Player Matchup

Poseidon
Poseidon
Mari 4PF
Poseidon
Level 118
God Stats
0W - 3L
1,281 SR
Queue Stats
12W - 12L
1,282 Elo+
Party 2
Surtr
Surtr
Mxstermndjay
Surtr
Level 84
God Stats
0W - 6L
1,281 SR
Queue Stats
42W - 42L
1,282 Elo+
Party 2
He Bo
He Bo
Spusten
He Bo
Level 115
God Stats
0W - 2L
1,500 SR
Queue Stats
18W - 21L
1,282 Elo+
Party 2
Charon
Charon
reaprrsgrave
Charon
Level 42
God Stats
0W - 3L
1,281 SR
Queue Stats
0W - 5L
1,282 Elo+
Party 2
Ishtar
Ishtar
sleepysanrio
Ishtar
Level 3
God Stats
0W - 4L
1,281 SR
Queue Stats
0W - 4L
1,282 Elo+
Party 2
Team Averages
Level 72
1,325 SR
1,282 Elo+

VS

Team Averages
Level 99
1,513 SR
1,494 Elo+
Cu Chulainn
Cu Chulainn
 
Cu Chulainn
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
 
Neith
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Atlas
Atlas
SDS Gravy
Atlas
Level 47
God Stats
35W - 36L
1,520 SR
Queue Stats
62W - 68L
1,472 Elo+
Party 1
Sol
Sol
Sevarog64
Sol
Level 129
God Stats
5W - 3L
1,544 SR
Queue Stats
18W - 14L
1,573 Elo+
Solo
Fenrir
Fenrir
aVeRaGe42joe
Fenrir
Level 96
God Stats
2W - 1L
1,500 SR
Queue Stats
65W - 73L
1,426 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
Mari 4PF
Poseidon
10
1 / 5 / 0
5,527
461
4,120
10,551
3,515
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
1 / 3 / 0
5,574
465
3,701
14,609
13,962
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

He Bo
Spusten
He Bo
12
0 / 3 / 1
6,339
528
4,124
7,394
2,524
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charon
8
0 / 2 / 0
5,534
461
2,285
6,129
4,634
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Breastplate

Breastplate

+20
Physical Protection

Ishtar
8
0 / 5 / 0
5,095
425
1,883
6,813
2,167
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
 
Cu Chulainn
14
4 / 1 / 0
8,560
713
10,353
9,156
8,400
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Neith
 
Neith
15
6 / 0 / 5
8,261
688
6,867
3,815
1,574
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mace

Mace

+10
Physical Power

Atlas
SDS Gravy
Atlas
13
4 / 0 / 5
7,965
664
4,441
6,922
4,814
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Breastplate

Breastplate

+20
Physical Protection

13
1 / 1 / 3
7,756
646
4,182
6,241
2,135
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
13
2 / 0 / 2
7,013
584
3,390
7,986
4,010
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
32
2
Kills
17
18
Deaths
2
1
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Cu Chulainn
 
Cu Chulainn
4
1
0
4
W
Neith
 
Neith
6
0
5
8.5
L
Poseidon
Mari 4PF
Poseidon
1
5
0
0.2
L
1
3
0
0.33
W
Atlas
SDS Gravy
Atlas
4
0
5
6.5
W
1
1
3
2.5
L
He Bo
Spusten
He Bo
0
3
1
0.17
W
Fenrir
2
0
2
3
L
Charon
0
2
0
0
L
Ishtar
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,113
Damage
29,233
45,496
Taken
34,120
26,802
Mitigated
20,933
8,263
Healing
8,287
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cu Chulainn
 
Cu Chulainn
10,353
2,139
0
1,076
9,156
8,400
13
1,162
7,994
1,615
74,623
W
Neith
 
Neith
6,867
2,299
0
1,352
3,815
1,574
334
1,025
2,790
0
76,204
L
Poseidon
Mari 4PF
Poseidon
4,120
872
0
2,192
10,551
3,515
0
1,743
8,808
38,542
0
L
3,701
1,540
0
3,614
14,609
13,962
0
318
14,291
581
32,186
W
Atlas
SDS Gravy
Atlas
4,441
1,821
0
1,234
6,922
4,814
82
2,464
4,458
24,500
409
W
4,182
1,174
0
1,778
6,241
2,135
768
4,493
1,748
49,360
1,283
L
He Bo
Spusten
He Bo
4,124
129
0
1,240
7,394
2,524
0
3,074
4,320
48,942
0
W
Fenrir
3,390
924
0
2,847
7,986
4,010
0
1,685
6,301
0
55,164
L
Charon
2,285
594
0
1,217
6,129
4,634
0
1,676
4,453
16,462
0
L
Ishtar
1,883
1,521
0
0
6,813
2,167
0
2,198
4,615
0
21,941

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,069
Gold Earned
39,555
259
Minions Killed
466
0
Camps Cleared
0
1,151,172
Distance Traveled
1,224,915
8
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cu Chulainn
8,560
713
120
10
0
224,809
0
W
Neith
8,261
688
130
11
0
232,481
0
L
Poseidon
5,527
461
59
5
0
264,380
0
L
Surtr
5,574
465
46
4
0
208,657
4
W
Atlas
7,965
664
34
3
0
246,128
0
W
Sol
7,756
646
92
8
0
234,393
1
L
He Bo
6,339
528
92
8
0
236,898
1
W
Fenrir
7,013
584
90
8
0
287,104
0
L
Charon
5,534
461
18
2
0
224,309
3
L
Ishtar
5,095
425
44
4
0
216,928
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role