Player Matchup

Medusa
Medusa
MercyXDysfluency
Medusa
Level 45
God Stats
2W - 0L
1,703 SR
Queue Stats
30W - 27L
1,457 Elo+
Party 1
Ra
Ra
QMAN-KILLER1
Ra
Level 57
God Stats
3W - 3L
1,576 SR
Queue Stats
30W - 25L
1,492 Elo+
Party 1
Osiris
Osiris
TheosVon
Osiris
Level 47
God Stats
8W - 9L
1,516 SR
Queue Stats
405W - 408L
1,363 Elo+
Solo
Team Averages
Level 50
1,598 SR
1,437 Elo+

VS

Team Averages
Level 63
1,407 SR
1,359 Elo+
Cernunnos
Cernunnos
DBRoro
Cernunnos
Level 67
God Stats
0W - 9L
1,185 SR
Queue Stats
106W - 108L
1,410 Elo+
Party 2
Chaac
Chaac
Swoleguy95
Chaac
Level 65
God Stats
23W - 17L
1,579 SR
Queue Stats
100W - 106L
1,420 Elo+
Party 2
Ra
Ra
stankytip
Ra
Level 58
God Stats
1W - 2L
1,456 SR
Queue Stats
7W - 22L
1,248 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 2 / 2
7,364
669
7,249
6,747
2,784
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

13
2 / 2 / 2
7,513
683
6,965
7,993
3,432
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Osiris
TheosVon
Osiris
13
2 / 1 / 3
7,705
700
6,996
10,319
10,396
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
DBRoro
Cernunnos
13
2 / 2 / 2
7,990
726
5,527
7,199
3,090
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Chaac
12
3 / 1 / 1
7,738
703
10,411
12,865
12,382
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

11
0 / 2 / 4
7,121
647
4,113
6,191
2,489
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
12
5
Kills
5
5
Deaths
5
7
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Cernunnos
DBRoro
Cernunnos
2
2
2
1.5
W
1
2
2
1
W
2
2
2
1.5
L
Chaac
3
1
1
3.5
W
Osiris
TheosVon
Osiris
2
1
3
3.5
L
0
2
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,210
Damage
20,051
25,059
Taken
26,255
16,612
Mitigated
17,961
5,470
Healing
4,179
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cernunnos
DBRoro
Cernunnos
5,527
2,469
0
758
7,199
3,090
160
2,212
4,562
0
26,645
W
7,249
1,720
0
0
6,747
2,784
180
957
5,655
0
22,968
W
6,965
386
2,255
2,457
7,993
3,432
255
1,572
6,366
36,922
0
L
Chaac
10,411
271
171
1,204
12,865
12,382
72
2,961
9,430
0
22,531
W
Osiris
TheosVon
Osiris
6,996
1,711
0
758
10,319
10,396
0
1,404
8,725
0
22,101
L
4,113
105
627
1,419
6,191
2,489
155
1,482
4,438
29,022
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,582
Gold Earned
22,849
122
Minions Killed
137
0
Camps Cleared
0
644,530
Distance Traveled
588,037
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cernunnos
7,990
726
50
5
0
196,844
0
W
Medusa
7,364
669
46
4
0
201,105
0
W
Ra
7,513
683
48
4
0
210,955
0
L
Chaac
7,738
703
26
2
0
204,689
1
W
Osiris
7,705
700
28
3
0
232,470
0
L
Ra
7,121
647
61
6
0
186,504
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role