hera
6,489
590
85
8
0
223,766
3
L
Shiva
6,678
607
99
9
0
252,092
4
W
Chiron
6,787
617
83
8
0
233,924
0
L
Ymir
5,784
526
28
3
0
230,639
3
W
Mulan
6,664
606
93
8
0
216,556
0
L
Janus
5,754
523
92
8
0
243,381
0
L
Tyr
5,795
527
66
6
0
251,093
0
W
Guan Yu
6,748
613
20
2
0
266,657
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role