Player Matchup

Hachiman
Hachiman
Izarab
Hachiman
Level 24
God Stats
2W - 5L
1,432 SR
Queue Stats
6W - 6L
1,593 Elo+
Party 3
Bellona
Bellona
MEpriest
Bellona
Level 20
God Stats
3W - 1L
1,470 SR
Queue Stats
4W - 5L
1,621 Elo+
Party 3
Thanatos
Thanatos
frowsty863torch
Thanatos
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,257 Elo+
Party 2
Sylvanus
Sylvanus
mingo101
Sylvanus
Level 66
God Stats
4W - 4L
1,614 SR
Queue Stats
6W - 7L
1,552 Elo+
Party 3
Thor
Thor
pinhol388
Thor
Level 55
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,257 Elo+
Party 2
Team Averages
Level 34
1,503 SR
1,456 Elo+

VS

Team Averages
Level 45
1,550 SR
1,451 Elo+
Thor
Thor
 
Thor
Level 57
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bacchus
Bacchus
Scoobypls
Bacchus
Level 16
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 5L
1,353 Elo+
Party 1
Anubis
Anubis
Shuffzz
Anubis
Level 43
God Stats
9W - 6L
1,668 SR
Queue Stats
78W - 75L
1,445 Elo+
Party 1
Charybdis
Charybdis
YaBoiSarge_12
Charybdis
Level 61
God Stats
22W - 12L
1,532 SR
Queue Stats
265W - 224L
1,493 Elo+
Party 1
Surtr
Surtr
Zeta9Dar2
Surtr
Level 47
God Stats
333W - 297L
1,550 SR
Queue Stats
359W - 338L
1,462 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Izarab
Hachiman
11
0 / 1 / 0
6,607
413
7,580
10,476
4,217
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Bellona
MEpriest
Bellona
14
0 / 1 / 0
8,547
534
7,007
14,486
19,155
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thanatos
9
0 / 9 / 0
6,012
376
1,502
10,044
2,958
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sylvanus
mingo101
Sylvanus
10
0 / 2 / 0
7,033
440
3,849
12,858
10,218
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Thor
7
0 / 11 / 1
5,532
346
1,194
12,459
2,860
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
15
6 / 1 / 5
9,100
569
7,166
12,769
6,658
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bacchus
Scoobypls
Bacchus
14
1 / 0 / 3
8,604
538
4,431
14,816
19,939
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Anubis
Shuffzz
Anubis
15
13 / 0 / 7
10,094
631
14,260
5,681
2,899
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Charybdis
YaBoiSarge_12
Charybdis
15
1 / 0 / 3
8,401
525
9,455
7,380
3,270
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Surtr
Zeta9Dar2
Surtr
16
3 / 0 / 2
9,760
610
8,230
9,704
5,313
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
44
0
Kills
24
24
Deaths
1
1
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Thor
 
Thor
6
1
5
8.5
L
Hachiman
Izarab
Hachiman
0
1
0
0
L
Bellona
MEpriest
Bellona
0
1
0
0
W
Bacchus
Scoobypls
Bacchus
1
0
3
2.5
W
Anubis
Shuffzz
Anubis
13
0
7
16.5
W
Charybdis
YaBoiSarge_12
Charybdis
1
0
3
2.5
W
Surtr
Zeta9Dar2
Surtr
3
0
2
4
L
Thanatos
0
9
0
0
L
Sylvanus
mingo101
Sylvanus
0
2
0
0
L
Thor
0
11
1
0.05

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,132
Damage
43,542
60,323
Taken
50,350
39,408
Mitigated
38,079
16,581
Healing
15,122
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
 
Thor
7,166
2,293
0
1,398
12,769
6,658
751
622
12,147
0
81,380
L
Hachiman
Izarab
Hachiman
7,580
5,249
0
2,470
10,476
4,217
0
2,881
7,595
0
51,477
L
Bellona
MEpriest
Bellona
7,007
1,677
0
5,465
14,486
19,155
0
692
13,794
0
73,008
W
Bacchus
Scoobypls
Bacchus
4,431
838
0
2,686
14,816
19,939
257
2,446
12,370
14,462
1,561
W
Anubis
Shuffzz
Anubis
14,260
1,680
150
3,463
5,681
2,899
516
298
5,383
63,842
3,364
W
Charybdis
YaBoiSarge_12
Charybdis
9,455
4,228
0
2,910
7,380
3,270
330
1,208
6,172
0
103,428
W
Surtr
Zeta9Dar2
Surtr
8,230
3,728
0
4,515
9,704
5,313
1,181
0
9,704
1,380
74,718
L
Thanatos
1,502
313
0
1,968
10,044
2,958
0
5,411
4,633
0
19,754
L
Sylvanus
mingo101
Sylvanus
3,849
1,409
2,937
3,741
12,858
10,218
0
4,179
8,679
18,190
0
L
Thor
1,194
194
0
0
12,459
2,860
0
5,682
6,777
0
8,158

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,731
Gold Earned
45,959
295
Minions Killed
513
0
Camps Cleared
0
1,441,036
Distance Traveled
1,613,335
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
9,100
569
114
7
0
350,146
0
L
Hachiman
6,607
413
101
6
0
286,628
0
L
Bellona
8,547
534
136
9
0
285,621
1
W
Bacchus
8,604
538
21
1
0
331,321
0
W
Anubis
10,094
631
100
6
0
317,051
0
W
Charybdis
8,401
525
152
10
0
304,246
0
W
Surtr
9,760
610
126
8
0
310,571
0
L
Thanatos
6,012
376
36
2
0
263,326
0
L
Sylvanus
7,033
440
17
1
0
309,001
3
L
Thor
5,532
346
5
0
0
296,460
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role