Player Matchup

Gilgamesh
Gilgamesh
Furiouz014
Gilgamesh
Level 124
God Stats
8W - 5L
1,547 SR
Queue Stats
107W - 136L
1,399 Elo+
Party 1
Ra
Ra
HUKIsinzaza
Ra
Level 28
God Stats
8W - 14L
1,333 SR
Queue Stats
120W - 140L
1,452 Elo+
Party 1
Hercules
Hercules
Maurice Wade869
Hercules
Level 46
God Stats
1W - 4L
1,109 SR
Queue Stats
142W - 383L
1,190 Elo+
Solo
Kali
Kali
Urbaanz
Kali
Level 55
God Stats
1W - 0L
1,500 SR
Queue Stats
84W - 85L
1,542 Elo+
Party 1
Xbalanque
Xbalanque
xXbuddhaWukongXx
Xbalanque
Level 101
God Stats
26W - 26L
1,547 SR
Queue Stats
156W - 163L
1,467 Elo+
Solo
Team Averages
Level 71
1,407 SR
1,410 Elo+

VS

Team Averages
Level 82
1,510 SR
1,454 Elo+
Ix Chel
Ix Chel
 
Ix Chel
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
Merica1211
Scylla
Level 87
God Stats
4W - 6L
1,482 SR
Queue Stats
72W - 74L
1,445 Elo+
Solo
Medusa
Medusa
Santana S4ge
Medusa
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 19L
1,429 Elo+
Party 2
Odin
Odin
Underdog Truth
Odin
Level 109
God Stats
66W - 38L
1,569 SR
Queue Stats
155W - 147L
1,504 Elo+
Party 2
Thanatos
Thanatos
deathslayer1927
Thanatos
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 28L
1,392 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Furiouz014
Gilgamesh
13
1 / 2 / 0
7,282
455
5,702
16,251
13,723
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

17
5 / 0 / 1
10,021
626
6,525
5,030
2,152
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hercules
11
0 / 10 / 0
6,593
412
1,298
15,972
6,934
Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Kali
Urbaanz
Kali
14
3 / 1 / 3
8,044
503
4,998
13,381
6,569
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Xbalanque
12
2 / 3 / 1
7,838
490
3,653
8,571
2,949
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
13
1 / 1 / 12
8,930
558
7,141
8,637
8,956
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Scylla
Merica1211
Scylla
13
1 / 5 / 1
7,564
473
3,894
8,211
2,885
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Medusa
14
12 / 3 / 3
9,359
585
13,997
9,078
3,918
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

15
2 / 0 / 1
9,136
571
8,120
8,793
9,272
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Thanatos
9
0 / 2 / 0
6,132
383
793
9,585
3,963
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
33
11
Kills
16
16
Deaths
11
5
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Ix Chel
 
Ix Chel
1
1
12
7
W
Gilgamesh
Furiouz014
Gilgamesh
1
2
0
0.5
W
5
0
1
5.5
W
Hercules
0
10
0
0
L
Scylla
Merica1211
Scylla
1
5
1
0.3
L
Medusa
12
3
3
4.5
L
2
0
1
2.5
W
Kali
Urbaanz
Kali
3
1
3
4.5
L
Thanatos
0
2
0
0
W
Xbalanque
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,176
Damage
33,945
59,205
Taken
44,304
32,327
Mitigated
28,994
16,045
Healing
12,031
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ix Chel
 
Ix Chel
7,141
1,772
819
2,229
8,637
8,956
284
1,461
7,000
36,888
2,808
W
Gilgamesh
Furiouz014
Gilgamesh
5,702
1,992
0
4,345
16,251
13,723
0
1,456
13,774
0
40,124
W
6,525
907
364
1,800
5,030
2,152
1,838
2,949
2,081
84,027
3,605
W
Hercules
1,298
668
0
1,406
15,972
6,934
57
3,682
12,290
0
23,457
L
Scylla
Merica1211
Scylla
3,894
495
0
750
8,211
2,885
116
3,501
4,617
46,944
0
L
Medusa
13,997
7,433
0
500
9,078
3,918
907
0
8,984
0
61,427
L
8,120
1,480
0
3,880
8,793
9,272
0
0
8,117
0
67,184
W
Kali
Urbaanz
Kali
4,998
1,992
0
7,900
13,381
6,569
0
1,872
11,411
0
47,798
L
Thanatos
793
150
0
3,853
9,585
3,963
0
1,229
8,356
0
30,749
W
Xbalanque
3,653
2,226
0
230
8,571
2,949
703
651
7,920
0
40,971

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,778
Gold Earned
41,121
392
Minions Killed
371
0
Camps Cleared
0
1,463,125
Distance Traveled
1,305,776
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ix Chel
8,930
558
38
2
0
273,842
0
W
Gilgamesh
7,282
455
51
3
0
295,029
0
W
Ra
10,021
626
162
10
0
320,408
0
W
Hercules
6,593
412
44
3
0
231,763
0
L
Scylla
7,564
473
83
5
0
284,994
0
L
Medusa
9,359
585
91
6
0
255,836
0
L
Odin
9,136
571
109
7
0
290,178
0
W
Kali
8,044
503
75
5
0
356,550
0
L
Thanatos
6,132
383
50
3
0
200,926
0
W
Xbalanque
7,838
490
60
4
0
259,375
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role