Player Matchup

Tyr
Tyr
 
Tyr
Level 93
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Vulcan
Vulcan
AlaskaCraft
Vulcan
Level 108
God Stats
4W - 3L
1,500 SR
Queue Stats
106W - 100L
1,484 Elo+
Party 1
Olorun
Olorun
PopeOPotatos
Olorun
Level 92
God Stats
3W - 1L
1,500 SR
Queue Stats
232W - 218L
1,445 Elo+
Party 1
Ne Zha
Ne Zha
Putin42069
Ne Zha
Level 64
God Stats
3W - 0L
1,500 SR
Queue Stats
72W - 64L
1,474 Elo+
Solo
Zhong Kui
Zhong Kui
Star Lord4477
Zhong Kui
Level 105
God Stats
7W - 7L
1,500 SR
Queue Stats
296W - 318L
1,435 Elo+
Party 2
Team Averages
Level 92
1,500 SR
1,468 Elo+

VS

Team Averages
Level 58
1,500 SR
1,548 Elo+
Mulan
Mulan
Johnnathan42
Mulan
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 13L
1,429 Elo+
Solo
Odin
Odin
Meepers2166
Odin
Level 65
God Stats
0W - 2L
1,285 SR
Queue Stats
50W - 27L
1,655 Elo+
Party 4
Morgan Le Fay
Morgan Le Fay
Nyaloaf
Morgan Le Fay
Level 53
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 18L
1,681 Elo+
Party 4
Baron Samedi
Baron Samedi
RhinoDino_
Baron Samedi
Level 76
God Stats
2W - 2L
1,715 SR
Queue Stats
183W - 181L
1,473 Elo+
Party 3
Vamana
Vamana
TBNB-Leader
Vamana
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
12
0 / 3 / 13
7,906
719
3,821
9,316
9,503
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Vulcan
16
3 / 0 / 13
9,369
852
13,332
4,003
2,128
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Olorun
16
7 / 3 / 10
9,563
869
9,817
9,046
5,209
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ne Zha
Putin42069
Ne Zha
14
5 / 3 / 10
8,965
815
8,511
9,493
5,011
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Zhong Kui
Star Lord4477
Zhong Kui
16
4 / 2 / 10
8,941
813
9,854
10,476
14,210
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 4 / 4
6,956
632
4,888
11,110
9,670
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

15
3 / 3 / 5
8,211
746
7,679
10,166
10,198
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Morgan Le Fay
Nyaloaf
Morgan Le Fay
13
1 / 4 / 5
7,204
655
7,458
8,578
3,706
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Baron Samedi
RhinoDino_
Baron Samedi
16
3 / 4 / 1
8,575
780
4,662
7,825
4,586
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Vamana
14
2 / 4 / 4
8,290
754
6,785
13,253
9,068
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
28
19
Kills
9
11
Deaths
19
56
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Tyr
 
Tyr
0
3
13
2.17
W
Vulcan
3
0
13
9.5
L
0
4
4
0.5
L
3
3
5
1.83
L
Morgan Le Fay
Nyaloaf
Morgan Le Fay
1
4
5
0.88
W
Olorun
7
3
10
4
W
Ne Zha
Putin42069
Ne Zha
5
3
10
3.33
L
Baron Samedi
RhinoDino_
Baron Samedi
3
4
1
0.88
W
Zhong Kui
Star Lord4477
Zhong Kui
4
2
10
4.5
L
Vamana
2
4
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,335
Damage
31,472
42,334
Taken
50,932
36,061
Mitigated
37,228
15,460
Healing
9,570
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tyr
 
Tyr
3,821
604
0
50
9,316
9,503
856
3,962
5,259
0
5,772
W
Vulcan
13,332
2,117
3,859
1,753
4,003
2,128
777
1,377
2,626
29,640
1,224
L
4,888
1,041
495
1,506
11,110
9,670
0
7,403
3,707
1,769
12,329
L
7,679
648
1,749
3,546
10,166
10,198
17
5,780
4,386
2,608
15,021
L
Morgan Le Fay
Nyaloaf
Morgan Le Fay
7,458
773
0
513
8,578
3,706
0
5,288
3,290
14,283
470
W
Olorun
9,817
3,108
1,379
1,570
9,046
5,209
2,541
3,238
5,683
20,675
1,846
W
Ne Zha
Putin42069
Ne Zha
8,511
1,976
853
1,064
9,493
5,011
2,072
1,923
7,487
0
17,261
L
Baron Samedi
RhinoDino_
Baron Samedi
4,662
265
1,059
467
7,825
4,586
26
5,812
2,013
15,144
0
W
Zhong Kui
Star Lord4477
Zhong Kui
9,854
483
1,462
3,470
10,476
14,210
1,327
3,764
6,402
15,287
0
L
Vamana
6,785
4,030
0
235
13,253
9,068
0
8,408
4,845
0
16,770

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,744
Gold Earned
39,236
118
Minions Killed
113
0
Camps Cleared
0
972,097
Distance Traveled
961,397
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
7,906
719
8
1
0
148,650
0
W
Vulcan
9,369
852
51
5
0
239,860
0
L
Mulan
6,956
632
20
2
0
175,231
0
L
Odin
8,211
746
35
3
0
228,255
0
L
Morgan Le Fay
7,204
655
16
1
0
185,782
0
W
Olorun
9,563
869
30
3
0
195,883
0
W
Ne Zha
8,965
815
13
1
0
192,794
0
L
Baron Samedi
8,575
780
25
2
0
173,924
0
W
Zhong Kui
8,941
813
16
1
0
194,910
0
L
Vamana
8,290
754
17
2
0
198,205
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role