Player Matchup

Mulan
Mulan
 
Mulan
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Serqet
Serqet
I Sxren I
Serqet
Level 38
God Stats
6W - 4L
1,422 SR
Queue Stats
7W - 4L
1,500 Elo+
Party 1
Bacchus
Bacchus
Mazuie
Bacchus
Level 48
God Stats
1W - 1L
1,386 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 1
Nemesis
Nemesis
Unlovedhatred
Nemesis
Level 112
God Stats
5W - 9L
950 SR
Queue Stats
52W - 47L
1,433 Elo+
Solo
Fafnir
Fafnir
Xbox5716
Fafnir
Level 49
God Stats
13W - 19L
1,291 SR
Queue Stats
229W - 227L
1,389 Elo+
Solo
Team Averages
Level 62
1,310 SR
1,464 Elo+

VS

Team Averages
Level 90
1,393 SR
1,467 Elo+
Ganesha
Ganesha
Cexystub
Ganesha
Level 77
God Stats
8W - 8L
1,362 SR
Queue Stats
88W - 94L
1,452 Elo+
Party 2
Vamana
Vamana
CraCkaBlappa
Vamana
Level 93
God Stats
4W - 6L
1,290 SR
Queue Stats
13W - 16L
1,345 Elo+
Solo
Charybdis
Charybdis
D0VAHKIIN441
Charybdis
Level 101
God Stats
2W - 5L
1,578 SR
Queue Stats
103W - 92L
1,571 Elo+
Party 2
Cupid
Cupid
Jou3joulllx
Cupid
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
He Bo
He Bo
xSpatialx3554
He Bo
Level 49
God Stats
0W - 2L
1,233 SR
Queue Stats
8W - 7L
1,466 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
17
3 / 0 / 17
10,927
1,093
13,954
8,692
10,760
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Serqet
I Sxren I
Serqet
16
3 / 0 / 7
10,566
1,057
7,421
8,619
5,233
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Bacchus
Mazuie
Bacchus
16
4 / 1 / 10
10,158
1,016
8,704
8,719
14,469
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Nemesis
17
7 / 0 / 8
11,263
1,126
9,935
6,572
3,698
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fafnir
Xbox5716
Fafnir
17
5 / 1 / 12
11,314
1,131
13,746
12,294
13,537
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Team 1 Tickets

342

VS

Team 2 Tickets

120

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Cexystub
Ganesha
13
0 / 0 / 0
8,344
834
0
0
0
Vamana
14
0 / 4 / 1
9,097
910
6,286
14,675
12,351
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Charybdis
D0VAHKIIN441
Charybdis
14
0 / 5 / 1
9,360
936
8,114
11,174
4,302
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

14
1 / 3 / 1
9,402
940
8,093
17,928
7,259
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

14
1 / 10 / 1
9,299
930
11,618
14,081
5,350
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
6
22
Kills
2
2
Deaths
22
54
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Mulan
 
Mulan
3
0
17
11.5
L
Ganesha
Cexystub
Ganesha
0
0
0
0
L
Vamana
0
4
1
0.13
L
Charybdis
D0VAHKIIN441
Charybdis
0
5
1
0.1
W
Serqet
I Sxren I
Serqet
3
0
7
6.5
L
1
3
1
0.5
W
Bacchus
Mazuie
Bacchus
4
1
10
9
W
Nemesis
7
0
8
11
W
Fafnir
Xbox5716
Fafnir
5
1
12
11
L
1
10
1
0.15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,760
Damage
34,111
44,896
Taken
57,858
47,697
Mitigated
29,262
10,293
Healing
2,229
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mulan
 
Mulan
13,954
1,718
388
2,547
8,692
10,760
0
2,406
6,286
625
25,467
L
Ganesha
Cexystub
Ganesha
0
0
0
0
0
0
0
0
0
0
0
L
Vamana
6,286
2,342
336
503
14,675
12,351
0
3,861
9,583
0
17,291
L
Charybdis
D0VAHKIIN441
Charybdis
8,114
3,722
0
0
11,174
4,302
0
3,452
7,092
0
28,963
W
Serqet
I Sxren I
Serqet
7,421
4,917
0
1,110
8,619
5,233
0
2,010
6,609
0
29,416
L
8,093
6,044
0
1,390
17,928
7,259
0
6,818
10,399
0
19,011
W
Bacchus
Mazuie
Bacchus
8,704
1,349
106
1,589
8,719
14,469
0
2,721
5,998
12,743
0
W
Nemesis
9,935
3,693
397
956
6,572
3,698
0
1,624
4,948
0
29,329
W
Fafnir
Xbox5716
Fafnir
13,746
5,421
0
3,200
12,294
13,537
0
2,533
9,761
24,240
3,382
L
11,618
1,673
0
0
14,081
5,350
0
5,681
7,301
20,848
468

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,228
Gold Earned
45,502
182
Minions Killed
132
12
Camps Cleared
3
938,771
Distance Traveled
563,544
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
10,927
1,093
26
3
0
207,193
0
L
Ganesha
8,344
834
0
0
0
0
0
L
Vamana
9,097
910
29
3
2
158,497
0
L
Charybdis
9,360
936
52
5
0
115,097
0
W
Serqet
10,566
1,057
33
3
10
207,013
0
L
Cupid
9,402
940
26
3
0
147,928
0
W
Bacchus
10,158
1,016
19
2
0
138,549
0
W
Nemesis
11,263
1,126
67
7
2
195,490
0
W
Fafnir
11,314
1,131
37
4
0
190,526
0
L
He Bo
9,299
930
25
3
1
142,022
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role