Player Matchup

Kuzenbo
Kuzenbo
 
Kuzenbo
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
AUSTiNDANGEROU5
Izanami
Level 175
God Stats
22W - 29L
1,553 SR
Queue Stats
1,227W - 1,306L
1,521 Elo+
Solo
Neith
Neith
Kira8443
Neith
Level 46
God Stats
1W - 1L
1,840 SR
Queue Stats
10W - 19L
1,505 Elo+
Party 1
Surtr
Surtr
Oliesap
Surtr
Level 118
God Stats
1W - 1L
1,733 SR
Queue Stats
27W - 28L
1,507 Elo+
Party 1
Bacchus
Bacchus
WarHammerWolfGuy
Bacchus
Level 142
God Stats
6W - 7L
1,309 SR
Queue Stats
549W - 572L
1,504 Elo+
Solo
Team Averages
Level 128
1,587 SR
1,508 Elo+

VS

Team Averages
Level 127
1,490 SR
1,469 Elo+
Chaac
Chaac
AkMeme420
Chaac
Level 159
God Stats
4W - 1L
1,500 SR
Queue Stats
167W - 158L
1,521 Elo+
Solo
Awilix
Awilix
NiFe Ganseki
Awilix
Level 159
God Stats
4W - 3L
1,500 SR
Queue Stats
147W - 147L
1,516 Elo+
Solo
Freya
Freya
RoarinThunda
Freya
Level 129
God Stats
2W - 2L
1,688 SR
Queue Stats
23W - 30L
1,420 Elo+
Party 2
Cthulhu
Cthulhu
Sh4d0wRunn3r
Cthulhu
Level 31
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 19L
1,416 Elo+
Party 2
Ah Puch
Ah Puch
zabaztion
Ah Puch
Level 157
God Stats
10W - 4L
1,263 SR
Queue Stats
885W - 899L
1,473 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
14
1 / 3 / 6
8,280
753
9,441
11,541
14,379
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
1 / 4 / 4
7,773
707
7,103
10,545
5,186
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Neith
Kira8443
Neith
15
1 / 2 / 4
7,927
721
11,460
10,123
5,279
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Surtr
Oliesap
Surtr
14
5 / 5 / 3
8,041
731
11,170
14,390
15,389
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

13
1 / 5 / 3
7,394
672
9,075
17,348
20,174
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
AkMeme420
Chaac
17
4 / 1 / 15
9,886
899
18,061
18,029
18,830
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Awilix
15
5 / 1 / 9
8,806
801
5,577
10,583
10,180
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

14
5 / 3 / 9
8,654
787
12,259
10,329
5,177
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
Sh4d0wRunn3r
Cthulhu
14
1 / 4 / 12
8,861
806
10,756
12,959
13,873
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Ah Puch
zabaztion
Ah Puch
17
4 / 1 / 12
9,124
829
12,567
8,584
5,358
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
76
9
Kills
19
19
Deaths
10
20
Assists
57
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
 
Kuzenbo
1
3
6
1.33
L
1
4
4
0.75
W
Chaac
AkMeme420
Chaac
4
1
15
11.5
L
Neith
Kira8443
Neith
1
2
4
1.5
W
Awilix
5
1
9
9.5
L
Surtr
Oliesap
Surtr
5
5
3
1.3
W
5
3
9
3.17
W
Cthulhu
Sh4d0wRunn3r
Cthulhu
1
4
12
1.75
L
1
5
3
0.5
W
Ah Puch
zabaztion
Ah Puch
4
1
12
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,249
Damage
59,220
63,947
Taken
60,484
60,407
Mitigated
53,418
21,024
Healing
24,576
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
 
Kuzenbo
9,441
4,303
1,856
2,396
11,541
14,379
0
7,622
3,919
17,617
0
L
7,103
4,703
1,543
3,138
10,545
5,186
0
5,548
4,997
0
20,477
W
Chaac
AkMeme420
Chaac
18,061
1,642
2,597
8,526
18,029
18,830
227
5,488
12,105
0
46,065
L
Neith
Kira8443
Neith
11,460
3,865
474
4,005
10,123
5,279
0
4,348
5,775
0
23,592
W
Awilix
5,577
1,519
1,493
2,100
10,583
10,180
522
4,287
6,214
0
10,558
L
Surtr
Oliesap
Surtr
11,170
3,594
672
1,925
14,390
15,389
0
7,565
6,825
438
16,973
W
12,259
3,971
1,431
3,842
10,329
5,177
1,170
3,924
6,274
21,632
0
W
Cthulhu
Sh4d0wRunn3r
Cthulhu
10,756
1,174
478
710
12,959
13,873
264
3,071
9,781
18,109
0
L
9,075
600
426
4,589
17,348
20,174
0
10,499
6,849
15,856
0
W
Ah Puch
zabaztion
Ah Puch
12,567
325
701
2,698
8,584
5,358
1,056
2,100
6,337
29,328
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,415
Gold Earned
45,331
128
Minions Killed
174
0
Camps Cleared
0
943,833
Distance Traveled
1,076,793
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
8,280
753
25
2
0
203,306
0
L
Izanami
7,773
707
53
5
0
160,165
0
W
Chaac
9,886
899
59
5
0
219,831
0
L
Neith
7,927
721
31
3
0
219,945
0
W
Awilix
8,806
801
19
2
0
221,317
0
L
Surtr
8,041
731
8
1
0
179,082
0
W
Freya
8,654
787
31
3
0
210,228
0
W
Cthulhu
8,861
806
26
2
0
226,047
0
L
Bacchus
7,394
672
11
1
0
181,335
0
W
Ah Puch
9,124
829
39
4
0
199,370
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role