Player Matchup

Vamana
Vamana
Kpirone14
Vamana
Level 117
God Stats
0W - 1L
1,500 SR
Queue Stats
59W - 78L
1,471 Elo+
Party 2
Kukulkan
Kukulkan
Myth1c Emp1re
Kukulkan
Level 113
God Stats
17W - 20L
1,661 SR
Queue Stats
33W - 48L
1,506 Elo+
Party 2
Danzaburou
Danzaburou
Myth1c R1pTid3
Danzaburou
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 42L
1,360 Elo+
Party 2
Nemesis
Nemesis
ScrambledMind
Nemesis
Level 124
God Stats
1W - 2L
1,729 SR
Queue Stats
19W - 14L
1,706 Elo+
Solo
Sylvanus
Sylvanus
syms404
Sylvanus
Level 160
God Stats
0W - 7L
1,294 SR
Queue Stats
82W - 99L
1,494 Elo+
Party 2
Team Averages
Level 128
1,537 SR
1,507 Elo+

VS

Team Averages
Level 110
1,529 SR
1,481 Elo+
Cerberus
Cerberus
CheechLover16
Cerberus
Level 107
God Stats
1W - 2L
1,212 SR
Queue Stats
9W - 14L
1,389 Elo+
Solo
Anhur
Anhur
DMTheory
Anhur
Level 63
God Stats
6W - 9L
1,398 SR
Queue Stats
224W - 205L
1,490 Elo+
Party 1
Arachne
Arachne
JiraiyaBøy
Arachne
Level 132
God Stats
22W - 8L
1,692 SR
Queue Stats
284W - 257L
1,523 Elo+
Party 1
Chang'e
Chang'e
TacosdeShrimp
Chang'e
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 38L
1,472 Elo+
Solo
Kuzenbo
Kuzenbo
Zelbitz
Kuzenbo
Level 122
God Stats
7W - 4L
1,842 SR
Queue Stats
73W - 79L
1,530 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
Kpirone14
Vamana
11
1 / 3 / 0
6,138
558
5,030
10,314
6,016
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Kukulkan
Myth1c Emp1re
Kukulkan
11
1 / 2 / 0
6,147
559
3,059
4,647
1,836
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
Myth1c R1pTid3
Danzaburou
9
0 / 2 / 0
5,186
471
1,593
6,191
2,106
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nemesis
11
2 / 0 / 1
5,860
533
3,225
8,328
3,039
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Sylvanus
syms404
Sylvanus
9
0 / 4 / 1
5,267
479
5,384
11,188
6,486
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
CheechLover16
Cerberus
12
3 / 1 / 0
6,872
625
7,188
10,774
7,552
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Anhur
DMTheory
Anhur
10
1 / 0 / 4
6,392
581
4,580
4,508
1,503
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Arachne
JiraiyaBøy
Arachne
11
5 / 1 / 4
6,572
597
5,717
8,829
3,247
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chang'e
10
0 / 2 / 2
5,558
505
2,470
8,264
2,945
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Kuzenbo
Zelbitz
Kuzenbo
10
2 / 0 / 5
5,374
489
5,549
6,456
6,351
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
26
4
Kills
11
11
Deaths
4
2
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Cerberus
CheechLover16
Cerberus
3
1
0
3
W
Anhur
DMTheory
Anhur
1
0
4
3
W
Arachne
JiraiyaBøy
Arachne
5
1
4
7
L
Vamana
Kpirone14
Vamana
1
3
0
0.33
L
Kukulkan
Myth1c Emp1re
Kukulkan
1
2
0
0.5
L
Danzaburou
Myth1c R1pTid3
Danzaburou
0
2
0
0
L
Nemesis
2
0
1
2.5
W
Chang'e
0
2
2
0.5
W
Kuzenbo
Zelbitz
Kuzenbo
2
0
5
4.5
L
Sylvanus
syms404
Sylvanus
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,291
Damage
25,504
40,668
Taken
38,831
19,483
Mitigated
21,598
11,099
Healing
17,497
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
CheechLover16
Cerberus
7,188
617
0
5,382
10,774
7,552
0
555
9,397
50,072
0
W
Anhur
DMTheory
Anhur
4,580
2,355
0
2,434
4,508
1,503
485
1,173
3,335
0
40,391
W
Arachne
JiraiyaBøy
Arachne
5,717
3,557
0
3,811
8,829
3,247
516
884
7,945
0
43,214
L
Vamana
Kpirone14
Vamana
5,030
1,971
0
2,738
10,314
6,016
0
6,012
4,156
0
46,290
L
Kukulkan
Myth1c Emp1re
Kukulkan
3,059
347
0
520
4,647
1,836
0
2,608
1,956
52,207
0
L
Danzaburou
Myth1c R1pTid3
Danzaburou
1,593
296
0
1,003
6,191
2,106
0
1,046
5,001
0
34,245
L
Nemesis
3,225
1,383
0
2,301
8,328
3,039
0
908
7,387
0
38,608
W
Chang'e
2,470
209
516
4,212
8,264
2,945
0
3,545
4,719
34,582
1,343
W
Kuzenbo
Zelbitz
Kuzenbo
5,549
2,436
0
1,142
6,456
6,351
0
1,993
4,463
22,617
0
L
Sylvanus
syms404
Sylvanus
5,384
1,554
1,699
2,838
11,188
6,486
0
3,643
7,084
18,645
4,293

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,598
Gold Earned
30,768
322
Minions Killed
355
0
Camps Cleared
0
1,046,049
Distance Traveled
1,045,224
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
6,872
625
130
12
0
184,195
1
W
Anhur
6,392
581
74
7
0
175,531
0
W
Arachne
6,572
597
69
6
0
250,024
0
L
Vamana
6,138
558
79
7
0
199,660
0
L
Kukulkan
6,147
559
79
7
0
196,898
0
L
Danzaburou
5,186
471
63
6
0
200,892
1
L
Nemesis
5,860
533
70
6
0
250,143
0
W
Chang'e
5,558
505
61
6
0
212,726
1
W
Kuzenbo
5,374
489
21
2
0
222,748
4
L
Sylvanus
5,267
479
31
3
0
198,456
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role